Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: purestrain on March 10, 2016, 07:50:16 AM
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Well, i forgot to create a topic here. I started on Saturday 16:00 CET. Fehlfunktion will be my usual attempt a create a science fiction roguelike. I made some good progress, and streamed everything i do to twitch.tv/purestrain (mostly silently). I hope it will become a good video in fast forward.
Today i'll concentrate on level generation and some gameplay elements - in fact i don't have a clear vision about the game.
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The game is quite playable and can be found here:
Windows
http://funtific.com/fehlfunktion/windows/fehlfunktion_win.zip
WebGL (with minor graphical glitches)
http://funtific.com/fehlfunktion/webgl/
Probably i will work on other platforms too. I hope you enjoy it and if you have any comments feel free to post it.
Screenshots:
(http://funtific.com/fehlfunktion/media/fehlfunktion_title.PNG)
(http://funtific.com/fehlfunktion/media/fehlfunktion_ingame.PNG)
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Since i posted it on 7drl and maybe not everyone is reading the blog i'll post here a screenshot of a level with some visualization of different parameters. This information provides me with stuff for balancing. The really good thing is that i can see every item directly within the editor and the results of modification of the algorithm can be shown within several seconds.
(http://7drl.org/wp-content/uploads/2016/03/7drl-20160310-01.png)
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I updated the build since there was a bug with aspect ratios.
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Another new version upload since someone told me that certain ammunition does not fit to the corresponding weapon.
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Jesus, another bug. UpgradeStations didn't heal you but took one cybermodule... i don't know how that happens, i tested it before :-( Uploaded a new version.
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So after a break i'm building up my timelapse videos of this contest. It was a great experience and kept me (almost) focused (4 Days already finished)
https://www.youtube.com/watch?v=Vk5-ojqmseI&list=PLKZLr0y_BAYztJELyAt0hEEuRo2hkWQnn&index=1
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I like your game :)
What's your experience with Unity 3D in general building a rl ?
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Hi, thanks. I'm actually playing it quite often and think about what the game could be if i had more time. Sadly it is too easy.
I'm really satisfied with unity3d, i really liked the ability to use editor stuff for visualization and e.g. setting up some stuff for playtesting. While developing the game i often tweaked values ingame or moved items around.