Temple of The Roguelike Forums
Game Discussion => Early Dev => Topic started by: Arowx on October 28, 2015, 10:09:01 PM
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I was working on an RL style game with and AlienRL theme but in isometric 3D using Unity. Got a bit bogged down or sidetracked.
Also after getting the the initial monsters/aliens in a maze gameplay to work and some a basic inventory UI system working well it got shelved.
The thing is I really like AlienRL and my 3D isometic game was not hitting the same level of fun for me, or the actual work needed to make in depth RL gameplay and mechanics are seriously underated?
So far I have the player being able to move around a randomly generated compound, pickup items and shoot aliens but I get the feeling I'm seriously missing something compared to AlienRL?
I will see about creating a WebGL build that people can play with but interested in feedback from other developers on what makes some RL games so addictive and fun?
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Here is the game so far in WebGL on itch.io http://arowx.itch.io/aliens-r-loveable
What do you think?
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I had a quick play with it, but I found it pretty much impossible to control because the key repeat rate is so high - if I hold down a key for a fraction of a second I end up halfway across the map.
The opening cutscene is pretty cool, though - not many roguelikes have one of those!
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Update key repeat delay set at 0.2 seconds. Isometric view now 90 deg. not 45 deg.
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It's better as yesterday, but I don't really understand how to play - when I meet a monster, I die, and I can't find how to leave inventory screen (I've tried "i", ESC, mouse interaction, etc...).
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You are unarmed. You need to find a crate with a weapon in it.
The inventory screen works fine for me - 'i' opens and closes it or the 'x' - icon on the panel.
This game uses WebGL so you might want to try a different browser, Chrome, Edge and Firefox work well for me.
Also playing in full-screen mode can help with input focus problems, blue button bottom right.
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same for me with firefox, after introduction, if I move left, character keeps moving to the left :(