Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: prixt on March 05, 2016, 12:06:35 AM
-
Hi. This is the update thread for my 7drl entry "Treasury of the Mad King". It's a roguelike focused on using various items, limited by cooldown timers and inventory space. I don't have much yet, but we'll see.
-
Managed to implement most objects type. The @ can now move, collide, attack, pickup and drop items.
Tomorrow I'll try to implement pathfinding and enemy AI.
-
http://imgur.com/KRRvuSt
Didn't get that much done today, but managed to implement player input when using active items.
Basically, the item creates an 'overlay' over the normal update loop. The overlay removed when the target is set and the item's action applies, or the overlay is cancelled.
-
http://imgur.com/2b6AEr8
Implemented basic pathfinding ai and LOS.
-
http://imgur.com/k6QbCrv
Experimenting with dungeon generation. Is coming out surprisingly nicely.
-
(http://i.imgur.com/8eVDeEk.gif)
(Realized I could add the gifs directly. Oh well.)
Implemented DOORS! Starting to look decent.
-
(http://i.imgur.com/Gz7UPVI.gif)
Implemented a couple items. Things are moving too slowly for me... Perhaps my scope was too big?
-
(http://i.imgur.com/uoNVpnL.gif)
Implemented stairs, a few monsters, and monster populating.
I definitely set the scope too big. No way I'm finishing everything I planned by friday. Oh well.
-
Thing happened. Probably will not finish this. Sorry.
Here are what I managed to finish. You are free to use and modify as you want, but licenses for binser.lua and the AutoReiv tileset should still be applied.
.love : https://www.dropbox.com/s/7lq1jt1frm02usx/TotMk%28wip%29.love?dl=0
zip file with .exe : https://www.dropbox.com/s/l599f6fbu9qomrj/TotMk%28wip%29.zip?dl=0