Temple of The Roguelike Forums
Development => Design => Topic started by: wire_hall_medic on October 17, 2016, 10:11:02 PM
-
So I started playing around with noise generation. And I couldn't find a name for noise which is the sum of other noise. As I was adding octaves of varying frequencies and amplitudes, I decided a group of harmonized noise maps should be called a choir. I don't know why, but that tickles me. Any similar stories of what you've called elements?
-
This is funny story, thanks for sharing it! Too bad that I don't have any similar ones (or at least don't remember any). My names are boring like generator, names, creature and such.
-
I'm sure I've had some weird ones throughout the years that I can't remember. But my in-dev cowboy Roguelike has a dialogue generator which is lovingly dubbed swear_engine.
As always,
Minotauros
-
I've started to use finnish names for namespaces. Because.. when you have class 'Score', and instance 'score', you're left with no other option than to use finnish word for namespace which is 'pisteet'.
-
But my in-dev cowboy Roguelike has a dialogue generator which is lovingly dubbed swear_engine.
Nice!
( yes I watched the show )
-
I'm quite proud of this entire line of code (this is from Teemu):
bool Flight_Package::Chicken_Run(Level *in_africa)
-
Maybe you could use text2speech madness for noise or dialogue generation.
-
I may not have that, but at least I have this :)
(http://i.imgur.com/OqPaUR8.png)
As always,
Minotauros
-
I like how that brown pile of poo is so tall it blocks the character's line of sight.