Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: irskep on April 24, 2017, 04:42:59 AM

Title: Rogue Basement, a 48hRL
Post by: irskep on April 24, 2017, 04:42:59 AM
I made this game for Ludum Dare 38: https://irskep.itch.io/roguebasement (https://irskep.itch.io/roguebasement)

I know it's probably way too easy, but I wanted to see if I could really do something resembling a full roguelike in 48 hours. This is my first RL, so I'm totally ecstatic that I got to this level of completeness.

The user manual explains the controls but doesn't give away everything: https://ldjam.com/events/ludum-dare/38/rogue-basement/rogue-basement-manual (https://ldjam.com/events/ludum-dare/38/rogue-basement/rogue-basement-manual)

I recorded a few videos along the way. Nothing super amazing, but it shows off some stuff when it was in development. https://www.youtube.com/playlist?list=PLuzdytAQSpVhUCVgJvtgDNEQ2DI41KiKr (https://www.youtube.com/playlist?list=PLuzdytAQSpVhUCVgJvtgDNEQ2DI41KiKr)

And finally, here are the screenshots of its progression from map generator to game: http://imgur.com/gallery/LLfvK (http://imgur.com/gallery/LLfvK)

If anyone has any ideas for simple balance tweaks I'm really interested in getting a few more percentage points of fun out of it.

And, finally, I'm sorry it eats up a bunch of CPU and still lags a lot.