Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Krice on August 20, 2009, 06:11:42 PM
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It's a tile editor, nothing exciting but I thought I should tell about the new release.
http://koti.mbnet.fi/paulkp/stile/stile.htm
There is also C++ source code available, but windows.h is making it quite Windows-based. Hoping to replace windows file dialog some day (only part that needs windows.h).
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It's a tile editor, nothing exciting but I thought I should tell about the new release.
http://koti.mbnet.fi/paulkp/stile/stile.htm
There is also C++ source code available, but windows.h is making it quite Windows-based. Hoping to replace windows file dialog some day (only part that needs windows.h).
Check out QT for the file dialog. QT has been released open-source and is portable for most main operating systems. It takes a bit of building and there is an plugin download for visual studio.
(I actually use it for my non-comercial professional work, although there is a comercial version available)
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Check out QT for the file dialog.
I said elsewhere that I wouldn't want to use any gigantic GUI library that forces me to do things how that specific library wants. If there is like totally modular SDL file dialog in C++ source code then I might use it. It looks like I have to write one myself. I just hope it's not too painful:)
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If you only want to navigate up and down through directories and select files it's easy, should be doable in a day or two.
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If you only want to navigate up and down through directories and select files it's easy, should be doable in a day or two.
I wouldn't want to reinvent the wheel in this case. I find working with files difficult in C++ and I guess you have to think some stuff with file dialog to avoid possible disasters.