Temple of The Roguelike Forums
Game Discussion => Traditional Roguelikes (Turn-based) => Topic started by: gameleaper on March 12, 2016, 10:22:47 AM
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https://drive.google.com/file/d/0Bwg1l-y33WTRME5QNTV1YkR1MVE/view?usp=sharing
this is a classic D20 RPG system, mutated into a PC rogulike random game, where you crawl through the dungeon in a turn-based dice roller. its NOT like anything else you've played, it allows you to fit the dungeon together as you go,
skills included in the game are; acrobatics,stealth,spellcraft,use magic,heal,combat,swim,Perception,disable traps,survival,handle animals,escape artist,Bluff,and search. its heavily based on tabletop type rpgs.
its free for the PC
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https://drive.google.com/file/d/0Bwg1l-y33WTRel9NeFV6YmVIQ0U/view?usp=sharing
new version, has been tweeked, for deeper exploration, the old version leveled-up to quick, I also have put a cap on combat skill points. Combat is has a higher difficulty Class. I also added a intel MacOSX version.
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https://drive.google.com/file/d/0Bwg1l-y33WTRLUpQWVpLdEVYLTA/view?usp=sharing
here is a screenshot https://drive.google.com/file/d/0Bwg1l-y33WTRdWtWSS1BTTF3QnM/view?usp=sharing
a classic D20 RPG system, mutated into a PC game, where you crawl through the dungeon in a turn-based dice roller. its NOT like anything else you've played, it allows you to fit the dungeon together as you go,
skills included in the game are; acrobatics,stealth,spellcraft,use magic,heal,combat,swim,Perception,disable traps,survival,handle animals,escape artist,Bluff,and search. its heavily based on tabletop type rpgs.
its free for the PC & Mac , new version, has been tweeked, for deeper exploration, the old version leveled-up to quick, I also have put a cap on combat skill points. Combat is has a higher difficulty Class. I also added a intel MacOSX version.
now has is tablet friendly, for the full windows tablets NOT windows RT. works on the microsoft surface , just left clicks.
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Candidly, I gave it a try but had no idea what was going on.
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I tried and understood, but the game isn't very complex - the difference between skills is just flavour text, and there is not much except for rolling dices.
Nice idea with building a labyrynth by selecting of tiles though.
Would be great to see more features in game - complex battles with monsters, more differences between skills, inventory etc.
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I tried and understood, but the game isn't very complex - the difference between skills is just flavour text, and there is not much except for rolling dices.
Nice idea with building a labyrynth by selecting of tiles though.
Would be great to see more features in game - complex battles with monsters, more differences between skills, inventory etc.
thanks guys for trying it,the tiles have a specific skill associated with each tile type, the combat is reduced to a combat skill - but you can lose the game on combat rolls, and you can increase your skills and level-up allowing for the total skill point cap to increase. Its a nice idea to fight monsters though I may look at that
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https://drive.google.com/file/d/0Bwg1l-y33WTRLWxXVkI2OW5vdGs/view?usp=sharing
Ive added dragons and monsters also made the game a little more difficult, and improved skill advancement. added 2 Mac versions
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source code for blitzMax included in the zip https://drive.google.com/file/d/0Bwg1l-y33WTRLWxXVkI2OW5vdGs/view?usp=sharing
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https://drive.google.com/file/d/0Bwg1l-y33WTRODl2ZWYzdVJSdlU/view?usp=sharing
Ive randomised the difficulty class on every skill check, its also harder to pass, making rolling well an important part of the game
aswell as dragons and monsters
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https://drive.google.com/file/d/0Bwg1l-y33WTRWU45SUNmNFdxSzQ/view?usp=sharing
here is a screenshot https://drive.google.com/file/d/0Bwg1l-y33WTRSFJUZlk3eFFlcmc/view?usp=sharing
Ive added a few graphical updates
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Looks intresting