Temple of The Roguelike Forums
Websites => Off-topic (Locked) => Topic started by: Krice on December 26, 2017, 09:52:42 PM
-
I think mine was a bit lame. I had big hopes to finish Teemu 1.3 before the end of year, but it didn't happen because I wanted to create more complex dungeon generation algorithms which I did and currently doing. I was also making some progress in Kaduria and Brick Atelier, but nothing too exciting. In "real life" I have had difficulties with many things, including not finding a job this year. I believe things are getting even worse, but somehow I don't panic about it. In a way I'm too busy with various stuff like trying to make some music etc.
-
I have mixed feelings. In real life - it wasn't bad year. Finally I got a grip and I took an action to change my crappy job and poor career prospects, by learning cnc. I hope it'll work somehow :D Speaking of roguelikes, not so good. Despite efforts, I didn't make anything productive for a long time. I can't focus; I'm worrying about non-perfect solutions instead of, well, sitting and writing code that gets job done.
-
I'm worrying about non-perfect solutions instead of, well, sitting and writing code that gets job done.
I have learned to not worry too much about source code quality, because it's really not the point of game development. Keeping a healthy amount of code quality is ok, but trying to reach that "perfect" level is waste of time.
-
True. Looking for perfect solutions killed my productivity. And made hobby much more similar to work.
What is Brick Atelier? I haven't heard about that. Could you tell something specific about that project?
-
What is Brick Atelier? I haven't heard about that. Could you tell something specific about that project?
It's a tile editor developed for "fun" I guess. I have kept developing it because nothing exactly like it exists, but still it has missing features which makes it also a bit painful to use. But I'm working on it.
-
Personally had a relatively crappy year, lacking in health, money, creativity and discipline. On the RL side of things, I think LoSt saw a single release. But the next version should come within the winter months, with some nice additions. Well, well, hoping for a better 2018 for all :)
As always,
Minotauros
-
I wish you all - have great 2018 :)
-
It was a pretty productive year ---> https://blog.slashie.net/2017/12/31/slashware-2017-rewind/
I also had a daughter, and lots of almost fun work bringing enough revenue to probably buy a house next year, so I'd say it was a pretty good year :)
-
I also had a daughter, and lots of almost fun work bringing enough revenue to probably buy a house next year, so I'd say it was a pretty good year :)
As we say here in Finland you'll soon have a mortgage loan and a big Volvo for kids.
-
Congrats on the little one, Slash. It can be combined w/RL dev[1] ;) I have two in elementary school, but am more or less as much of a weirdo/bohemian as I was ten years ago.
As always,
Minotauros
[1] Even for an eternal hobbyist as myself. And if actually selling that stuff, you obviously just have to make it work :)
-
a little bit lame or i think tough though:(
-
It sucks big time, I have noticed fraud in the company but I choose to keep quiet. It sucks that I am still stuck in this company and I have no chance of escaping hell.
-
have a great 2019 8) 8)