Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: drChengele on March 07, 2016, 06:59:48 AM

Title: The Hunt for the Red @ [7DRL 2016 - FAILED]
Post by: drChengele on March 07, 2016, 06:59:48 AM
Used to be called Dimension of the Old Gods.

As it sometimes happens, we decided to go in a completely different direction.

Currently making a submarine roguelike with lots of combat.

Title: Re: The Hunt for the Red @ [7DRL 2016]
Post by: drChengele on March 10, 2016, 11:49:49 PM
The game is being made with C#, RLNET, and a few of my utility libraries.

Source code repository available at https://bitbucket.org/drChengele/7drl-submarine/ (https://bitbucket.org/drChengele/7drl-submarine/)
Some early screenshots:

(http://i.imgur.com/zi1sC37.png)
(http://i.imgur.com/MIogakd.png)
Title: Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
Post by: drChengele on March 15, 2016, 02:16:07 AM
Technically, the game is be "playable" - world generator and simulation works good and most systems are in place. But since there is no AI and therefore no enemies, and no victory condition, I can't in good faith report the game as a success.

Also working in REXPaint turned out to be so much fun that it was Saturday afternoon when I realized I'd spent almost  3 days just making GUI mockups with the game only half finished :D .

Here are some results:

(https://i.imgur.com/Z80DNpD.png)

(https://i.imgur.com/qtdqgnm.png)
Title: Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
Post by: Avagart on March 15, 2016, 10:48:48 PM
Are you planning finishing this game after 7DRL? It looks good and, as you say, 'world generator and simulation works good and most systems are in place' so the basis are 100% covered...
Title: Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
Post by: drChengele on March 16, 2016, 05:54:58 PM
Thanks for the interest! I expect to find some free time to finish this game next week.

 Things on the v1.0 todo list:
- implementing the latest GUI mockup and connecting knobs and indicators to existing ship systems
- adding a victory condition (reach port on the other side of the map)
- implementing at least 2-3 different enemies with at least a dumb AI
- torpedoes.

Lots of place for expanding after all that is in game.