Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: Tilded on March 06, 2016, 02:53:27 AM

Title: Seek and you shall find [7drl 2016 success]
Post by: Tilded on March 06, 2016, 02:53:27 AM
As you look, the world is created. As you turn away, it is destroyed.

Basically, if you can no longer see a room, it is destroyed. If you see an undiscovered area, a room is created.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 06, 2016, 03:19:26 AM
Starting now, March 5th, 7:19.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 07, 2016, 03:35:58 AM
Day 1
(http://i.imgur.com/8ZCopeJ.png)
I began with pre-existing code from my ongoing project Many a Rogue, so from that I got a display, input, and field of view.
Today, I started dungeon generation and the foundation of the game (turn management and such).
You can view the source here (https://github.com/as-f/seek-and-you-shall-find).
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 08, 2016, 05:11:00 AM
Day 2
(http://i.imgur.com/v1J78dO.png)
I wasted most of my time converting the display from canvas to oldschool DHTML. The message log is now in place, and I began rudimentary combat mechanics. The one enemy also moves and attacks now.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 09, 2016, 04:59:09 AM
Day 3
(http://i.imgur.com/C3DmwEk.gif)
Link to image (http://i.imgur.com/C3DmwEk.gifv). Can roguetemple not display .gifv?
Really bad code, but ranged combat now works! And the rudimentary animation queueueueue works too. I also added some mouse look stuff, and two new enemies.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 10, 2016, 05:30:32 AM
Day 4
(http://i.imgur.com/4rJXoIB.gif)
Um, I added running and resting, and a title screen. So not much. But I have Friday off from school, so I should get a bunch done then.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Gornova on March 10, 2016, 09:41:17 AM
There is a way player can "understand" what will find in next room?
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 10, 2016, 05:27:00 PM
Not yet. Eventally, I hope to add some sort of progression system to create increasing difficulty and the like.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 10, 2016, 08:58:19 PM
You can now play the game (http://tilded.x10.mx/7drl2016/play/) online! It's not done, or really playable yet, but you can see it in action.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Gornova on March 11, 2016, 08:09:35 AM
I'm not sure to understand: if I go to a new room, old room is still here
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 11, 2016, 04:37:44 PM
Yeah, it gets destroyed if you try to open a closed door. Once you step into a new room, there is no going back even though the room still exists for a bit. I did it that way to give enemies the chance to chase you better, but I might change it.
Title: Re: Seek and you shall find [7drl 2016]
Post by: Tilded on March 12, 2016, 02:32:03 AM
Days 5 & 6
No screenshot, as I am too busy, and there's not much to show. I added two new enemy types. They player can no longer ignore death. Also a few ui improvements, mainly concerning status effects.
I'm working on measuring progress, but I'm having trouble.
Actually, here's a screenshot:
(http://i.imgur.com/QsUEuRK.png)
Title: Re: Seek and you shall find [7drl 2016 success]
Post by: Tilded on March 13, 2016, 12:25:10 AM
Day 7
Success! Click here to play (http://tilded.x10.mx/7drl2016/play/) it in browser.
The game is winable, loseable, and hopefully funnable. There remain some bugs:
(http://i.imgur.com/PmTOkjJ.gif)
And some enemies ultimately didn't make it into the game, but the game can stand on its own nonetheless. I'll most likely post a more comprehensive post-mortem/description tonight or tomorrow.
 :)
(http://i.imgur.com/pl0B3C2.png)