Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: Tilded on March 06, 2016, 02:53:27 AM
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As you look, the world is created. As you turn away, it is destroyed.
Basically, if you can no longer see a room, it is destroyed. If you see an undiscovered area, a room is created.
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Starting now, March 5th, 7:19.
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Day 1
(http://i.imgur.com/8ZCopeJ.png)
I began with pre-existing code from my ongoing project Many a Rogue, so from that I got a display, input, and field of view.
Today, I started dungeon generation and the foundation of the game (turn management and such).
You can view the source here (https://github.com/as-f/seek-and-you-shall-find).
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Day 2
(http://i.imgur.com/v1J78dO.png)
I wasted most of my time converting the display from canvas to oldschool DHTML. The message log is now in place, and I began rudimentary combat mechanics. The one enemy also moves and attacks now.
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Day 3
(http://i.imgur.com/C3DmwEk.gif)
Link to image (http://i.imgur.com/C3DmwEk.gifv). Can roguetemple not display .gifv?
Really bad code, but ranged combat now works! And the rudimentary animation queueueueue works too. I also added some mouse look stuff, and two new enemies.
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Day 4
(http://i.imgur.com/4rJXoIB.gif)
Um, I added running and resting, and a title screen. So not much. But I have Friday off from school, so I should get a bunch done then.
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There is a way player can "understand" what will find in next room?
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Not yet. Eventally, I hope to add some sort of progression system to create increasing difficulty and the like.
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You can now play the game (http://tilded.x10.mx/7drl2016/play/) online! It's not done, or really playable yet, but you can see it in action.
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I'm not sure to understand: if I go to a new room, old room is still here
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Yeah, it gets destroyed if you try to open a closed door. Once you step into a new room, there is no going back even though the room still exists for a bit. I did it that way to give enemies the chance to chase you better, but I might change it.
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Days 5 & 6
No screenshot, as I am too busy, and there's not much to show. I added two new enemy types. They player can no longer ignore death. Also a few ui improvements, mainly concerning status effects.
I'm working on measuring progress, but I'm having trouble.
Actually, here's a screenshot:
(http://i.imgur.com/QsUEuRK.png)
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Day 7
Success! Click here to play (http://tilded.x10.mx/7drl2016/play/) it in browser.
The game is winable, loseable, and hopefully funnable. There remain some bugs:
(http://i.imgur.com/PmTOkjJ.gif)
And some enemies ultimately didn't make it into the game, but the game can stand on its own nonetheless. I'll most likely post a more comprehensive post-mortem/description tonight or tomorrow.
:)
(http://i.imgur.com/pl0B3C2.png)