Temple of The Roguelike Forums
Game Discussion => Early Dev => Topic started by: antimeta on October 25, 2016, 03:24:03 AM
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(https://img.itch.io/aW1hZ2UvODc5NjQvNDEzNjg5LnBuZw==/original/uau%2Bov.png)
https://www.youtube.com/watch?v=kLGrrXvbi6A
DOWNLOAD HERE (https://triplejumpgames.itch.io/modlands?secret=YyY128TiTjevztFMocwHFr4M)
(enter the password "modlands")
I'm also running a dev Tumblr: https://www.tumblr.com/blog/triplejumpgames
This is the first released prototype of a game I’ve been working on; it’s a world-management sim with a focus on accessibility.
The world is super-basic still, but it’s procedurally-generated with biomes, trees, flowers, “ruins” (the rectangular structures), and little cube-men pathing around.
Please check out the download and let me know what you think!
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Added a new video! This one details these new features:
* AI seeks out food, eats and sleeps
* Trees produce fruit
* Terrain editing (can create water channels and build new islands, bridges, etc.)
Check it out!
https://www.youtube.com/watch?v=5XIzOmbLX1c