Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: thelochok on March 05, 2017, 12:05:51 AM
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I'm starting work on my 7DRL 'Jellymancer'.
I'm not confident my time this week is going to allow me to finish it - but I'm going to try.
The idea is that you're playing as a jelly, a little inspired by the jellymancer build of Brogue. You consume, you get bigger, and you move as a giant choking blob.
Let's see how this goes...
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(http://i.imgur.com/jdqlt2Z.gif)
I've got Monogame kinda happening - but facing real issues with 'goo' movement. Got a bug at the moment, where the core gets stuck on the bottom :/
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I spent the whole evening fixing it - wrongly. I rewrote it, and made it a mess in a completely different style.
Then I just debugged it, and 15 minutes later found breaks that should have been continues.
Looks pretty right now!
(http://i.imgur.com/qc4tVlz.gif)
I feel like I've wasted a whole evening though. Hoping to get this to basic and winnable at least :/
Repo is on https://github.com/lkingsford/jellymancer (https://github.com/lkingsford/jellymancer) if anybody wants their own unfinished 7DRL.
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found breaks that should have been continues.
I did the exact same thing last week in two places. ;D
I dont think I've ever made that mistake before.
It did make an unusual looking bug.
Good luck
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Won!
Download at https://nerdygentleman.itch.io/jellymancer
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Ummm, you paste wrong link, it seems.
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Whoops. Fixed.
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I liked this one! A short unique game is what I want in a 7DRL.
Completeness: Playable, feels like a full, small game
Aesthetics: Unique style, ASCII-ish, even has audio
Fun: definitely, I’ll likely come back to this one & try for a win
Innovation: I’ve liked the idea of playing an intelligent magical item – I had never considered playing one that possessed a jelly
Scope: looks fine for 7 days
Roguelikeness: Procgen levels, not much for emergent complexity, simple items (for eating), permadeath, turn-based, tactical (though not many options)
Overall, a solid entry.