Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: chooseusername on February 28, 2015, 09:27:40 PM
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The primary reason for this update, is to do a release that does not violate the GPL. If you are using an older version be aware that it includes unused code which was not discarded by the compiler, and that this becomes a GPL violation in some meaningless way. Other changes not listed below are to make the compilation instructions (https://bitbucket.org/rmtew/incursion-roguelike/overview) clearer and more explicit, including a new Windows build script which does all the work. If you use Windows there's never been a better time to get involved in Incursion development.
Note that the official Incursion domains may go down for a few days while the domains are being transferred due to various issues, like myself and the previous owner, using the same host.
An updated download is available on bitbucket (https://bitbucket.org/rmtew/incursion-roguelike/downloads): 0.6.9Y16.
Changes:
- Issue 1 (https://bitbucket.org/rmtew/incursion-roguelike/issue/1/): Implemented 'pain tolerance' feat. Pull request submitted by thehouseoflai@Bitbucket.
- Issue 205 (https://bitbucket.org/rmtew/incursion-roguelike/issue/205/): Enabled sub-races support. This was disabled but has now been reenabled, is untested and generally unsupported. Pull request submitted by Thydron@Bitbucket.
- Issue 206 (https://bitbucket.org/rmtew/incursion-roguelike/issue/206/): GPLv2 violation within unused code compiled into the distribution binaries reported by johnny0@Bitbucket. Rather than relying on compiler dead code removal, now the problematic file (the Accent compiler compiler runtime) is explicitly excluded from the distribution build.
- Issue 207 (https://bitbucket.org/rmtew/incursion-roguelike/issue/207/): Incursion domain name transfers. Outstanding donations in the paypal account ($28.52US) have been used to fund transfer of the 'incursion-roguelike.org/.net/.com' domains from the original Incursion author, Julian. This will prevent people finding the old stale domains which refer to old releases, and experiencing a more broken Incursion. And will provide a better entrypoint than the bitbucket project page. In the long term, the .net and .com domains may be discarded.
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Great that you were able to get that sorted in pretty well short order and can now just focus on traveling the road ahead. 8)
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Yeesh. Unplayable. Every time I've played it since this last update, the game has 'stopped working' before I manage to leave the first room.
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Samildanach, grab the Y17 :)
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Much better, thank you!
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There's a Y18 now. It will address the few remaining crash problems. It turns out I rewrote the mapping of glyphs (chest, door, etc) to display characters, so that the Curses support could be implemented. But along the way, a few small typos were made.
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Hi,
tried the Y18 release yesterday.
Did something get changed with the 4d6 + perks chargen?
It still reads: "Each set comes with 2 feats and a magical item" but I only got _one_ special accompanying each set of rolled stats.
Last thing I remember it has always been two specials.
And FWIW: The detonate psionic wild talent targeting was a bit error prone for me and also I hoped for it to be possible to target items worn/wielded by the foes which alas is not posible.
Cannot be said often enough: Totally love your work on Incursion! Thanks for sharing it!
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Did something get changed with the 4d6 + perks chargen?
It still reads: "Each set comes with 2 feats and a magical item" but I only got _one_ special accompanying each set of rolled stats.
Last thing I remember it has always been two specials.
Likely the way it has always been. I've not changed this in any way.