Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: ondras on March 12, 2016, 08:41:36 AM
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Hi,
my 2016 7DRL is ready. Its name is Café Havoc.
(https://raw.githubusercontent.com/ondras/cafe-havoc/gh-pages/cafe-havoc.png)
Obligatory info:
- Playable version: http://ondras.github.io/cafe-havoc/
- Source code: http://github.com/ondras/cafe-havoc
- Tech used: JS (ES 2015, rot.js), HTML, CSS
- Game type: traditional, tty-based display, turn-based gameplay
- Game setting: working as a waiter in a large Café
- Game scope: coffeebreak
- Features not typically seen in my other games: room-based FOV, numeric inventory control, above-average-verbosity NPC descriptions, brand new level generator, non-standard map font (Metrickal)
Enjoy!
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Congratulations on finishing your game!
Thoughts (possible spoilers):
- Love the difference between day and night and how it affects the gameplay
- Nice tutorial!
- I enjoyed the npc names, "30 Rock" references, especially ;D
- I kinda wish the npcs that I had served during the day were not aggressive at night
- Is there a way to win?
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Thanks for the feedback!
- I enjoyed the npc names, "30 Rock" references, especially ;D
I am glad these found their audience. Most of the names are references to *something*, though. Also, this is my third 7drl that features a (semi-)hidden reference to Lutefisk ;-)
- I kinda wish the npcs that I had served during the day were not aggressive at night
Well this was kinda the point -- you serve them during the day, giving them ammo to be used during the night.
You win simply by surviving. But a real player will try to aim for a high score (number of satisfied customers); unlike my colleague who finished the game alive while serving one customer :)