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Development => Design => Topic started by: ayrin on May 09, 2017, 11:07:21 AM

Title: Havy changes headed
Post by: ayrin on May 09, 2017, 11:07:21 AM
Hello guys, i'm going to do some big changes to my game, actually the game has a real time combat that need player to click on the enemy to strike the suggestion i got is to make it like this: click on one enemy to select so the player keep attacking it till it dies (the player can anytime choose to flee or use potions or spells). If the player is attacked (gamer distracted) it defend himself. If attacked with ranged weapons he reply if has ranged weapon equipped. Before starting i wanted the hear your opinion as well so i can have a precise idea of what to do. The game is Kallen you can find the link in the incubator.
Title: Re: Havy changes headed
Post by: ayrin on January 31, 2018, 10:43:07 AM
Can you recommend this content? Because I want to study and develop better.
Hi Barnacle, what you mean with racommend, if you mean the link it's this one https://playcanv.as/p/rjC13fWv/  i have made some changes now the if the player click on the enemy it attack it till is dead or the player decide to flee, i have still to develop the self defence of player, i have added more towns and the possibility to travel. That is all developed in Javascript so i don't know if it is useful for you.
Title: Re: Havy changes headed
Post by: Krice on January 31, 2018, 11:21:32 AM
Dear bots, allow me to ask a question: Why?
Title: Re: Havy changes headed
Post by: ayrin on January 31, 2018, 11:38:13 AM
??? bots? what you mean Krice?
Title: Re: Havy changes headed
Post by: AgingMinotaur on January 31, 2018, 02:05:08 PM
Krice is like a reversed Turing Test; he sometimes mistakes actual people for bots.

As always,
Minotauros
Title: Re: Havy changes headed
Post by: Tzan on January 31, 2018, 03:07:00 PM
Krice is like a reversed Turing Test; he sometimes mistakes actual people for bots.

As always,
Minotauros

 :) 
Title: Re: Havy changes headed
Post by: ayrin on January 31, 2018, 04:03:38 PM
I see :)