Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: dagondev on September 19, 2015, 05:43:44 PM

Title: Sleepless Temple v0.01b [ARRP]
Post by: dagondev on September 19, 2015, 05:43:44 PM
Hi everyone!
Thanks to ARRP 2015 I decided to release what I have.

(https://dl.dropboxusercontent.com/u/9278433/dagondev/SleeplessTemple/logo_small.png)

Current version: 0.01b

Changelog:
New:
Balancing:
Fixes:
What is a Sleepless Temple?

It is a dark-fantasy, top-down and turn-based tactical rogue-like focused on exploration, fighting and interaction - heavily inspired by Dark Souls I, Dark Souls II and Demon Souls games.

Sleepless Temple will be a game about exploring unknown underground temples to fulfill your character unique goal. Depending on mission you can team up with or fight against other NPCs. You will need to use whole arsenal of abilities to survive long enough... That includes making friends, doing buisnesses, convincing others to your goal, but also fighting, deceiving, lying or plotting against others. All of that while managing your sanity and trying not to go insane before you reach your destiny. Are you going to play along with your character personality or are you going to risk your mental health and become different person? It is known that those who got back from the temples are changed forever...

   
Is it already done?

Nope, it is in pre-alpha state, which means that there is a little of actual game right now. I am working on creating solid code base that will allow me to create interesting and deep systems.
   
I see, what can I expect in foresable future?

When I hit my first big milestone - fighting system - you can expect: Duels with simple AI fueled by interesting and deep fighting system heavily based on Souls series. You will need to know your weapon, manage your stamina and position as well as figuring enemy next move.

When I hit this milestone, you can expect at least one weapon from each type.

So what can I expect in this version?


System requirements:

Links:

Download latest version from itch.io: http://dagondev.itch.io/sleeplesstemple (http://dagondev.itch.io/sleeplesstemple)
My dev blog/Tumblr: http://www.dagondev.com/ (http://www.dagondev.com/)
Official subreddit: https://www.reddit.com/r/sleeplesstemple/ (https://www.reddit.com/r/sleeplesstemple/)
(best place to leave your ideas and check existing ones)
Trello Board: https://trello.com/b/KamcRDtT/sleepless-temple (https://trello.com/b/KamcRDtT/sleepless-temple)
 (second best place to leave your ideas and check existing - you can leave comment)
Roguebasin page: http://www.roguebasin.com/index.php?title=Sleepless_Temple (http://www.roguebasin.com/index.php?title=Sleepless_Temple)

Screenshots:

(https://dl.dropboxusercontent.com/u/9278433/dagondev/SleeplessTemple/screen1.jpg)
(https://dl.dropboxusercontent.com/u/9278433/dagondev/SleeplessTemple/screen2.jpg)
(https://dl.dropboxusercontent.com/u/9278433/dagondev/SleeplessTemple/screen3.jpg)
Title: Re: Sleepless Temple v0.01 [ARRP]
Post by: Zireael on September 19, 2015, 06:17:43 PM
I will definitely check this out - I heard a lot of good things about Dark Souls combat system.
Title: Re: Sleepless Temple v0.01 [ARRP]
Post by: getter77 on September 19, 2015, 07:23:53 PM
Congrats to you as well on this inaugural ARRP 2015 release!   8)

A boldly ambitious project---have you spent any time with relative fellow elder traveler Rogue's Souls to reckon the road ahead?

http://forums.tigsource.com/index.php?topic=26781.0
Title: Re: Sleepless Temple v0.01 [ARRP]
Post by: dagondev on September 20, 2015, 07:10:45 AM
I will definitely check this out - I heard a lot of good things about Dark Souls combat system.

Thanks, as I stated on reddit thread already it isn`t much of a Dark souls right now, but I hope you will stick around until I finish combat system. :)

@getter77:
Thanks. :)
Yes, very ambitious. I know how those projects end, but I know it is a matter of persistence and deliberation.
I will build this game slowly - one brick at the time.
Those kind of projects are the reason I want to create and play games. ::)
I didn`t played Rogue Souls, I will check it out. Thanks for recommendation.


Edit:

Released v0.01a version.
Check first post for more information!
Title: Re: Sleepless Temple v0.01b [ARRP]
Post by: dagondev on September 23, 2015, 04:18:33 PM
Released: 0.01b

Changelog:
New:
Balancing:
Fixes:
Title: Re: Sleepless Temple v0.01b [ARRP]
Post by: dagondev on October 11, 2015, 08:28:02 AM
Hi everyone!

Life has a habit of getting in the way despite best intentions and releasing new update is taking much more time than anticipated.
To show you that there is a progress made I created quick video showing what is new in v0.02 update.
That is: Stacking actions together in one turn (allows to plan doing something continuously: attacking (combo) or moving) as it eliminates delays created by forced breaks between 2 same actions.
And basic combo system that will utilize stacked attack actions, which will be my focus in next updates.

http://www.youtube.com/v/VjvbZCsrxvw