Temple of The Roguelike Forums
Development => Incubator => Topic started by: ayrin on December 13, 2016, 08:44:18 AM
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Hello, i hope i have picked the right session of the forum :)
I'm developing a 3d game using playcanvas and the rot.min.js, it's till in alpha stage so don't expect much. I would like some suggestion from you guys that have more experience. Here is the link https://playcanv.as/p/rjC13fWv/
Waiting your critics.
PS to enter the dungeon you have to enter the church at top/left corner of the village.
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Looks pretty cool but unfortunately is too slow on my old onboard 3D card, I really can't play it... good luck with the project though!
I've been searching for a web game engine/framework recently since I started working on the (now paused) proof-of-concept for a MOBA-style game with more RTS features than your traditional MOBA using rot.js as well. In the end I decided it was best to roll my own thing since I had a very specific and unusual multiplayer scheme in mind which I figured would be clunky to use with any pre-existing engine. I'm curious though: what made you pick PlayCanvas instead of all the other great engines and frameworks out there? I don't think I even came across it during my research...
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Well i searched a lot for a free engine, i wanted something that worked without any installation and i came across playcanvas. At the start i thought it was too hard to make something because i knew nothing about javascript, but the easy way i could use my models catched me. So with some patience i learned js and built step by step what you see now. The name of the project will change when will go to beta in somehting like Kha-lhen magical dungeon coz it will be respawn every time you go inside and supremacy will be the next project that will go multiplayer. Actually i have some problem because i want store the generated levels to walk back till village but i have some little problem with that :D I will add a lot of rpg features slowly so the class difference will be more realistic.
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As long as you're thinking about changing the name I suggest something other than Kha-Lhen - it's not catchy and it's not easy to write if people want to google for it. I was going to mention it before but I thought it would be bad manners to criticize the name of a game - but since you mentioned it I decided to say it now. Even Ka-Len is better in this regard, or Kalen.
Saving your own levels shouldn't be too hard - my game Javelin does it for some of the dungeons. I'm sure you can find some of the basic ideas on RogueBasin, if that's what you're needing :D http://www.roguebasin.com/index.php?title=Articles#Implementation
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Well that's right, the name like that is not easy to google, i need to explain you why. In my book 'the five seals' (just in italian for now) the world is named Kha-lhen for the the elves and Kallen for the humans so i thought of using the elven name but i will switch to human language. Name apart...i will read the article you mentioned thanks a lot...and if someone want collaborate is welcome...since i want to make the dungeons more attactive and put also some furniture in it (some will be searchable and some will be breakable). This version will be similar to first diablo but with lots of rpg feature (oh right i need to make some door closed so only a thief or a key can open it like in the old game like Eye of Beholder or Dungeon Master). Any other idea is welcome as well. Oh right the deer you see in village can be hunted and butched to obtain raw meat. :D
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I think switching to the human name is going to be easier for people to remember :) I also immediately thought of Diablo, even before opening the game because you mentioned something about a church being the entrance to the dungeon ;D
I'm not sure which kind of help you're looking for but if you need artists you could try asking for help at the RPG Codex workshop. Volunteer artists are never easy to find but I guess it doesn't hurt to try? http://www.rpgcodex.net/forums/index.php?forums/codex-workshop.37/
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Eheh i know is never easy to find a free help. What i need the most now is help on the dungeon optimization. Saving the maps of levels is the first priority actually, after that the spawning of the furnitures (i guess it's not difficult to do just need to change loot code), and after that again the locked doors. I would like to insert also some trap and similar. If you ever saw Eye of beholder or dungeon master you know what i mean. I will try to ask also in rpgcodex anyway. Thanks for the hint.
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I haven't played much, but this seems cool. I don't know if I'm just dumb, but the camera seemed really difficult to control for me.
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Another good place to ask about stuff like saving your dungeon levels is the roguelikedev subreddit https://www.reddit.com/r/roguelikedev/
You could also promote your game on the RL sub as well :) https://www.reddit.com/r/roguelikes/
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@mammal93 I'm working on camera script, when change direction it go in a straight line to new position, it has to orbit around the player...anyway when you combat if u hold shift the player stay still and so do the cam.
@javelinrl Will take a look at the 2 link you gave me thanks.
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@ayrin Hey thanks for the tip, I'll give it some more play. I like it so far.
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Happy to hear that :) Did you try the quest prototype?
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I've got a quest to kill a lone skeleton if that's what you're asking about. I'm having some performance issues making the dungeon hard to play. I'm sure its on my end I think my girl friend is bogging down the internet haha. I'll play more tomorrow. Now that I'm not dumb and can control the camera I'm loving the game!
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:( no not at your end...performance in dungeon really go down to half....i have to understand why...part maybe coz of the double light i use to make it more realistic, i have to work on shadows and use lightmaps to make it quickest. Glad you like it.
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Well keep us updated because I want to play more!
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Thanks that give me more strenght to keep develop it. I will keep you informed, beside when u log in u always find the last version. In the facebook page of 'i cinque sigilli' (the book) you find the 'play button' that make you reach the game page. If you like to read there are a couple of tales in the reading room in my website www.lostinn.com/ayrin ...sorry for some error in the tales i haven't paid a professional transaltor for those :D
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Updated Kallen, fixed the camera movement, added first 2 ranger abilities.
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Deployed version 0.0.15 added skeleton archer enemies and fixed some bug...You can butcher the deer but not useful yet
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Deployed version 0.0.16 added guilds and new abilities.
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Deployed version 0.0.17, now is possible to restart in town after death (cost 200 crowns and need some test), Added small shield model. Music now change when enter the dungeon, fixed enemy quest invulnerabilty. Give me critics and feedback :)
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Deployed Version 0.0.21 changed player stats, changed fighting system (need adjustments), added crafting system (scratch). Let me know what you think. Enjoy!
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Version 0.0.22 added race and class selector at start, wizard, cleric, and thief classes not fully working yet. will be activated later on, next priority goes to add weapons and balance on combat. Let me know what you think.
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Hello, here is a short video of the game https://www.youtube.com/watch?v=AB-9aXfl6oY (https://www.youtube.com/watch?v=AB-9aXfl6oY). I have added some weapon
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Added fishing option, compass and hide in shadows for thief. Cleric and wizard now working yet.
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Cleric of Shanea and Wizard of earth added. Let me know what you think.
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Hello,added load/save option. Waiting for critics and suggestions and bug reports too.
https://playcanv.as/p/rjC13fWv/
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Hello, new visuals added pressing the V key, new combat system first step, in close combat you click just once on the enemy and the PG keep attacking it. The dungeon entrance is moved in the ruins north of village and the cleric got back his temple. Waiting for comments.
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Hello, the wizard now sell the Rune of recall that bring back the player to village.
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New shops layout, new music, solved furniture placement issues in dungeon
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Modified the ranged attack, now works as the close combat, first quest from rumors, to have it you must first solve a normal quest to gain 1 reputation point. Let me know what you think. :)
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Hello, changed the quests system, now you get the quests from all shops and also from rumors. Only 4 quests availables for now.
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Changed run and bow animations. Added some element to landscape
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Hello, added the day/night cicle (change every 30 mins), enabled the level 2 of dungeon (to be tested). Waiting for critics and comments.
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Improved the bow shooting, now if you hunt the deer the character will follow it when flee. Went multilanguage (just english and italian for now)
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Building towns and villages, will take some day but in the new version you will be able to travel the country.
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Released version 0.0.35(alpha),now the game start from Leas town, leaving the town you can travel the region map but for now the only other town you can visit is Foren sud of Leas.
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released version 0.0.36 you can get a new quest from thieves guild and the entrance to sewers will became visible, an npc ally will follow you (still not possible to end the quest) just for test purposes for new features
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First I'd like to get over the fact that I hate browser based games. They also make the game much slower than it would be. It ran something like 8 FPS. I think the two main problems are empty, large world that takes most of the playing time when you walk around aimlessly, and second problem is that there is no map (that I could find). It would help a lot in navigation and remembering where stuff is.
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Thanks Krice for the suggestions, sorry for my absence i resumed the development not long ago. The mini-map is allowed when you have the ability orientation. Higher the ability, larger the map. Now working on rangers ability follow tracks to find the enemy when a quest is given. Fixed some bug and added new towns. Will add new quests and hints in next releases.
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Hello, Cool that you're still working on this.