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Development => Design => Topic started by: Furman on October 14, 2016, 05:21:39 PM

Title: Unicode characters in roguelike games.
Post by: Furman on October 14, 2016, 05:21:39 PM
Recently I've started developing a simple roguelike game in HTML5 and Javascript and instead of using ASCII chars only I decided to use several UNICODE symbols. Problem is, that looking through symbols I can't find satisfactionary symbols for most of my items/map tiles. Has anyone ever created a set of unicode symbols suitable for roguelike game?

Or if anyone would be so kind and suggest me few symbols for things like:

- bush, thick bush
- mushroom patch
- wooden bridge
- potions
- various weapons and armours

Any help will be greatly appreciated :)
Title: Re: Unicode characters in roguelike games.
Post by: Zireael on October 14, 2016, 05:42:36 PM
Try looking at those

comparison of symbols in various roguelikes (https://www.reddit.com/r/roguelikedev/comments/2fxaks/a_compendium_of_ascii_characters_across_roguelikes/)

Some cool obscure Unicode symbols from a rogueliking perspective (https://github.com/globalcitizen/zomia/blob/master/USEFUL-UNICODE.md)

The main problem would be finding a readable font which supports them. Zomia's author recommends Noto. It's fairly nice. An alternative you might consider is GNU Unifont which has ALL of the GLYPHS.

Word of warning, even popular fonts like DroidSans or Symbola are missing some glyphs you might consider, such as σ ₵ ♠ Ξ ℸ