Temple of The Roguelike Forums
Game Discussion => Early Dev => Topic started by: Gornova on November 07, 2015, 02:45:40 PM
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Hi! I'm here with a small roguelike I've made, done with slick2d and marteEngine:
CryptoRL 2
Play CryptoRL2 now! (https://dl.orangedox.com/irdZdADQwFDHVp8aWa?dl=1)
(https://4.bp.blogspot.com/-jOeRXq3ulIM/VwLC-ExPWOI/AAAAAAAABa0/r7hSV-2r6fEkW9ESYJEy-EvUV7m4i9h8g/s1600/img01.png)
(https://4.bp.blogspot.com/-nKsrNgA6IzU/VwLC-GzMz6I/AAAAAAAABaw/DYx5sH7SDncimYvVTGVH_TGW5Zdl2Kd6Q/s1600/img02.png)
It's a "classic" roguelike with permadeath, monsters and simple objective: find an exit for next level. Could you please give me some feedback about it? I really appreciate it!
(https://4.bp.blogspot.com/-m3GrbCfPDFc/VuU_LfkGa2I/AAAAAAAABaU/P6WWzZJBp-EEy5_UZoNX8CBO9hU1MurUQ/s1600/img01.png)
For more information, please go to my blog: http://randomtower.blogspot.it/2016/04/cryptorl-version-10-is-out.html
Again, any feedback is appreciated!
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters
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Hello everybody, quick update for my roguelike, CryptoRl2!
Play CryptoRL2 now! (https://dl.orangedox.com/rIXgc3TyppObwqaDKu/CryptoRL2.zip)
(http://1.bp.blogspot.com/-TfRxkregd5E/VldgtaZkUiI/AAAAAAAABT4/wkG7mZB02As/s1600/img01.png)
(http://3.bp.blogspot.com/-G-xVmT3tEQU/VldgslrdRGI/AAAAAAAABTw/e18DZ7Zh2x8/s1600/img02.png)
(http://3.bp.blogspot.com/-xpRJV_r8jA4/VldgsABzjMI/AAAAAAAABTs/Nm6llDmnEXo/s1600/img03.png)
version 0.8
* added fullscreen option (F2)
* add logo in main page, add images for buttons
* add random blood pool around level (1%, from 1 to 10)
* add monster rat, random wander around, weak
* add monster snake, random wander around, weak
* improved interface
* improved instructions
* added basic sound effects
* added music by jonhillman
Play CryptoRL2 now! (https://dl.orangedox.com/rIXgc3TyppObwqaDKu/CryptoRL2.zip)
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Hello everybody, another update for my roguelike, CryptoRl2!
Play CryptoRL2 now! (https://dl.orangedox.com/S7QUquw4oAa1XeIne1?dl=1)
(https://4.bp.blogspot.com/-Bh68w65PoWg/Vs4qqtiEqCI/AAAAAAAABZ0/LJOOoYXK2Bw/s1600/img01.png)
version 0.9
* added darker effect for already seen tiles
* in game now it's possibile to exit using ESC
* BUG solved impassable trap after activating it
* first hand made tileset and automatic tileset handling
* added transitions between states
* BUG hide welcome message after first level
* BUG fix blood pool rendering
* BUG fix double click on menu buttons
* BUG fixed bug on start button
* BUG fix objects layer (now same as entities)
* first draft of lighting system
* added squared alpha blend
* BUG fix camera bug
* BUG avoid traps too near during generation
Play CryptoRL2 now! (https://dl.orangedox.com/S7QUquw4oAa1XeIne1?dl=1)
And write some feedback :P
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Hey there !
Pretty good game. I enjoy it so far and hope to see new updates )
Some suggestions:
- Adding health bars to mosters. The combat is hard without those
- Sounds when the player/monster recieves damage
- More items and monsters
Thanks )
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Hello everybody, another update for my roguelike, CryptoRL2!
Play CryptoRL2 now! (https://dl.orangedox.com/bt7lGJT38oaDpi2Y4Z?dl=1)
(https://4.bp.blogspot.com/-m3GrbCfPDFc/VuU_LfkGa2I/AAAAAAAABaU/P6WWzZJBp-EEy5_UZoNX8CBO9hU1MurUQ/s1600/img01.png)
version 0.10
* BUG avoid monsters next to the player on dungeon generation
* BUG by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change.
* BUG Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row.
* added efffect support and shake effect suggested by ArchRylen
* when torch is used, updated alphamap
* removed block trap
* added step indicator
* updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/
Play CryptoRL2 now! (https://dl.orangedox.com/bt7lGJT38oaDpi2Y4Z?dl=1)
And if you have some time, send a line of feedback!
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Hey there !
Pretty good game. I enjoy it so far and hope to see new updates )
Some suggestions:
- Adding health bars to mosters. The combat is hard without those
- Sounds when the player/monster recieves damage
- More items and monsters
Thanks )
thanks for feedback! I'll work on your suggestions for next release!
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Hello everybody, another update for my roguelike, CryptoRL2!
Play CryptoRL2 now! (https://dl.orangedox.com/irdZdADQwFDHVp8aWa?dl=1)
(https://4.bp.blogspot.com/-jOeRXq3ulIM/VwLC-ExPWOI/AAAAAAAABa0/r7hSV-2r6fEkW9ESYJEy-EvUV7m4i9h8g/s1600/img01.png)
(https://4.bp.blogspot.com/-nKsrNgA6IzU/VwLC-GzMz6I/AAAAAAAABaw/DYx5sH7SDncimYvVTGVH_TGW5Zdl2Kd6Q/s1600/img02.png)
version 1.0
* add new items: sword (+1 attack) and shield (+1 defense)
* From Archifenix: put in menu screen that using F2 you can go fullscreen
* BUG From Archifenix: the text at the top is blocked from view until you repeat the same action a few times (fighting an aberration for example resulted in health being lost but the text only scrolling into view after the third or so hit)
* BUG from Pavel Provotorov: Sounds when the player/monster recieves damage
* BUG from Pavel Provotorov: Adding health bars to mosters. The combat is hard without those
* added new monsters: Fungus, Shade, Ring, Formian, RedFlame, BlueFlame
* level balancing for new monsters
Play CryptoRL2 now! (https://dl.orangedox.com/irdZdADQwFDHVp8aWa?dl=1)
And if you have some time, send a line of feedback!
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I have released source code for CryptoRL2 here (https://github.com/Gornova/CryptoRl2), if you are interested!