Temple of The Roguelike Forums

Game Discussion => Traditional Roguelikes (Turn-based) => Topic started by: hede on December 07, 2015, 10:48:35 PM

Title: Fallout 2 RogueLike
Post by: hede on December 07, 2015, 10:48:35 PM
Hi all i made roguelike for android on unity3d 
https://play.google.com/store/apps/details?id=hede.ru
(http://s017.radikal.ru/i413/1512/f2/4814ad68c9e5.jpg)
Title: Re: Fallout 2 RogueLike
Post by: hede on December 08, 2015, 01:29:36 PM
Hihi again i'm not a spam bot and if u have questions about the game, i'm ready to answer any.

UPD 1.2.5 JoyStick and Swipe control added.
(http://s005.radikal.ru/i212/1512/cc/1fbf277d2f80.jpg)
Title: Re: Fallout 2 RogueLike
Post by: AgingMinotaur on December 14, 2015, 08:13:19 PM
Nice screenshots. Feel free to tell more about your Roguelike, I'm sure there are some Fallout fans here :)

As always,
Minotauros
Title: Re: Fallout 2 RogueLike
Post by: Aukustus on December 15, 2015, 11:27:49 AM
Using Fallout 2 assets? With microtransactions? Pretty sure the party holding the IP will like this.
Title: Re: Fallout 2 RogueLike
Post by: Zireael on December 15, 2015, 03:43:44 PM
^ Well, yeah. And the description on Google Play is in Russian, so I don't even know what Android versions are supported.

To OP: remove microtransactions and make the description English.
Title: Re: Fallout 2 RogueLike
Post by: getter77 on December 15, 2015, 04:38:00 PM
Yeah, using placeholder art is one thing---but this is just a bad idea on all fronts for a commercial project, even in the wilds of Android.
Title: Re: Fallout 2 RogueLike
Post by: akeley on December 15, 2015, 08:36:45 PM
microtransactions

Oh, ffs. It`s the second one I hear about, after the Cardinal Quest 2 (though at least the latter is an original project)

The cancer is spreading even in the once-innocent RL land.
Title: Re: Fallout 2 RogueLike
Post by: hede on December 16, 2015, 11:13:22 AM
Quote
Nice screenshots. Feel free to tell more about your Roguelike, I'm sure there are some Fallout fans here :)
As always,
Minotauros


Thx. I am an indie developer it's my 1st project and i made it alone, it took me 7 months. To begin i took unity3d lesson
http://unity3d.com/learn/tutorials/projects/2d-roguelike-tutorial

Quote
Using Fallout 2 assets? With microtransactions? Pretty sure the party holding the IP will like this.

 I use only 50% from fallout, other 50% i did myself in fallout style.  There are no microtransactions in fact, it is just voluntary donations which are necessary to do other 50% by myself. I need an artist to redo the hero and monsters.

Quote
^ Well, yeah. And the description on Google Play is in Russian, so I don't even know what Android versions are supported. To OP: remove microtransactions and make the description English.


In account i have 7 languages and the game is translated in 7 languages, English OFC too. It's google fault, not my.

Quote
eah, using placeholder art is one thing---but this is just a bad idea on all fronts for a commercial project, even in the wilds of Android.


Now the situation is the following either i get money to redo the art or a ban, or i delete the game, there is in fact no difference for me. I don't loose anything as I do it all on my own. I don't have money to hire an artist :(


Quote
Oh, ffs. It`s the second one I hear about, after the Cardinal Quest 2 (though at least the latter is an original project)
The cancer is spreading even in the once-innocent RL land.
 

There are NO microtransactions it's just voluntary DONTATION
The game is free and there's no shop and no adds, u can play and don't think about microtransactions. Just few buttons to help the project.
It's google's fault like translation.

There are translations in the game and in the account too but google doesn't use it and i don't have payments, only voluntary donation. Google...
Title: Re: Fallout 2 RogueLike
Post by: hede on January 04, 2016, 09:20:47 PM
I've made a chat, walking through corpse and added a web version  23mb http://hede.ru/Web.html
Title: Re: Fallout 2 RogueLike
Post by: Zireael on January 06, 2016, 03:22:29 PM
I might try the web version...
Title: Re: Fallout 2 RogueLike
Post by: hede on January 07, 2016, 02:35:36 PM
I might try the web version...
thx, i'll be waiting for your feedback.
Title: Re: Fallout 2 RogueLike
Post by: Phuket on January 09, 2016, 02:40:33 PM
This seems neat. I'd may give the web version a try. The earlier fallouts were pretty fun from what I've heard. But never played them myself.
Title: Re: Fallout 2 RogueLike
Post by: hede on January 11, 2016, 12:13:02 AM
This seems neat. I'd may give the web version a try. The earlier fallouts were pretty fun from what I've heard. But never played them myself.
  Thx for your feedback, my main target was to remind people about the original fallout.
Title: Re: Fallout 2 RogueLike
Post by: Samildanach on February 29, 2016, 12:07:18 PM
The use of Fallout 2 assets could be problematic from a legal perspective. Still, I'll have a play and see if it's good.
Title: Re: Fallout 2 RogueLike
Post by: Samildanach on March 01, 2016, 03:26:22 PM
Once you get outside, the scrolling when you move is horrific. It spasms all over the place like there's an earthquake.  ???
Title: Re: Fallout 2 RogueLike
Post by: purestrain on April 10, 2016, 03:18:37 PM
Sorry for this late reply; but isn't this actually just a modification of the unity3d roguelike tutorial with ripped fallout art?
Title: Re: Fallout 2 RogueLike
Post by: hede on April 12, 2016, 07:45:34 PM
Once you get outside, the scrolling when you move is horrific. It spasms all over the place like there's an earthquake.  ???

These days, I have made an update with the optimization.

Sorry for this late reply; but isn't this actually just a modification of the unity3d roguelike tutorial with ripped fallout art?

Yes, it's the Roguelike, but with BIGGGGG modifications  :'(

I've also made a PvP mode, but I haven't included it the latest update yet as it's still under testing. Though I'll release it soon.