Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on September 23, 2009, 06:03:31 PM
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"v3D.0 Announcement: 3069 is going 3D (using Ogre), first-person style! Release scheduled for late September / early October."
Well....can't say I saw that one coming! :o
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I hope that isn't all the developer does with it. 3069 has potential, but there's not really too much in it that is interesting to do.
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3069 v3D.0 has been released :)
http://sites.google.com/site/free3069/ (http://sites.google.com/site/free3069/)
I hope that isn't all the developer does with it. 3069 has potential, but there's not really too much in it that is interesting to do.
I'm open to suggestions! I did quite a bit of tweaking in this 3D version. You can sneak in the shadows, build houses, mine, pickpocket, get jobs, find the Earth Crystal, explore caves, lead groups into battle etc etc. I don't plan on stopping development anytime soon, so let me know if you have any good ideas!
- Jeremy
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Looking right awesome in the screenies Jeremy and congrats on this gigantic leap for the game! You should try to whip up a trailer/even more screenshots for it sometime for youtube and the like since this Roguelike should communicate particularly well in that guise in my estimation. This is rapidly climbing up my backlog ladder. :D
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v3D.1 (auto-save)
* Now automatically saves your game before entering a new zone (protection against rare crashes or system failures)
v3D.0.1 (crash hotfix for international systems)
* Fixed a bug that caused incorrect prices and crashes on systems using different decimal separators
Useful fixes I reckon.
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v3D.2 (bug fixes)
* Added a texture for virus containers / weapon stashes etc. (job "cell" targets)
* Fixed a few bugs specific to "cell" jobs (e.g. target cell not being generated or named correctly on the Job tab)
* Fixed a bug that caused a new player to not be placed in the center of the town
* Fixed a bug that caused incorrect lighting for newly destroyed terrain
* Made a few small changes that should improve stability (hopefully no more unexpected crashes while changing zones!)
Quick updates eh? Everybody always likes quick updates. ;D
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3069 v3D.0 has been released :)
http://sites.google.com/site/free3069/ (http://sites.google.com/site/free3069/)
I hope that isn't all the developer does with it. 3069 has potential, but there's not really too much in it that is interesting to do.
I'm open to suggestions! I did quite a bit of tweaking in this 3D version. You can sneak in the shadows, build houses, mine, pickpocket, get jobs, find the Earth Crystal, explore caves, lead groups into battle etc etc. I don't plan on stopping development anytime soon, so let me know if you have any good ideas!
- Jeremy
This game looks really, really cool. Great work! Man, what a cool game.
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v3D.3 (gameplay tweaks)
* Put a rate limit on stealing -- no longer can steal infinitely fast
* Poison damage has increased
* "Black Evil" (end game monster) can now always see you (unless invisible), and will find you ;-)
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v3D.4 (super-powers)
* Now you can start a new player with preset super-powers (just for fun). Includes "Predator", "Alien", "Hulk" and "Nightcrawler"
* Fixed homing projectiles problems
Superpowers eh? Yet another thing I'd have not seen coming.
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3069 v3D.0 has been released :)
http://sites.google.com/site/free3069/ (http://sites.google.com/site/free3069/)
I hope that isn't all the developer does with it. 3069 has potential, but there's not really too much in it that is interesting to do.
I'm open to suggestions! I did quite a bit of tweaking in this 3D version. You can sneak in the shadows, build houses, mine, pickpocket, get jobs, find the Earth Crystal, explore caves, lead groups into battle etc etc. I don't plan on stopping development anytime soon, so let me know if you have any good ideas!
- Jeremy
This game looks really, really cool. Great work! Man, what a cool game.
Thank you very much! :-)