Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: DeabDev on March 05, 2016, 07:47:46 AM

Title: Magician - WebGL uploaded!
Post by: DeabDev on March 05, 2016, 07:47:46 AM
Magician
A lone magician and his summoned air elemental companion attempt to escape from the dungeon.

** Play WebGL ** (https://deabdev.itch.io/magicianrl)

Mechanics
I'm attempting to create a RL based around the Magician class from classic EverQuest. Play will revolve about using your summoned pet to fight for you, while managing the agro / attention of the monsters encountered. As in classic EverQuest, monsters are more powerful than the player, so going toe-to-toe isn't an option!

Correct placement of enemies and managing your pet should be instrumental in success.

Existing code + Assets
I've created some assets to use, animated sprites and basic tile graphics. I'll also be reusing code from my main project (see below) mainly A* pathfinding and line of sight. I've also prototyped a simple dungeon generator based on the  Brogue 'sliding rooms method' (https://www.rockpapershotgun.com/2015/07/28/how-do-roguelikes-generate-levels/).

I'm using Unity, and plan to deploy using WebGL.

About Me
For the last 18 months I've been working on a tactical dungeon crawler - The Ever (https://forums.tigsource.com/index.php?topic=46583.0). I plan to include a RL mode, but haven't yet started on this.

I'll be using the 7DRL to prototype the mechanics mentioned above, which I'll hopefully be including in The Ever.

This is my first 7DRL, and I've never attempted any game jams, so looking forward to it! Will be a great change of pace to working on my main project. I'll be starting Sunday 6th.
Title: Re: Magician - EverQuest inspired roguelike [2016]
Post by: DeabDev on March 06, 2016, 05:09:15 PM
Day 1

Only had this afternoon to work, but a solid start. I set up the project with my dungeon generator I had preprepared:

(http://i.imgur.com/tNGv5Cw.gif)

Green tile is the start room, yellow tiles show 'main path' rooms, and grey tiles are extra (dead end) rooms. Pretty simple, but good enough for now.

Built a simple tile render based on a random map, placing the player and a skeleton in the first room:

(http://i.imgur.com/CyRpoWL.png)

Also added basic movement, but there's no turn order as yet, was really just to test the animations.
Title: Re: Magician - EverQuest inspired roguelike [2016]
Post by: DeabDev on March 07, 2016, 07:55:09 PM
Day 2
More time today, so good progress:

(http://i.imgur.com/uwKVHwz.gif)

Monsters just move around randomly so far. Hopefully make them a bit more interesting tomorrow, and get the basics of combat in.

Title: Re: Magician - EverQuest inspired roguelike [2016]
Post by: DeabDev on March 08, 2016, 06:30:45 PM
Day 3


(http://i.imgur.com/Gk44CaZ.gif)
Title: Re: Magician - EverQuest inspired roguelike, daily GIFs! [2016]
Post by: DeabDev on March 09, 2016, 07:21:59 PM
Day 4

(http://i.imgur.com/t0rsYSQ.gif)
Title: Re: Magician - EverQuest inspired roguelike, daily GIFs! [2016]
Post by: DeabDev on March 10, 2016, 09:24:40 PM
Day 5

Turned that point today where, when 'testing', I find myself testing more than I need to - always a good sign!

Combat GIF - I need to add floating damage numbers! I'm tab-selecting enemies here, then clicking the 'Attack' button to command the pet:

(http://i.imgur.com/MH4DzAO.gif)

Current UI - 'Gibobtik' is the summoned pet - names for the original EQ pet names pool  8).

(http://i.imgur.com/nKM4QiN.png)


Title: Re: Magician - EverQuest inspired roguelike, daily GIFs! [2016]
Post by: DeabDev on March 11, 2016, 05:49:06 PM
Day 6


Title graphic:

(http://i.imgur.com/sWKpYRcm.png) (http://imgur.com/sWKpYRc)
Title: Re: Magician - EverQuest inspired roguelike, daily GIFs! [2016]
Post by: DeabDev on March 12, 2016, 02:02:52 PM
Quick gameplay Gif for screenshot Saturday, still have a few hours to go!

https://gfycat.com/YawningHeavyItaliangreyhound (https://gfycat.com/YawningHeavyItaliangreyhound)
Title: Re: Magician - WebGL uploaded!
Post by: DeabDev on March 13, 2016, 02:38:56 PM
Day 7

Completed and uploaded to Itch:

** Play WebGL ** (https://deabdev.itch.io/magicianrl)


Pretty pleased overall. I'll probably return to this and add more spells and monster types. Would love to get some feedback.