Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: jasonpickering on March 17, 2015, 11:51:42 PM

Title: Gem Acquisition Operative 7DRL
Post by: jasonpickering on March 17, 2015, 11:51:42 PM
Well I finished so thought I would post it up here. I wanted to try something different so there are no monsters, and the game is based around balancing resources. I will try checking in here, and add some pictures later.

Download Here (http://jasonhpickering.itch.io/gao)
Title: Re: Gem Acquisition Operative 7DRL
Post by: KhaoTom on March 18, 2015, 12:54:23 AM
Cute little game. I like how the environment gets changed and causes me to have to approach an area differently the next time.
And heres a bug report: I died from disregarding my oxygen levels. I was trying to figure out how to restart so I hit space several times and got this:
Code: [Select]
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object Obj_BuildFade:

Unable to find any instance for object index '18'
at gml_Object_Obj_BuildFade_Draw_0
############################################################################################