Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: callanh on October 19, 2015, 11:33:28 PM

Title: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v7.3
Post by: callanh on October 19, 2015, 11:33:28 PM
Pathos is now available on three platforms:

Google Play: https://play.google.com/store/apps/details?id=com.x10host.pathos (https://play.google.com/store/apps/details?id=com.x10host.pathos)
Apple iTunes: https://itunes.apple.com/us/app/pathos-nethack-codex/id1045848120?ls=1&mt=8 (https://itunes.apple.com/us/app/pathos-nethack-codex/id1045848120?ls=1&mt=8)
Windows Store: https://www.microsoft.com/en-us/store/games/pathos/9nblggh6c16j (https://www.microsoft.com/en-us/store/games/pathos/9nblggh6c16j)

Would love to hear your feedback and suggestions.

Since I last posted there have been a number of improvements:

- auto-pickup for gold
- teleport control now allows you to teleport to a square you haven't been to before.
- character button is green on the launch screen if there is a save file.
- journal messages for karma changes
- better feedback when targeting squares.
- zoom in and out using: pinch-and-zoom or mouse wheel or plus&minus keys
- you can hide the green menu buttons by pressing Escape key until everything is hidden.
- wand zap now bounces in corridors.
- icon is horizontal flipped as an attacking animation.
- puddings will multiply when hit with iron.
- gremlins will multiply in water traps.
- blue jelly and brown mold are healed by cold and will multiply.
- golems are affected by fire, shock and water.
- shops have a buy all and sell all button
- containers have a remove all and place all button
- all musical instruments can be played with effect
- zoos start with sleeping monsters
- noise will wake sleeping monsters
- stealth allows you to be more quiet
- lurkers, trappers and piercers will hide
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v4.6
Post by: getter77 on May 26, 2017, 12:23:40 PM
v4.6 with at least this much since the start---lots of project progress on top of the rest.
Quote
Major changes since the last public release:

    Absurd tileset updated with new and distinct male/female class tiles.
    Tunnelling
    Pirate class
    Doppelganger impersonation
    Big worms
    Tins and tinning kits
    Workbench improvements
    Hall of Fame is now a 30 day sliding window
    Inventory filter buttons
    [Alpha] Studio for designing quests / level editor Enjoy!

    Bard and gunslinger classes
    hatching eggs
    workbenches for scrapping and crafting
    new punishments - psychosis and thirst
    new zoos - science lab and college of wizardry
    new and improved classic and absurd tiles
    abolition of firearms setting.

PS. iOS will be live in a few days. Windows Store release coming soon. Windows Desktop is already live.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v4.9
Post by: getter77 on July 15, 2017, 12:04:30 PM
v4.9

Quote
Major changes since the last public release:

    Monsters use, throw and equip items (watch out for that gnome with a wand of death!)
    Minetown dungeon branch
    Shaman and Jester classes
    Dread staff and thunder staff
    Master Key artifact
    Item storm spell
    Distinct tiles for locked/empty/broken chests
    Autosave when idle
    Candidate fixes for Android and iOS stability
    Brazilian Portuguese translations
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.0
Post by: getter77 on September 19, 2017, 01:04:33 PM
v5.0

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Major changes since the last public release:

    New branch: Lich Tower
    New class: convict (extreme challenge class with no skills, no equipment, shackled with ball & chain and no hope for survival).
    New monsters: dracolich, disintegrator, orc berserker
    New artifacts: Dragonbane, Cleaver, Eyes of Ra,
    New item: scroll of tranquillity
    Help index with text search
    Manual quick save button
    Rebalanced item essence for crafting
    Optimised saving time when transitioning between levels
    Turkish and Ukrainian translations!
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.1
Post by: getter77 on October 28, 2017, 12:13:23 PM
v5.1

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Major changes since the last public release:

    13 custom character slots.
    new race: changeling (start with polymorph and polymorph control).
    new shrines: sacred grove (druid) and mystic coven (witch).
    new spell: bind undead.
    new zoo: tavern.
    magic marker can be used to rename items.
    karma is now capped instead of unbounded.
    kicking chests has a chance to break glass items.
    missile tiles are rotated to face the actual direction.
    improved knowledge panel for key statistics.
    tap anywhere for convenient pathing.
    VI-key support.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.2
Post by: getter77 on December 18, 2017, 01:35:27 PM
v5.2

Quote
Major changes since the last public release:

    Spanish translation!
    choose a quick action: re-use, re-equip, re-cast.
    item weight is shown in the inventory.
    basic modding to replace any tile.
    gems can now be sling ammunition
    whips have a chance to disarm.
    dying when polymorphed costs one point of constitution.
    new mechanic: afflictions (reflux, nits, sliming).
    new artifacts: Carapace, Magistrator, The Hero.
    new spells: darkness, living wall.
    new punishment: shunning.
    new block: wooden barrels.
    new effect: silence.
    new warp: living walls.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.3!
Post by: getter77 on January 20, 2018, 01:48:10 PM
v5.3
Quote
Major changes since the last public release:

    new branches: Medusa Lair and Black Market.
    new mechanic: event triggers (undead returning from the grave, blobs emerging from noxious pools, bats flying up through holes, pentagram summoning demons).
    new block: statue (imprisoned in stone).
    new feature: pentagram.
    new items: potion of affliction, saddle and leather/chain/plate barding for mounts.
    new artifacts: Illuminare, Prudentia.
    new spell: toxic spray.
    new trap: noxious pool.
    new affliction: poisoned.
    new setting: passive (no attacking) for pacifist runs.
    new setting: individual crafting - allows you to scrap/craft items one-by-one.
    new quick action: re-act (repeat last action).
    high-level pets are more powerful.
    revenants are significantly more dangerous after warping.
    monsters will exclaim (SFX) when antagonised.
    eating replicated items no longer yield any benefits.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.5!
Post by: getter77 on March 27, 2018, 01:40:05 PM
v5.5

Quote
Major changes since the last public release:

    new branch: Elf Kingdom.
    new mechanic: workbench entropy.
    new player race: lizardman.
    new entity group: lizardman (berserker, chieftain, mage, shaman and warrior).
    new mercenaries: undead slayer, ice mage, water mage, earth mage, flame mage.
    new affliction: rabies.
    new service: merchant can be paid to restock their inventory.
    new trick: doors magically lock and a horde is summoned.
    new mod: replace SFX with your own.
    you can now dismiss an ally from your party.
    import/export your adventure files to cloud storage for sharing between devices.
    eating a scroll of magic mapping will now map a random level.
    dropping a water element egg on a fountain will hatch the egg.
    rage now gives immunity to fear.
    all entities now have assigned ability scores and are used when polymorphed.
    reduced SFX volume of taps/clicks by 50%.
    many updated absurd and classic tiles.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.6!
Post by: getter77 on June 19, 2018, 12:33:04 PM
v5.6!

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Hail Adventurers,

The marquee feature for this release is the ability to play with up to six characters. You can enter the dungeon with a wizard and a barbarian, switch between the active character to use the full inventory and character sheets. Please note that having multiple characters does not make the game any easier. In fact, you have more mouths to feed and need to share experience and resources. I've improved the combat AI and your alternate characters will even eat when hungry. I hope you enjoy playing with a party of characters as much as I do.

The second marquee feature (I can totally have two marquees right?) is a brand new tileset called Sonyvanda. This is based on the Nevanda tileset originally made for Nethack. One dedicated artist has spent over nine months extending and enhancing to complete the required 1500+ tiles. This huge effort is remarkable and the new tileset is simply gorgeous.

A couple more notable mentions. The new fairy race is super fun to play. They start with the talent of 'blinking' which is important because they are tiny and can't kick in doors. Lastly, there is a new starting pet: the monkey. It's a pet like the others but it has hands! Just consider the possibilities...

Major changes since the last public release:

    new mode: play with up to six characters.
    new tileset: Sonyvanda, based on the Nevanda tilset.
    new player race: fairy.
    new talents and spells: blinking, phasing.
    new artifacts: Maulfrost, Dire Needle, Voltaic, Chasm Edge.
    new items: throwing axe/hatchet, blowgun.
    new afflictions: crabs, worms.
    new quickslots: specific item, specific spell, switch character.
    command your allies to stay (or follow).
    spellcasters now cast healing/buffs on allies.
    unusual items such as firearms cannot be crafted until they are discovered.
    hall of fame entries can be expanded to see full stats.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.7
Post by: getter77 on August 22, 2018, 11:39:37 AM
v5.7

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Hail Adventurers,

The major change in this release is the separation of elemental resistances from regular talents. Resistances are now a percentage between 0% and 100%. You can still permanently increase your resistance by eating certain corpses. But instead of gaining perfect resistance, you will gain a random percentage. If you have 50% fire resistance and are hit by a fireball, the damage will be reduced by half. 100% resistance is zero damage.

We have a new dungeon branch called the Infernal Abyss. It can be reached via a rift portal on level 40. Watch your step, this is the domain of many powerful demons.

Consolidating on the previous release, there are more Sonyvanda player tiles and the multi-character AI has been improved.

Android players will also enjoy general performance improvements.

Major changes since the last public release:

    new branch: Infernal Abyss.

    new items: panic boots, winged boots, scroll of air, wand of phase, wand of iceball, gauntlets of phasing, cloak of blinking.

    new spell: shocking sphere.

    new setting: display as dice rolls in the help.

    new master mode: quick load.

    elemental resistances are now percentages (0-100%).

    select your portrait from any of your race in the tileset.

    ally AI improvements.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.8
Post by: getter77 on November 17, 2018, 01:05:48 PM
v5.8

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Hail Adventurers,

For the Pratchett fans and for the first time in Nethack history: you can now play as Rincewind with a pet chest called Luggage!

Animated objects are the major new mechanic in this release. With either spell or wand, you can animate any item in the game. Ranged weapons will magically quiver ammunition so they can shoot. Weapons will dance in the corridors and armour will smash into your enemies. Potions crash and grenades detonate themselves on enemies.

I can also announce that is possible to run Pathos under Wine on Linux. Please note that this currently only works with software rendering. While rendering is slower than ideal, if your machine is relatively recent you may not notice any performance issues.

Major changes since the last public release:

    new mechanic: animated objects.
    new starting pet: rat.
    new punishment: midas touch.
    new block: gold boulder.
    new shrine: artistan (enchant and reforge your items).
    new artifacts: Pandora's Box, Escapist.
    new entities: wolfwere, jackalware, ratwere, pantherwere, tigerwere, spidewere, snakewere.
    new items: war club, amulet of nada, mithril barding, wand of theft, wand of animation.
    new spell: animate object.
    map overview now shows the other branches.
    town guards now follow a patrol route.
    dark shrine boons reworked to be more evil.
    alternate Elf Kingdom branch.
    QoL improvements for hunger status, steed loyalty and ammunition.
    AI improvements.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v5.9
Post by: getter77 on February 20, 2019, 02:11:57 PM
v5.9

Quote
Hail Adventurers,

Pathos can now be played on the Xbox One! Install from the Creative Collection in the Store.

The Xbox controller is bound to the following:

D-pad: 4 direction movement
Left-stick: move the pointer
Right-stick: scrolling lists and panning the map (only when all panels are closed)
A: primary pointer action (single and double tap)
B: back/escape
X: toggle map
Y: action/enter: default activation on your square
Menu: secondary pointer action (long-press)
Left/Right shoulder: custom quick actions
Left trigger: show labels (alt)
Right trigger: in combination with the D-pad you can shoot your equipped range weapon in a direction without moving (shift).

In this release there is a major redistribution of monster difficulty. The aim was to spread monsters more evenly over the 40 dungeon levels. Many of the monsters have been upgraded to be more powerful.

Major changes since the last public release:

    Xbox One and controller support.
    redistribution of monster difficulty.
    new entities: keystone kops.
    new item: rubber hose.
    new punishments: wanted and malignant aura.
    lore descriptions for all player races and classes.
    top right 'time' button can now be customised as a quick action.
    you hear the wailing of a banshee (SFX) when you are near death.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.0!
Post by: getter77 on August 03, 2019, 11:24:42 AM
v6.0!

Quote
Hail Adventurers,

This version marks the 60th public release of Pathos! Over the four years of development, that's an average of about one release every month, phew.

The marquee feature is a new ambient sounds mechanic. Each map has an atmosphere: cavern, civilisation, dungeon, forest or nether. Ambient sound effects are played at random intervals, with a random variance in volume, panning and pitch. Cues from the nearby environment are mixed in with the ambient sounds, such as monster noises or a chime when there is an active shop on the level. This is the Pathos analogue of the Nethack message "You hear the chime of a cash register".

There are new environmental effects such as cold blasts turning water into ice. Fire turns ice into water and electricity in water will cause stunning. There is also a chance of slipping on ice, mitigated by your dexterity of course.

For all you numbers nerds, there are new conduct counters to track how you play. These count the number of times you have prayed, polymorphed, lifesaved, teleported, and 50 others.

Many quality of life improvements including new tiles to indicate locked doors and trapped chests. The character sheet now has an experience progress bar. For phone devices, you can no longer accidentally tap behind a menu. For all you late-game wizards, the casting panel can be filtered by school of magic.

Pathos has been translated into Japanese which brings the total to 10 supported languages. A lot of work has also gone into the maintenance of the translations for this release as well. Much thanks and appreciation to all translators, past and present, for their contributions to the project.

Major changes since the last public release:

    new ambient sounds mechanic.

    new environmental effects.

    new conduct counters.

    new entity: ice elemental.

    new items: scroll of ice, scroll of gathering, bell of resources.

    new spells: full healing, regenerate.

    boulders and traps can be animated.

    doors and containers have a locked/trapped tile.

    protection replaced with deflection (50% chance to deflect incoming missiles).

    experience progress bar.

    casting panel can be filtered by school of magic.

    can no longer accidentally tap behind menus on phone devices.

    Korean translations updated and guides have been translated.

    new Japanese translation.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.1!
Post by: getter77 on November 18, 2019, 12:54:15 PM
v6.1

Quote
Hail Adventurers,

In the three months since the last public release there have been plenty of updates.

Pathos now has title music to set the mood and atmospheric music to tie the ambient sounds together.

Lances, polearms, spears and whips now have a reach attack. This means you can melee from one square further away, allowing for new combat strategies.

There is a new deafness mechanic with the corresponding earmuffs. When you meet the new banshee, you will wish that you cannot hear her wailing.

For utility and a bit of fun, the new porter bag can be used to capture a friend or foe. Later, you can release them from the bag but be warned that they are likely to mad at you.

Introducing two new player races: angel and demon. Angels are beautiful, otherworldly beings characterised by their signature halo and feathered wings. Strongly attuned to struggle between good and evil, they sense the divinity within anything they hold. Demons are perverse creatures of many aberrations but always with crimson skin and horns. Their mere presence compels others to act out their darkest, most violent desires.

Major changes since the last public release:

    new player races: angel and demon.

    new talents: slippery, deafness.

    new artifacts: Drilanze, Masamune/Muramasa, Philosophers Stone, Ravenbow, Talaria.

    new items: earmuffs, can of grease, disencumbrance boots, brass knuckles, battle robe, fleet robe, elemental robe, hermit robe, horseshoe, magic horseshoe, porter.

    new entities: giant termite, snow golem, phase worm.

    new mechanic: polearms, lances, spears and whip can reach attack (melee combat but an extra square away).

    background music added with title track and ambient track.

    carrying capacity increased by 33% of your body weight.

    rest/search by N turns.

    import/export your custom tileset.

    device vibration on death.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.2!
Post by: getter77 on March 06, 2020, 01:04:37 PM
v6.2

Quote
Hail Adventurers,

The first release of 2020 is a major content upgrade!

There are six new classes: paladin, druid, gladiator, tinker, reaver and hunter.

The level cap has been increased to 40 and skills have been extended with the competency level of 'champion'. You can now train up to 2,000 points to become a champion in your field.

There are two new dungeon branches. The Labrynth branch is a tribute to the endgame of the original Hack game. The Lost Chambers branch is challenging portal puzzle that will test your strategy and sanity.

Many new mithril armaments have been added including swords, axes and shields. This offers an upgrade path for most starting weapons.

The classic tileset has had 100+ tiles upgraded thanks to the RLTiles project. It's great to see all the tilesets being enjoyed by players and this one was overdue some love.


Major changes since the last public release:

    new classes: paladin, druid, gladiator, tinker, reaver, hunter.

    new branches: Labyrinth, Lost Chambers.

    new items: potion of ink, scythe, magic bugle plus many new mithril armaments.

    new artifacts: Chaoshammer, Deadwood, Aurigage, Rosenthral.

    new entities: fire nymph.

    level cap increased to 40.

    champion skill level at 2,000 points.

    setting to display the IRL time clock.

    classic tileset upgraded.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.3!
Post by: getter77 on July 27, 2020, 11:47:32 AM
v6.3
Quote
Hail Adventurers,

This new release introduces four new classes, bringing the total to 30 player classes!

Necromancer: Obsessed with blurring the line between life and death, these meddlers of dark forces prefer to associate with cadavers over the living. To some, the rituals are grotesque, but they see pure majesty in the manipulation of the natural order.

Mystic: After many years of intense contemplation these soothsayers are ready to venture into the world. Masters of their own mind, they are capable of acts of formidable willpower.

Templar: Questionably pious individuals from an ancient religious and military order. They abuse this power and influence to crusade against practitioners of the occult and supernatural beings.

Miner: Strongly built, this tough and industrious worker is more than capable in dangerous situations. Traditional practices and heavy tools are used to overcome obstacles in their pursuit of valuable gemstones.

To accompany your character there are three new companions: ghoul, imp and dragon egg. Please don't eat your baby dragon egg :-(

Pathos now has a third gender: non-binary. Unlike in the original Nethack, gender has never restricted your class or how you want to play. In Pathos, you can start as a male valkyrie, if you so wish. All genders can be equally seduced by incubus or succubus. Anyway, I hope the inclusion of non-binary makes someone, somewhere, happy.

For new items, the notable addition is three upgraded versions of the skeleton key.

dimension key: auto-blinks through a locked door.

detonation key: explodes the door with a force blast.

phantom key: brief phasing transient so you can pass straight through the door.

For sharing your progress with your friends, there is a new vanity mirror. This is a condensed version of your character sheet and equipment.

For aethetics, there is now a simple bounce animation for every character (not just for those flying or leviating).

Last but not least, the fame calculation has been redesigned to reward playing the game rather than grinding and generally exploiting mechanics. I encourage all players to upgrade to v6.3 as to keep the Hall of Fame as fair as possible.

Major changes since the last public release:

    new classes: necromancer, mystic, templar, miner.

    new companions: dragon egg, imp, ghoul.

    new gender: non-binary.

    new items: dimension key, detonation key, phantom key, sickle, poison dart, potion of divinity.

    new artifact: Creeping Sprout.

    new spell: animate dead.

    vanity mirror for sharing your progress.

    idle bounce animation.

    redesigned fame calculation.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.5!
Post by: getter77 on March 19, 2021, 11:45:41 AM
v6.5

Quote
Hail Adventurers,

Introducing a brand new official module: Pixel Sojourn by Ken Wang. This 25 level dungeon adventure is based on the map generation from Shattered Pixel Dungeon. The Java algorithms were ported to C# and hooked up to the Pathos Module API. And yes, we did receive permission from Evan Debenham :)

In other major updates, this release adds three new player races:

    Troll. Ravenous, predatory species of giant humanoid with a severe hunch that causes the backs of their hands to drag on the ground. Despite the awkward physical appearance, they are powerfully built and are infamous for their ability to rapidly recover from any wound to their rubbery hide.

    Echo. Astral beings who are a vessel for the indomitable spirit of a vanquished adventurer. Having no motivations of their own, they are glad to permit the possession; for the deceased adventurer, it is a second chance at revenge or redemption. Born from astral matter, they are slightly built, translucent and can move freely through physical obstacles.

    Satyr. Fey creatures linked by powerful nature spirits to fuel their antics. They are stocky with furry lower bodies, cloven hooves of a goat and curled horns of a ram. Ribald and clever, they cheerfully lead hedonistic escapades of drinking, dancing and fighting.

The vision algorithm has finally been reworked to use line-of-sight. Vision now extends to five squares around the character, which helps to make the cavern levels feel more natural. This is in addition to seeing all the squares in the current room.

The random seed used to generate your adventure is now displayed at the bottom of the side menu. eg. 'SEED #AABBCCDD'. Tapping on this button will copy it to the clipboard, so you can share seeds with friends.

The Help > Index now supports full text search, including the highlighting of results. The Help > Guides now has a linked table of contents for better navigation. The loading screen also displays a random tip from the guides.

Fixtures such as fountains, altar, workbenches, etc can be brought to life with animation magic. In addition, fixtures are tinted to indicate when you know they are blessed (blue) or cursed (red).

A music skill has been introduced to give more depth to instruments. Playing an instrument while confused will now produce a strange effect. Playing when unskilled also has a chance to trigger this confused effect.

The unique shopkeeper names has increased from 11 to 78. To pay homage, these new names were assembled from the list of developers credited for Rogue, Hack and Nethack.

Pathos has been translated to Hungarian thanks to [Cziger Márton]

Major changes since the last public release:

    new module: Pixel Sojourn.

    new races: troll, echo, satyr.

    new entities: pig, giant slug, giant frog.

    new items: bell of strife, bell of harmony.

    new artifact: Runesword.

    new skill: music.

    new special room: prison (replaces void room).

    line-of-sight vision.

    full text search in the help > index.

    table of contents in the help > guides.

    copy random seed to clipboard.

    fixtures can be animated.

    fixtures tinted to indicate blessed or cursed.

    eat button shows nutrition and indicates, with an asterisk, if there are side effects.

    attribute conveyance from corpses extended so all attributes are represented.

    entities and armour now has defence biases against pierce, slash and bludgeon attacks.

    shop keeper names increased from 11 to 78 unique names

    statues are now drawn with a base.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.6!
Post by: getter77 on July 05, 2021, 11:44:18 AM
v6.6

Quote
Hail Adventurers,

This release introduces 9 Specials to complement the existing 30 Classes and 15 Races. Play as a dwarf vampire priest, giant skeleton pirate, human noble paladin or an orc fugitive rogue. Each Special has unique advantages and disadvantages to make your adventures more interesting and challenging.

    Colossus. Being unusually tall and heavy for your kind, you move a bit slower but are more resilient.
    Fugitive. Whether innocent or guilty of their accused crimes, these individuals are desperate to escape custody.
    Midget. Being unusually short and slight for your kind, you are more nimble but are not as effective in combat.
    Noble. Aristocrats who enjoy all the privilege that comes with wealth and wonder why everyone hates them.
    Protagonist. Main character syndrome has resulted in a reliance on plot armour but they are destined for a major reality check.
    Scholar. Lifetime of study has focused your learning on books at the cost of other hobbies and fitness.
    Skeleton. Somehow still alive, albeit without the flesh required to be truly living, this peculiar existence has some advantages.
    Vampire. Forsaken creature that subsists by feeding on the vital essence of the living.
    Werewolf. Forever cursed with lycanthropy, these beings can transform themselves into monstrous wolf forms.

Pathos now has a proof-of-concept web app written in WebAssembly. This web app has been designed for Chrome Desktop and is, currently, unlikely to work properly on any other browser. The main deficiency of this version is there is no support for saving settings and adventures. See below for the Web App link.

Pathos has been translated to German thanks to kingdata.

As always, this release contains many qualify-of-life improvements as well as tileset upgrades. Please see the in game, Help > Updates, for the full list of changes.

Major changes since the last public release:

    specials: colossus, fugitive, midget, noble, protagonist, scholar, skeleton, vampire, werewolf.
    new artifacts: Blinderäg, Witherloch.
    new platform: crystal bridge.
    new translation: German.
    micromange every decision for your party of adventurers using the new instruct mode.
    amorphous entities slide under doors and around boulders.
    wand of theft grabs items from the ground.
    throw corpses at your enemies to impact with special effects (eg. acid blob, 1d8 acid splash).
    item selection now has a filter at the bottom, just like the inventory.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v6.8!
Post by: getter77 on March 20, 2022, 11:21:37 AM
v6.8

Quote
Hail Adventurers,

This release features the Underdeep expansion of the Mines branch which was designed and contributed by the much talented /u/wyrdean. These seven, handcrafted levels are some of the largest Pathos has seen to date, and are chock full of secrets to explore. The deeper you go, the more you find, until you stumble across the secret remnants of the dwarven civilization, buried deep under the mushroom forest.

There has been an overhaul of elemental magic for consistency across the five elements (earth/flame/frost/shock/water). There are now five elemental sphere spells which introduced the earth sphere and water sphere. Representing each element, there are three elemental mercenaries (eg. flame binder, flame seeker, flame maker). New elemental specials were added as well, so you can play as a human frost knight or an demon flame wizard, etc.

In addition to the five elemental specials, there is a new psychic special. This special grants the gifts of telepathy, clairvoyance and telekinesis but is offset by the burden of hunger. Telekinesis is a new talent that can be used to remotely pickup items, push boulders, knockback entities, remotely trigger traps and open/close doors.

For quality of life, there is now a continue button that appears at the bottom of the screen. This can be tapped to resume your last target. For example, if you use the map to travel to the stairs but were interrupted by hostiles on the way. You can dispatch your enemy and then tap on the continue button to resume your path to the stairs.

While only cosmetic, there is now a shroud effect on squares that are not lit. Previously, it was not clearly distinguished if a square was lit or unlit. Dark areas now feel grungy and dim.

Sonyvanda is now the default tileset (selected when Pathos is first installed). There has been lots of updates to the Sonyvanda tiles, notably for blobs, fungus, jellies and puddings. While there is still plenty of love and support for the other tilesets, Sonyvanda has become the most popular.

For the PC players, please note that Windows Desktop version upgraded from .NET Framework v4.5 to .NET Framework 4.8.

Major changes since the last public release:

    new branch: Underdeep, seven new levels under the Mines.

    new property: telekinesis.

    new specials: psychic, earth, flame, frost, shock, water.

    new entities: cave bear, treant, earth sphere, water sphere, 15 elemental mercenaries.

    new items: kanabo, mithril plate mail, ring of telekinesis.

    new artifact: Deagle.

    new spells: crushing sphere, soaking sphere, telekinesis.

    new barrier: shroom.

    new ground: chasm, moss, sand, metal floor.

    new zoo: spider nest.

    unlit squares are now rendered with a shroud tile.

    'continue' button to resume your last interrupted target.

    filter by item type when trading and sharing.

    slower/faster animation setting.

    new animations for light/darkness and detection magic.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v7.0!
Post by: getter77 on February 28, 2023, 11:55:27 AM
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I am pleased to announce that full source code for the official content and modules is now available on GitHub:

https://github.com/callanh/pathos-official

You are welcome to fork this repository and to start a new variant of Pathos! All game assets such as images, sounds and translation files reside in the public repository. The content definitions and module generations are declared as C# code. This code is built into an assembly so it can be executed by the Pathos game engine. The game installation files include automated tools to generate the asset pipeline.

Anyway, enough about modding, this release introduces three new player races:

    Kobold. Unfairly characterised as cowardly and weak, these diminutive reptilian creatures overcome their physical limitations by employing vicious and cunning strategies.
    Plasmoid. Amorphous beings who have no typical shape but often take on a translucent humanoid form. While unmistakable for anything other than a plasma-like ooze, this form enables the use of clothing and tools.
    Tortle. Tortoise-like nomadic survivalists who leave their birthplace, from the moment they can walk, to travel the world with the comfort and protection of home on their backs.

As well as three new player specials:

    Drunkard. The habitually drunk make for brazen yet slightly unsteady adventurers; just don't ask them to recite the alphabet backwards.
    Glass. Sculptured from living glass that reflects energy and refracts light, you are a perfect but delicate emulation of your natural counterpart.
    Quantum. Uncertain of your position, you are accustomed to being anywhere and everywhere all at once.

Tiles now support multiple frames of animation. New animated tiles include fountains, altars, water and lava. Animated gif files are supported only in the Windows Desktop version and are best used for custom portraits.

Polymorph has been significantly rebalanced. Characters now keep their current experience level, instead of taking on the level of the entity. This means your life/mana is rolled based on the polymorphed entity but at your current level. If you are lower level than your polymorphed entity, this will reduce your natural defence and damage as well. This change is intended to make it fairer when a low level character is polymorphed into something overly powerful.

There are numerous quality of life improvements, rebalanced mechanics and updated tiles which are detailed in the in-game Help > Updates screen.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v7.1
Post by: getter77 on July 08, 2023, 11:54:57 AM
v7.1

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Hail Adventurers,

The major feature of this release are spills which are temporary environmental effects. The types of spills are blaze, freeze, electricity and steam. Spills are created from a number of sources including spells, items, entities, traps and barrels. A spill occurs in a square for a short period of time and applies continuous effects. Elemental effects also have interactions such as water on lava creates steam.

Adamantine material has been introduced. The new adamantine weapons and armour are expensive to buy but they can be enchanted up to +7. There's also the adamantine golem which has huge defence and life but no attacks; it follows you around just to obstruct your path.

The shroud tile is now drawn to indicate when there are more squares to explore. This is a subtle but important change because it resolves a graphical ambiguity: is this a dead-end or is this a corridor that hasn't been completely explored?

Staff weapons have been rebalanced to give a defensive bonus. Sabres now deal double damage while mounted, with respect to them being traditionally a cavalry weapon. All animated features are now mountable (eg. bed, fountain, etc). And last but not least, throwing a fish at a seal will charm them :)

There are many other quality of life improvements, rebalanced mechanics and updated tiles which are detailed in the in-game Help > Updates screen.

Summary of major changes since the previous public release:

    new mechanic: spills.
    new artifacts: Brumstyk, Miserus.
    new material: adamantine.
    new items: sabre, battle staff, adamantine plate mail, 12 adamantine weapons.
    new entities: adamantine golem.
    new settings: instruct each character, disable mask animations, disable swipe gestures.
    shroud tile drawn to indicate unexplored squares.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v7.2
Post by: getter77 on March 16, 2024, 01:31:02 PM
v7.2
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Hail Adventurers,

Announcing the release of the Kaloi Opus module, featuring over 20 new generation algorithms with extensive overland and underground maps plus set pieces and side dungeons. Hopefully without spoiling too much, check out this short video showcase:

This module inspired most of the new content and changes in this release. Notably, there are 'area labels' to indicate when you have changed locations on a large overland map. You will notice them at the bottom of the screen in the showcase video.

To make your battles a little bit more visceral, blood spills when you kill a monster to beyond -10 life points. There is plenty of variation in the blood splatter tiles to entertain all you butcherers.

Features can now be broken such as the fountain and sarcophagus. This means fountains are less likely to turn into water traps and may simply dry up instead. Sarcophagi no longer vanish once they're opened and remain as a constant reminder of your indiscriminate vandalism.

Speaking of vandalism; breaking of boulders, statues, barrels now incur a small loss of karma. This is to discourage the wanton destruction of the dungeon environment as it's important to leave some decoration for the adventurers that follow you.

Enemies will now use musical instruments to wake up nearby sleeping monsters. Those brass bugles and leather drums are no longer harmless in the hands of your enemies.

The mostly redundant statue gargoyle entity has been removed so that the gargoyle and winged gargoyle can conceal themselves as statues. Having a 'statue gargoyle statue' was a little silly.

The remaining eight quick actions are now accessible from the right-click/long-press personal menu. Access to additional quick actions has been a much requested feature and I've finally found a place to put it.

The floor panel is now limited to 100 items and displays 'X more items' when it is truncated. This means you grinders will have to find another way to crash the game.

The offline hall of fame now supports top 20 by class, aimed at those of you who fiercely guard their digital privacy.

Original title music for Pixel Sojourn and Dhak Legacy modules have been composed by Lucas Kneipp (https://www.lucaskneipp.com). Much appreciation to this amazingly talented and generous artist.

Support for Android Themed Icons contributed by 'flexagoon'. Thank you for the suggestion and then being prepared to do all the work to help me out.

Due to the inexorable march of time, things that were completely fine have been deprecated. Android 5.0 (API 21) is now the minimum supported OS, previous minimum was Android 4.4 (19). iOS 10.0 is now the minimum supported OS, previous minimum was iOS 8.0. I stand on the shoulders of software giants who are obsessed with planned obsolescence.

And of course, there are many other quality of life improvements, rebalanced mechanics and updated tiles which are detailed in the in-game Help > Updates screen.

All adventurers are welcome to come join our Discord.

Summary of major changes since the previous public release:

    new module: Kaloi Opus.
    new items: adamantine bident, plastic sword, zircon.
    new entities: emerald golem, topaz golem, blue light, red light.
    new hordes: beetle, scorpion.
    new spill: blood.
    new device: pressure plate.
    new block: trophy.
    new gates: gold door, iron door.
    new barriers: wooden wall, sewer floor.
    new grounds: snow, gold floor, granite floor, cave floor, sewer floor.
Title: Re: Pathos: Nethack Codex now: Google Play, Apple iTunes Windows Store/Desktop v7.3
Post by: getter77 on January 11, 2025, 01:02:14 PM
v7.3

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Hail Adventurers,

In this release, you can talk to the Watchmen in Minetown to learn about the area and it's inhabitants. This has been built on the latest mechanic to the game: dialogue trees. I like to think of Pathos as a 'make your own adventure' game which doesn't force a single narrative because your own imagination has the most replayability. That said, being able to 'talk' to NPCs in the game makes the dungeon feel more alive and interactive. Dialogue trees are also available in the Studio editor so you can build your own quests.

In addition, I have completed reworking of the contextual help to be hand-crafted, instead of programmatically generated. Hopefully this makes the information a bit easier to follow for new players.

The four modules of Pathos (Nethack Codex, Kaloi Opus, Pixel Sojourn, Dhak Legacy) now have distinct title tracks, with the inclusion of another great track thanks to Scott Buckley.

Pathos was expanded to 17 languages with the addition of Hebrew translation by Inbar Grinstein and Serbian translation by NeiDneX. New translations take a lot of time, effort and care so much appreciation to our latest translators for their contribution.

More of a curiosity but a longstanding inconsistency between the tilesets have been resolved. The naga tiles have been updated to represent that nagas do not have arms which is finally consistent with the entity definition and original lore.

Thanks to u/bentyger, we have a new way to deploy Pathos in Linux via Flatpak. You can find the directions here: https://github.com/hydrian/pathos-flatpak.

Lastly, there has been many bug fixes and improvements since the last public release, so thank you to everyone who has taken the time to report a fault or explain the steps to reproduce an issue.

Summary of major changes since the previous public release:

    dialogue trees and editor.
    talk to Minetown Watchmen in Nethack Codex.
    improved contextual help.
    new title music: Pixel Sojourn.
    new translations: Hebrew, Serbian.
    new items: adamantine dart, adamantine bullet, adamantine hatchet.