Temple of The Roguelike Forums

Development => Programming => Topic started by: TheBucketBip on April 17, 2017, 11:35:11 PM

Title: Assistance with first rouge-like
Post by: TheBucketBip on April 17, 2017, 11:35:11 PM
Recently I have been trying to make my own rouge-like. Please note that I am still a newbie to coding and only know the very basics. I have been able to make a working movement system but inventory, combat, and everything else is very difficult and I have not been able to figure out. I am looking to have some sort of 'skeleton' to use as base code. That way I will be able to use as a basic start. I in no way intend to make the game public at all, I just would like to use it as a experimental thin so I get used to making rouge-likes.
Title: Re: Assistance with first rouge-like
Post by: Krice on April 18, 2017, 08:30:00 AM
First thing is that it's rogue, not rouge. My second advice is that try to read source code of existing roguelikes and figure out what is happening there.
Title: Re: Assistance with first rouge-like
Post by: Avagart on April 18, 2017, 04:47:14 PM
Don't now, reading other's source code is fairly difficult and need some skill already. Anyway, roguebasin articles (http://roguebasin.roguelikedevelopment.org/index.php?title=Articles) is fairly good place to start.
Title: Re: Assistance with first rouge-like
Post by: Krice on April 18, 2017, 08:35:17 PM
reading other's source code is fairly difficult

It depends on source code quality, which sadly is quite poor in most roguelike projecs. Still, I would argue for it, because you get an idea about the amount of stuff needed in a roguelike, even you can't understand every detail of the source code.
Title: Re: Assistance with first rouge-like
Post by: Avagart on April 19, 2017, 12:10:40 AM
Quote from: Krice
It depends on source code quality, which sadly is quite poor in most roguelike projecs.

True that, it's what I had in mind when I was writing about difficulties.