Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Eniko on February 21, 2015, 02:10:17 PM

Title: MidBoss beta release (v1.0.12 Closed Beta) semi $
Post by: Eniko on February 21, 2015, 02:10:17 PM
With the completion of the new item and loot systems, MidBoss (http://www.midboss.net) has gone into beta! Download the free beta (http://www.midboss.net/#download) or get an early adopter's discount and support development by buying the game (http://www.midboss.net/#buy) early.

Greenlight

MidBoss is now on Steam Greenlight, and it needs votes to get through! You can vote via the website (http://steamcommunity.com/sharedfiles/filedetails/?id=393655597) or open the Greenlight page in your Steam client (http://midboss.net/greenlight.aspx?where=steam) and prevent any hassles with having to log in.

New Trailer

There's a new beta trailer (https://www.youtube.com/watch?v=z4CHnqFMalQ) you can check out.

Important Updates

See the changelog (http://www.midboss.net/changelog.aspx) for all changes in v0.6.0.
Title: Re: MidBoss beta release (v0.6.0) and Greenlight
Post by: getter77 on February 21, 2015, 03:04:42 PM
Congrats on making the Beta release---modified the OP...slightly...to reflect strong optimism on this going forward now having reached this important junction.   8)
Title: Re: MidBoss beta release (v0.6.0) and Greenlight
Post by: Zireael on February 21, 2015, 07:13:57 PM
Beta 0.6.0 hangs up on titlescreen no matter the resolution.
Title: Re: MidBoss beta release (v0.6.0) and Greenlight
Post by: Eniko on February 22, 2015, 12:09:57 PM
Zireael: crash, or freeze? If it's a crash, could you send the crash.log to eniko at projectdrake.net? If it's an actual freeze/hangup once the window is visible, some more information about when exactly it happens to pinpoint the problem would be much appreciated.
Title: Re: MidBoss beta release (v0.6.0) and Greenlight
Post by: Zireael on February 22, 2015, 02:27:53 PM
No crash, just freeze. The last entry in run.log is "Unloading titlescreen content".
Title: Re: MidBoss beta release (v0.6.0) and Greenlight
Post by: Eniko on February 22, 2015, 03:00:36 PM
Could you e-mail me the full run.log, please? I'll try to see if I can fix this.

EDIT: Is this on a fresh install, trying to create a new game?
Title: Re: MidBoss beta release (v0.6.0) and Greenlight
Post by: Zireael on February 22, 2015, 05:46:20 PM
Just sent the mail. Yes and yes to the questions.
Title: Re: MidBoss beta release (v0.7.0)
Post by: getter77 on August 28, 2015, 07:11:53 PM
Beta v0.7.0   8)

Quote
(NOT savegame compatible with older versions)

    Abilities
        Fireball minimum damage decreased.

    Audio
        Added all new music by @yuzukimasu. Includes three new stage themes, a new version of Imp's Lament (title screen), and new game over music.
        Reimplemented dynamic music system which dynamically switches between two tracks depending on whether monsters are around.
        Upgraded to the latest version of FNA, this should hopefully fix an intermittent audio cut-out bug that happened on some systems.

    Bug Fixes
        Fixed crashing bug when switching main/off-hand slots under certain circumstances. (credit to GreyFalcon, @perfumednight, Michael Bolton)
        Fixed crashing bug on some systems when switching from windowed to full resolution fullscreen. (credit to @ZenithTheOne)
        Form points are no longer shown as earned in the log when a form is mastered.
        Minimap no longer wraps around in the X direction when collapsed.
        Fixed a freezing bug that could occur when the player died without other mobs around.
        Fixed bug where double clicking a selected item in the equipment window would deselect and reselect instead of use the item.

    Command Line
        Added -nomusic command line argument to disable music entirely.
        Added command line arguments section to readme.txt.

    Controls & Interface
        Mouse movement going up and down stairs improved. (no more rapid switching between levels)
        Ability combo boxes in the forms window now show tooltips for the currently selected ability.

    Environment
        Levels now spawn clusters of crates. These crates can be smashed and sometimes contain loot.
        Levels now spawn chests. Chests always contain some equipment, and come in three varieties: plain (copper), ornate (silver) and royal (gold).
        Every level spawns a single royal chest, find the chest to get some of the best loot in the game!
        Some rooms are spawned as libraries. These rooms have bookshelves in them, one of which contains an ability tome. Attack bookshelves to search them.
        Levels now spawn doors between rooms. Move into a door tile to open it. Doors cannot (currently) be closed.

    Graphics
        Added pixel perfect rotation option, enabled by default. Disable this to gain FPS, but get blurry rotated sprites.
        Walls will no longer show edges for rooms which have not yet been explored by the player.
        Revamped title screen.

    Items
        Added ability tomes. These books drop from library rooms and rarely as loot and have a number of charges. Double click tomes to use the ability.
        Item rarity rebalanced completely. Uncommon and common items are now much more common, rare items are actually rare, and epic and legendary items are very rare. The royal chest is now the best chance of finding epic or legendary equipment.
        Equippable item tooltips now show rarity along with item slot.
        Added item rarity tutorial message.

    Mobs
        All mobs rebalanced for greater availability of loot, stats increased. (significantly in some cases)
        Warlock attribute multipliers rebalanced; Force, Power and Spirit multipliers reduced.

An excellent assortment of gains constituting a nice leap forward at long last!   :)
Title: Re: MidBoss beta release (v0.7.1)
Post by: getter77 on September 03, 2015, 09:45:03 PM
quick v0.7.1

Quote
(savegame compatible with v0.7.0)

    Input:
        Mouse input bug where input would not register under certain circumstances fixed.
Title: Re: MidBoss beta release (v0.7.2!)
Post by: getter77 on April 02, 2016, 12:17:24 AM
Beta v0.7.2 as 2016's grand upswing continues apace and afar across the spectrum!   8)

Evocative new screens here amidst the rest: http://us10.campaign-archive2.com/?u=3e3c061f541661313ba409de2&id=4ccd53311f

Quote
MidBoss has been updated to version 0.7.2! You can download the latest version at midboss.net, or check the instructions on how to update your current copy. Because this is not version 0.8 this update will still be available for free, however starting April 4th the price of the game will be going up to $10 USD, so to save some money you can buy the game now.

Read on for the major changes in this version
Item comparison tooltips
A highly requested feature ever since the item system was added to the game, items will now finally compare to whatever items you have equipped! It'll be so much easier to decide on your stabbing implement of choice now.

 Item comparison tooltips
Improved tutorials
The old tutorial system has been completely replaced with a new and more engaging version which features Mid, the imp's tail flame, snarkily guiding you through the dungeon. The system used for conversations with Mid will also be used in future updates for conversations with other dungeon denizens as we begin fleshing out the game's setting and story.

Control style picking
One problem players using the WASD control scheme had was that about half wanted their controls aligned to the screen, while the other half wanted their controls aligned alongside the cardinal directions in the game. In order to fix this the game now prompts the player once to pick which control style they favor. This prompt can be re-enabled once through the Gameplay section of the Options menu.

 New control orientation style picking dialog
Odd potions
Rare, odd potions have been added to the game. I wonder what these would do if you drank them?
 Odd looking potion...?

New music
We've gotten a lot of feedback about the old music and have addressed this by redoing all the dungeon background music. The new music should be better suited for long play sessions, with ambient tracks (when monsters are not on screen) which are much more laid back.

We hope you enjoy the new changes
To get the new version please visit midboss.net or review the instructions on how to update your current copy.


Quote
Changes in v0.7.2:

(savegame compatible with v0.7.1)
Abilities
Ability icons added for: Fear, Fireball, Heart Strike, Life Leech, Magic Missile, Scurry, Dive Attack.

Audio
Added all new music by @yuzukimasu (again). Includes three new stage themes, and remastered versions of Imp's Lament (title screen) and new game over music.
Ambient music (when no mobs are around) is now much more low-key.

Bug Fixes
Fixed a bug where game debug logging could theoretically crash the game on startup.
Poison related soft locks fixed, hopefully?
"You have failed to envenom " log message now displays in detrimental color, was beneficial.
" resisted fear from " no longer displays in the wrong log color.
Mobs no longer rapidly cycle through turns when game should be paused during some circumstances when the player dies and is between forms.
Mobs standing on closed doors on load no longer trigger both the door close and open sounds when loading a game.
Command line option -nomusic no longer causes a crash on load.
Fixed a bug that could cause progressive framerate loss over time in certain circumstances.
Fixed an audio bug that could cause intermittent crashes when exiting the game.

Controls & Interface
Now shows a control style picker dialog on startup, for those who can't be bothered looking at the options menu to rebind their movement keys. This can be shown again by checking "Show control orientation picker" in the Gameplay tab of the Options menu and restarting the game.
Game notifications should no longer overlap menus.
Zoning should no longer occasionally discard your next mouse click.

Graphics
The imp's tail flame is now animated.
When in non-imp form, the imp's tail flame floats overhead, marking the player entity.

Items
Item comparisons in tooltips added.
Added a rare chance of finding odd looking potions. I wonder what those do?
Ability tome colors improved to be less samey.

Tutorials
All tutorials have been replaced with conversations with Mid (the imp's tail flame).
Tutorial system greatly enhanced.
Title: Re: MidBoss beta release (v0.8.0!)
Post by: getter77 on October 08, 2016, 12:09:17 AM
Beta v0.8.0!   8)

Care of a Special Sale~  for $7 until Oct 18

https://itch.io/s/4926/midboss-08-special

Quote
Get the all new version at the familiar old price during the version 0.8 release special! Changes in 0.8.0 include:

A new Quick Play game mode
6 brand new monsters with 15 new abilities
New ability types, piercing damage, (point blank) AoE attacks, counter attacks, procs, persistent ground targeted effects, auras and more
New room decorations and 2 new room types
Overhauled combat graphics
New music by @yuzukimasu
Brand new opening cutscene
Streamlined early game experience for old and returning players


Quote
(NOT savegame compatible with older versions)
[2016-10-07]
Abilities
Fireball:
Is now an AoE attack ability.
Minimum damage lowered significantly.
Mana cost is reduced to 15.
Now has a 10% accuracy penalty and a 30% chance to inflict the Burn debuff for 6 turns. Burn deals 5% of maximum HP damage per stack per turn.
Rot now halves poison damage (up from 25%).
Wicked critical bonus increased to +10.
Magic missile now does piercing damage.
Gore now gives +25% physical damage (+40% for Large and +50% for Huge creatures) for each hand not equipped with a weapon.
Weapon Mastery changed to the item mastery system, see 'Item Mastery' section for more information.
Paralytic turn delay increased to 10% (was 5%).
Ethereal damage converted to mana increased to 50% (was 30%).

Audio
Two brand new floor themes (4 new tracks) by @yuzukimasu were added.
The third floor theme has now been pushed back to floors 10-12 and one of the new themes has taken its place.
Various sounds now vary slightly in pitch when played.
Various new sounds were added, see 'Combat Graphics Overhaul' section for more information.

Bug Fixes
You can no longer possess things if they die outside of your line of sight.
Fixed a bug where enemies could be scared to death using Fear. Enemies 'killed' in this way never registered as dead, gave no exp or loot, could not be possessed, and remained visible as ghosts the player could walk through until the level or game was reloaded.
Fixed a bug causing Retaliation to not apply to magical attacks.
Fixed a bug which caused the wrong damage values to be displayed in the combat log if damage reduction from buffs was applied to an attack.
Fixed a several year old bug where the value indicating whether or not a tile obscures other tiles was not being cached, causing this value to be recalculated for every tile rendered, every frame, always. Oops.
Fixed a bug that could theoretically block off a corridor when merging doors, potentially blocking a level.
Fixed a bug where if pixel perfect rotations were disabled and the player had a non-default form color, rotations would produce color artifacts along the sprite's edges.
Fixed a bug with charge where charges would fail when they shouldn't.

Combat Graphics Overhaul
This patch is the first in a range of patches that features many graphical changes to enhance the look and feel of combat in MidBoss. Many animations, sounds and graphical effects have been added.
Added screen shake to some abilities. Screen shake amount can be customized or disabled in the options menu.
Added poison particle effect.
Added life leech animation.
Added dive attack animation and sounds.
Added body slam animation and sounds.
Added gravelord buff effect.
Added reanimate animation.
Added fear animation, sound, and debuff effect.
Added ethereal buff effect animation.
Added charge animation.
Added magic missile animation.
Added fireball animation and sounds.

Early Game Enhancements
Several changes were made in order to facilitate a pleasant early game experience for new as well as returning players.
The first floor is now a tutorial floor with a semi-fixed layout.
The second floor (formerly the first floor) has been reduced in size.
Rat and bat form experience required to level reduced in order to speed up the early game. Rat now requires 3 experience per form level (was 5), and bat requires 8 (was 10).

Entities
AI logic range increased.
Destructible objects now have a 100% penalty to evasion.
Monsters now belong to one or more of various types: Magical, Undead, Beast and Humanoid.
Creatures now receive a damage bonus or penalty depending on size. Large creatures get +10% damage, Huge creatures +20%, and Small and Tiny creatures get -10% damage.

Environment
Libraries now come with cozy ratty carpets.
Added storage rooms and treasure rooms. Treasure rooms contain gold piles which function like crates with slightly better loot.
The royal chest is now placed in a dead end room where possible in order to encourage exploration.
The room the royal chest is found in now has a decent chance of being a treasure room.
Stairs now have small signs indicating their direction.
Rooms have an increased chance of spawning higher level enemies, and will spawn slightly fewer lower level enemies.

Game Modes
Added Quick Play mode. In this mode levels are much smaller, better loot drops more frequently, and an experience boost is applied for a more compressed gameplay experience.
In order to add Quick Play mode, structural changes to the game were made which in the future will be used to create a fully customizable gameplay experience with various mutators the player can change to their liking.

General
Added an intro scene with dialogue. This can be skipped with the escape key, you terrible person you.
Six new monsters have been added; hell rat, aether bat, ghoul, reaper and rot worm (which spawns rot maggots, the 6th new mob).
These six new monsters come with 15 new abilities; 5 targeted abilities and 10 passive abilities.
These abilities use brand new systems for piercing damage, (point blank) AoE attacks, counter attacks, procs, persistent ground targeted effects, auras and more.
Added piercing attacks, these ignore half of the target's defense (toughness or resistance).
The way actions are processed has changed to a more robust queue based system. This should hopefully resolve various miscellaneous bugs and finally fix the poison game freezing bug. This was required to make many of the new abilities function properly.
All attributes now have sane minimums. Most attributes cannot be reduced below 1. Only Accuracy, Evasion and Stealth attributes can be negative now.

GUI
Attribute breakdowns now show percentage bonuses before flat rate bonuses.
The status window now shows a tooltip with breakdown for the 'Damage' entry, including any multipliers from status effects.
Status effects are now sorted between beneficial and detrimental.
Debuffs now display with a bright red background.
Added floating damage (and healing) numbers. These can be disabled in the options menu.

Items
Tomes no longer have an activation cost and don't drain any stamina or mana when used.

Item Mastery
A new item mastery system has been implemented, in order to make the Mastery series of abilities more interesting than a simple attribute bonus to all your gear.
Different types of equipment gain different mastery procs when using the relevant Mastery ability.
These procs make the choice whether or not to use a Mastery ability, and if so which gear to use much more interesting to the player and encourage creativity in combining procs with other abilities.
Currently, only the Weapon Mastery ability is affected and gives the following procs:
One-handed swords have a 10% chance to counter attack when hit.
One-handed axes have a 10% on hit chance to deal piercing damage.
Two-handed swords have a 50% on hit to cleave and deal damage to entities in adjacent tiles.
Two-handed axes have a 20% on hit chance to stun the enemy for one round.
Daggers have a 10% chance on hit to double attack.
Shields have a 15% chance when hit to guard, nullifying incoming damage entirely.
Additionally monsters with visible gear who have mastery abilities now benefit from those masteries, this means skeletons and ghosts gain the one-handed sword counter attack proc.
The Armor Mastery, Staff Mastery and Accessory Mastery abilities will be changed to use this system in future updates.

Options
Camera tracking during attacks can now be disabled in the options menu, in which case the camera does not move while attacking.
Added an option to disable the new floating damage values.
Removed the ability to disable animations.
Added customization option for the new screen shake effect.

Save System
Save files are now in zip format containing several xml files (one header and one per floor) instead of one massive file.
Game should no longer slow down due to saving when advancing in number of floors.
Improved save performance by parallelizing xml serialization. This feature can be disabled with the '-nothreadsave' command line argument.
Save files are now more compressed (smaller filesize).

Mighty update for a mighty fine game in the making!   :)
Title: Re: MidBoss beta release (v0.8.0!) semi $
Post by: Eniko on October 12, 2016, 07:07:35 PM
Bug fixes for the bug fix god in 0.8.1! There is also a new v0.8 update trailer (https://www.youtube.com/watch?v=5IR0-ucoExU) showing all the changes in the new version.

Quote
(savegame compatible with v0.8.0)
[2016-10-11]

    Bug Fixes
        Fixed an attack animation bug that could cause some animations (notable Envenom) to off-center the entity at low framerates.
        Fixed a bug where acid pool tile sprites were 1 pixel off causing a visible grid between tiles.
        Fixed a bug which could rarely result in blocking deco on the tutorial floor.
        Fixed a bug which caused crate and treasure clusters to spread through walls.
        Fixed a bug where the Carrion ability would fill the combat log with debug messages.
        Enemies can no longer aggro themselves. This fix also prevents entities from blinking out and back into existence when melee attacking themselves.
Title: Re: MidBoss beta release (v0.8.1!) semi $
Post by: Eniko on October 17, 2016, 02:41:43 AM
More bug fixes and tweaks in 0.8.2

Quote
Changes in v0.8.2:
(savegame compatible with v0.8.1)
[2016-10-16]

    Bug Fixes
        Heart Strike now deals piercing damage and no longer increases the chance of critical hits. It now also does slightly increased maximum damage.


    Bug Fixes
        Made the save system more robust, hopefully resolving occasional crashes on some systems.
        Hopefully fixed one-pixel offset on dialogue window triangle from main dialogue box.
        Cleave should no longer hit targets that are outside of reach, such as targets that are two tiles away.
        Item masteries were showing up multiple times on item tooltips if the ability was equipped on multiple forms simultaneously. This was purely a cosmetic issue and has now been fixed.
        A bug was causing status effect damage such as damage done by Poison, Acid Pools or Burn to not apply damage reduction from passive effects such as Rot. This has now been fixed.
        Fixed a bug which caused the Burn status effect to display in the log even when enemies were affected.


    Environment
        Mob spawns have been changed in order to guarantee a certain number of mobs that are supposed to be new to a floor. This should help keep game balance more consistent, particularly in Quick Play mode.
Title: Re: MidBoss beta release (v0.9.0!) semi $
Post by: getter77 on December 24, 2016, 10:14:17 PM
v0.9.0!   8)

Quote
(NOT savegame compatible with previous versions)

    Abilities
        Accessory master revamped: accessories now add extra rolls to proc for other item masteries. For example, when weapon mastery and accessory mastery are active and the player is equipped with a dagger and a ring, there are two double attack proc rolls, once at the base 10% and once at 5%. With two daggers and two rings, there would be two rolls at 10% and four rolls at 5%.
        Added screen shake to possess animation.
        Armor mastery revamped. Cloth armor gains a 15% proc chance to absorb damage and convert it to mana. Leather armor gains a 15% proc chance to absorb damage and convert it to stamina. Plate armor gains a 15% proc chance to reflect damage back onto the attacker. Heavy boots gain a 10% proc chance to do an extra kick attack when attacking. Light boots gain a 10% proc chance to haste on move.
        Fireball attacks now also count as fire damage (main damage type is magic).
        Staff mastery revamped. Wands gain a 20% proc chance to lower mana cost by half on cast. Staves gain a 20% proc chance to increase magical damage by 50%.


    Bug Fixes
        Fixed a bug causing uncommon and common item drop rates to be reversed in quick play.
        Fixed a bug where disabling potion discovery caused potions to never show their info, rather than always show it.
        Fixed a bug where the forms and status windows weren't repositioned properly after changing resolutions.
        Fixed a bug which was causing rats to always drop loot.


    Environment
        Added shrine rooms, in these rooms is an altar which can be used to make a one-time offer to one of the four gods, who may give you blessings (or curses, should they not favor you).
        Added smithy room type. Comes with forge, anvil, armor stands and weapon racks.
        Basic rooms, storage rooms and treasure rooms have a chance to spawn armor stands and weapon racks.
        Plain rooms, storage rooms, and treasure rooms now have a chance to spawn weapon racks and armor stands.
        Reduced frequency of corridor type rooms.
        Tall candlesticks now spawn throughout the dungeon.
        The rat in the starting room should now no longer be spawned next to the player, which disrupts the flow of tutorials.
        The room before the first tutorial floor's stairs down is now a smithy.


    General
        Added cratefish crate. It's like a normal crate, but with extra cratefish.
        Added cratefish currency which increases with every cratefish particle spawned.
        Added cratefish king room, the cratefish king will give you rewards for liberating his subjects!
        Added trapped armor stands and weapon racks which spawn animated armor and animated arsenals respectively.
        Balls of yarn, the cat merchant's currency, now randomly drop from containers and monsters. Occasionally you will get a lucky drop which will generate more balls of yarn than normal.
        Custom game modes are now possible. You can customize various settings such as cursed/unidentified item behavior, floor and room sizes, and item drop rates.
        Implemented the cat merchant, who talks to you on the first floor then shows up on the 2nd floor and every other floor after that with his shop. You can buy or sell items at the shop, as well as identify items and remove curses from items.
        RNG state is now preserved when quitting and reloading the game.
        The first floor now has a cutscene introducing the merchant.


    GUI
        Large item comparison tooltip stacks now should no longer go off the top of the screen.
        Mid now sticks around the bottom right of the screen and will repeat helpful hints to inattentive players, or those players who don't read the tutorials at all (a special level of hell is reserved for you lot). Disabling hints in the options will also disable these hints.
        The forms window now shows what creature types a form belongs to.


    Items
        Accessories are now divided into rings, amulets and earrings.
        Armor is now divided into plate armor, leather armor and robes.
        Boots are now divided into heavy boots and light boots.
        Chests, treasure piles (and rarely mobs) will now drop holy water. Holy water will turn cursed equipment penalties into normal equipment bonuses.
        Cursed and unidentified items now exist.
        Epic equipment will now sometimes come with an innate item mastery proc.
        Implemented 23 unique items: Alchemist's Manual, Blood Axe and Blood Hatchet, Bone Armor, Cold Iron Cleaver, Eye of Eternity, Eye of the Allfather, Flame Aegis, Gore Boots, Gore Fist, Grandmaster Medallion, Multipurpose Jewelry, Poisoner's Satchel, Pork Poker, Rod of Decay, Skin Boots, Smash Fist, Sorceror's Codex, Spiked Shield, Swamp Boots, Templar Longsword, Temporal Ring, and Winged Cape.
        Legendary items and the new unique items now display a particle effect clearly marking the location of valuable items on the map.
        Scrolls of identification are dropped from various places, but bookshelves in particular. These scrolls stack and can be used to identify unidentified pieces of equipment.
        Two-handed legendary weapons no longer get two abilities, instead they merely get one. This is done to bring legendary two-handed weapons more in line with the power of two-handed unique weapons.
Title: Re: MidBoss beta release (v0.9.0!) semi $
Post by: getter77 on December 28, 2016, 11:49:18 PM
Quality new trailer and a Steam page for (~March~) wishlistin'   8)

https://www.youtube.com/watch?v=vl9jdj5GKRQ&t=0s
http://store.steampowered.com/app/561740
Title: Re: MidBoss beta release (v0.9.2!) semi $
Post by: getter77 on January 02, 2017, 07:50:40 PM
v0.9.2

Quote
(savegame compatible with previous version)

    Bug Fixes
        Double clicking an empty equipment slot will no longer crash the game (thanks to Tactless).
        Equipment tooltips were sometimes showing unidentified min or max damage modifiers as identified even though they weren't. This no longer happens (thanks to Tactless).
        Equipment which has both cursed and non-cursed damage modifiers should now correctly apply both (thanks to Tactless).
        Fixed a bug where potions would have their inventory slot reselected after use.
        Fixed an incorrect loop point in the floor 5-6 background music (thanks to Tactless).
        Gore's status effect should no longer have increased intensity upon switching equipment (thanks to Tactless). This did not affect Gore's actual gameplay effects.
        Mid's rarity tutorial message now mentions unique items as well.
        The status menu's damage and crit values/tooltips, as well as ability tooltips now no longer factor in unidentified damage bonuses or penalties (thanks to Tactless).

    Command Line
        Added -debugstatics command line option which will be useful to nobody in the history of forever.

    Environment
        A sound effect now plays when the gods bless you.
        Devyn now appreciates the virtues of holy water.
        Sacrificing epic, unique or legendary items to the gods now gives a small bonus to the roll.
        Shrine outcomes are now less random.
        The gods' favored items have been updated to include the new unique items.

    Graphics
        Added borderless windowed fullscreen mode.
        Better support for resolutions over 1080 pixels high.
        FNA has been updated to the latest version. This has increased performance and enabled multi monitor support, as well as fixed the vsync option not doing anything.
        Multiple monitors are now properly supported, the game will remember which monitor the game was last played on between sessions, and should fullscreen on the monitor it is currently on rather than the primary monitor.
        Static level geometry is now cached in buffers on the GPU. Offloading floors and walls to the GPU in this fashion means rendering speed and framerate are drastically increased.
        The game window should no longer jump back to the primary monitor when opening or closing the options menu.

    GUI
        Added an option to enable a high contrast version of the default font.
        Clicking Mid's reminder speech bubble now falls through to the next message instead of merely closing the current one, which is the same behavior as when you click on his face instead.
        When changing options which require a restart the game now notifies you of this upon closing the options menu.

    Bug Fixes
        Fixed version number bug causing the game to perpetually indicate a new version was available.
Title: Re: MidBoss beta release (v0.9.3!) semi $
Post by: getter77 on February 28, 2017, 02:40:54 AM
v0.9.3!

Quote
(savegame compatible with previous version)

Abilities
Added 6 new abilities total used by Megataur and Wraith monsters.
Burn status effect damage per stack has been reduced from 5% to 2%.
Gore bonuses reduced to 30% and 35% for large and huge creatures (down from 40% and 50%).
Infection and Body Slam abilities now have icons.
Rust and Gravelord abilities now have icons.

Audio
Bladed weapons now have separate hit and critical sounds.
Chests now play a sound when opened.
Magic missiles now make a sound when they miss.

Bug Fixes
After a helpful bug report by Lynith the poison freeze bug has finally been fixed and after 10 thousand years I'm free.
Dead creatures should no longer execute on hit or damage procs.
Fixed a bug causing custom game experience multipliers not set to auto to be floored to the nearest integer.
Fixed a bug causing mobs to not properly path around altars.
Fixed a bug where the custom game menu's seed edit box would get 'stuck' and could not be edited after starting a custom game while it was focused.
Fixed a bug which caused attacks to never critical.
Fixed a bug which could cause mobs to take turns in between another mob dying and the possession window popping up if the cause of death was an AoE attack.
Fixed a bug which could in rare circumstances cause graphical glitches in walls while the player was moving.
Fixed a bug which was causing armor stands and weapon racks to be trapped far too often on lower floors.
Fixed a bug which was causing bone spear to deal regular melee damage, instead of the halved piercing damage it was supposed to.
Fixed issues with stats rounding to the nearest even number at the midpoint between integers. For example, 3.5 was rounding to 4, while 4.5 also rounded to 4. Now 3.5 will still round to 4, but 4.5 would round to 5.
Fixed some issues with line of sight being unreliable.
Mobs should no longer spawn on closed doors.
The player will no longer get benefit from any procs that triggered on dying creatures after possessing them.

Entities
Added missing masteries to appropriate monsters. Ghosts now have plate armor mastery, megataurs now have leather armor mastery, and warlocks have ring and staff masteries.
Added new Megataur monster.
Added new Wraith monster.
Reaper and Rot Worm rebalanced to be less powerful.

Environment
Added the pre-boss fixed layout floor on floor 13. It is currently empty because it is unimplemented, and so effectively the end of the game as it blocks progression beyond that point.
All destructible objects now play a sound when destroyed and explode into debris similar to how crates did before.
Sometimes treasure piles will now spawn as a pile of yarn balls.
Treasure piles and crates now have a consistent appearance when replaying the same seed.

General
Added -timecontrols command line argument, when turned on the comma ',' and period '.' keys can be used to slow down or speed up the game speed.
Added two new custom game settings which can disable traps, and possession requiring line of sight.
Implemented hitstop, this will slow the game down temporarily to give weight to hits, critical hits, and kills.
The game now slows down as your corpse flies through the air when you game over, giving you extra time to ponder where you went wrong.
The game now tracks turns taken, and a turn counter is displayed in the stats window.
The game now tracks various stats, both for the current game and globally (total and best-in-game). Custom games will not increase global stats. Global stats are kept in the files "stats_total.dat" and "stats_bestgame.dat". Deleting these files (and any files called "stats_total_old.dat" or "stats_bestgame_old.dat") will reset your global stats.
Updated stealth tooltip with more description.
You can now possess creatures that die even if you didn't kill them.

Graphics
Added weapon trails and hit sparks to attacks, this should make combat look and feel more satisfying. There are 3 type of trails (stabbing/jabbing, slashing, and overhead) and 2 type of sparks (bladed and blunt).
Blink ability is now animated.
Camera now centers on target creature when prompting if the player wants to possess.
Effects that restore mana now show a blue text particle on screen.
Explosion ability is now animated.
Health and damage particles no longer overlap each other.
Inferno ability is now animated.
Mid now vanishes from the imp's tail on death.

GUI
The custom game window now tracks whether global stat tracking will be enabled or disabled for your current settings. When using settings which are the same as the default or quick play settings (with the exception of irremovable cursed items, or seed value) global stat tracking will be enabled for the custom game.

Items
Healing potions now show a healing text particle.
Multipurpose Jewelry now says it counts as a ring, an earring, and an amulet for item masteries specifically (thanks to redshojin).

Mystery
Preserved interesting glitch for speedrunners.

Options
Added a 'GUI margin' option, to adjust the GUI to be in a TV's title safe area.
Added an option to turn hitstop on and off.
Title: Re: MidBoss beta release (v0.9.4) semi $
Post by: getter77 on March 06, 2017, 11:20:23 PM
v0.9.4

Quote
(savegame compatible with previous version)

Abilities
Chilled and Infested debuffs (from the Chill and Carrion auras) now have particle effects.
Innate abilities for mastered forms now only apply for free in imp form if you have the mastered form in question equipped.
Nausea debuff now has a particle effect.
Respiration now has a visual effect when it triggers.
Targets below Grim's health threshold of 30% now flicker red and yellow to indicate the critical bonus is active.
Vomit is now animated.
Vomit now has a range of 1.

Bug Fixes
Ethereal's bubble will no longer appear on monsters which are not visible.
Fixed a bug causing status effect particles to disappear for effects that persist after possession such as poison.
Fixed a crash that could occur intermittently on rare system configurations during save.

Options
Added queasy safe mode option, this disables gross animations and sounds like the vomit ability.
Title: Re: MidBoss beta release (~v1.0** Closed Beta) semi $
Post by: getter77 on April 13, 2017, 06:28:56 PM
~v1.0** Closed Beta    8)   (very nearly all the way there)

Quote
MidBoss version 1.0 is out! Get the game now, view the update instructions, or check out the full list of changes. You can also wishlist MidBoss on Steam.

The game is now playable from start to finish! Not only that, the game is now also available on Steam to a limited number of early itch.io backers by claiming your Steam key from itch.io. Anyone who claims a Steam key and plays the game on Steam during the closed beta (ending after May 22nd) will receive an exclusive platinum death card border.

Death card with platinum border (mockup)
What are death cards? They look like trading cards, but they summarize your run and your death, and you can share them on Twitter. Death cards are not yet working; they’ll be in the game later in the closed beta. When they arrive, however, they’ll have embedded data that can be loaded in-game to show more information about the run, or let you replay the game with the same seed and game settings.

The special item for Steam closed beta testers can be selected in-game to give death cards a platinum border. It’s one of many borders we’ll be making available as unlockables, but the only way to get this one is to participate in the Steam closed beta!

To request a steam key:
If you made an itch.io account: Look at your purchase history and find MidBoss. The Steam key should be available from the downloads page.
If you did not make an account but you did keep the digital receipt: The email is from itch.io with a subject line of "Your purchase of 'MidBoss." Follow the download link included in that email; the Steam key should be on that page.
If you did not make an account and did not keep the digital receipt: You'll need to go to itch.io's support page and use the "Recover Games" option with the email address you used when you purchased the game.


(NOT savegame compatible with previous versions)

Abilities
Carrion will no longer inflict the infested debuff on player minions if the player is the source of the aura.
Carrion's corpse explosion damage is now calculated using the stats of the creature with the carrion aura, not the creature exploding.
Carrion's corpse explosion damage no longer affects player minions if the player is the source of the aura.
Carrion's infested debuff no longer applies to rot maggots. Before this fix when creatures died and spawned rot maggots during corpse explosions, these rot maggots could also explode when killed and spawn even more maggots. This old behavior has been preserved as a custom game setting.
Carrion's tooltip now explains that if rot maggots spawn from a corpse explosion, the originating creature can no longer be possessed.
Cleave, counter attack, double strike and kick masteries will no longer proc on AoE attacks.
The player's chill aura will no longer affect minions and vice versa.
When a minion's carrion aura triggers a corpse explosion it will no longer harm the player. Additionally, rot maggots spawned by a minion's carrion aura will now also be player minions.

Audio
Cratefish king music added.
Merchant music now loops.
Remastered versions of all music added.

Bug Fixes
Fixed a bug where changing forms or equipped abilities on a form could cause auras to not be updated properly.
Fixed a bug where tile entities such as acid tiles could flicker when moving.
Fixed a bug which was causing carrion's corpse explosions to never trigger.
Fixed a bug with auras not being properly removed on death.
Fixed a bug with auras when using various teleporting abilities.
Fixed a bug which could cause the intro sequence to freeze after skeleton and zombie leave.

Custom Game
Added a custom game setting to restore the old behavior where the imp gets all innate abilities or all mastered forms for free, not just those of equipped mastered forms.
Added a custom game setting which allows rot maggots affected by the carrion aura to explode and spawn more rot maggots.

Entities
Caster monsters like vampire bats, warlocks and aether bats now will only approach the player to a certain range. From there they will cast spells, pass their turn to regain mana, or move around randomly while staying within the range.
Fixed a bug which caused Megataurs to never use their Stomp ability.
Minions should no longer attack other minions.
Monsters now won't recast buffs like Gravelord or Ethereal before the buff runs out.
Non-aggro monsters will no longer flash step.
Warlocks are now much less likely to blow themselves up with fireballs.

Environment
Added floor 13 boss fight.
Implemented floor 14.

General
Basic attack animation speed increased by 10%. Additionally, wind up is reduced when attacking inanimate objects, making attacks against inanimate objects 30% faster.
BEWARE THE MERCHANT, HE KNOWS YOUR SINS
You can now finish the game.

Graphics
Acid reflux ability is now animated.
Bone spear is now animated.
Brood mother and carrion ability effects are now animated and have sounds.
Hitstop has been reduced for fireball and inferno AoE abilities.
Stomp ability is now animated.

GUI
Ability icons added for: ethereal, charge, explosion, blink, vomit, bone spear, shocking grasp, stomp, acid reflux, juggle, phantom strike, and conscription.
All menus in the game now have a glowing fire edge effect.
Fixed an issue with tooltips for items in the item selection window used for holy water, id scrolls, etc not being wrapped appropriately.
Status effects added for: agony/torment, carrion/infected, chill/chilled, colossus, mimisbrunnr, noatun's inventory, overpower, retro mode, void keeper, animated, and potion effects.
The meta attribute sections of the status window now have background images.

Options
Added an option to disable the glowing menu edge effect.
You can now rebind the screenshot key.

Steam
Now supports the Steam API and overlay. Game will be paused when the Steam overlay is open.
Title: Re: MidBoss beta release (v1.0.2 Closed Beta) semi $
Post by: getter77 on April 18, 2017, 11:56:02 AM
v1.0.2

Quote
(savegame compatible with previous version)

Bug Fixes
Fixed a bug where minitaurs that died from poison would die, giving experience, then come immediately back to life.
Fixed a bug where turn delay was being incorrectly applied to non-visible creatures and not applied to visible creatures.
Fixed a bug with Mid nagging players to equip optional forms when not appropriate.

GUI
A notification now appears on screen when a screenshot is taken.
Potentially fixed a bug where tooltips contained comparisons for non-equipment items?
You can now use or equip items in the inventory by right clicking the item.

Input
Added pick up items/drop item key. This is bound to G and numpad 0 by default. Hover your mouse cursor over an item and press G to drop it. When the inventory screen is closed this key will pick up all items in a 3x3 tile area centered on the player in a random order.
Added use/equip item key. This is not bound by default. Hover your mouse cursor over an item and press the key after binding it to use or equip the item.

Items
Item tomes will now have much more abilities available to spawn with early in the game.
You can now identify potions using identification scrolls.

Miscellaneous
Made soul fatigue clearer by showing the tutorial message when the first stack appears, adding an extra dialogue, and making the tooltip show the current debuff strength.
The default screenshot key on the Steam version of MidBoss is now F11.

Options
Added an option to turn off the turn delay pause for non-aggro creatures.
Added option to disable the true color scale2x upscaling algorithm and use nearest neighbor instead.

Bug Fixes
Fixed a bug with Stack shrines crashing the game.
Title: Re: MidBoss beta release (v1.0.3 Closed Beta) semi $
Post by: getter77 on April 21, 2017, 10:42:23 PM
v1.0.3

Quote
(savegame compatible with previous version)

Bug Fixes
Fixed a bug which could cause a floor 2 crash in custom games with the floor 2 size slider set to the low end of 3.
Fixed a bug which left the game unpaused when creatures were killed by certain abilities, allowing the player to move and break the game state.
Fixed a bug with bouncing magic missiles due to Sorceror's Codex where the positive X and Y range for determining bounce targets was 1 less than it should have been.
Fixed a crashing bug related to the Item Grandmaster buff given by the deity Stack.
Fixed a shrine related crashing bug.
Fixed an item duplication bug in the inventory.

Entities
Creatures that die and aren't visible no longer trigger a death animation.
Piles of yarn balls will now always drop at least 1 yarn.

GUI
Lingering tooltips should now be fixed across the game.

Input
Added an option to flip the left and right mouse buttons to the control section of the options menu.
MidBoss now detects left handed mouse mode in Windows automatically.
Title: Re: MidBoss beta release (v1.0.4 Closed Beta) semi $
Post by: getter77 on May 11, 2017, 08:55:46 PM
v1.0.6

Quote
Contains a fix for cards shared to Twitter not containing the encoded data. This only applies to cards shared directly from the death screen, not from the gallery.

Changes in v1.0.6:
(savegame compatible with previous version)

    Bug Fixes
        Fixed a bug which was causing cards shared via the in-game Twitter share interface to not have the save's data encoded properly.
        Fixed a crashing bug relating to using items.


Quote
Version 1.0.5 is out, primarily containing a fix for crashes when opening the death cards gallery if unnamed cards are present.

Changes in v1.0.5:
(savegame compatible with previous version)

Bug Fixes
Fixed a bug where death cards were not listing the correct equipped forms.
Fixed a crashing bug when opening the death card gallery related to unnamed cards.
GUI
Added instructions to naming cards on the death card screen (enter to confirm, escape to revert).

Quote
MidBoss version 1.0.4 is out now, containing detailed stats, new Steam achievements, and most importantly the new death cards! These cards are generated upon death (or beating the game) and contain detailed data about your run and how it ended. They even contain your entire inventory! You can share these images with your friends or on Twitter, and import them into the game to view the detailed information and replay the game with the same seed and settings.

(NOT savegame compatible with previous versions)

Abilities
Fixed weirdness involving unidentified/cursed items when the player had item appraisal via the Mimisbrunnr buff.
Poison damage now inflicts Force x0.2 damage (down from x0.25).

Bug Fixes
A bug in FNA was resolved which was causing a black screen after closing the options menu with certain settings.
The dropdown menu for equipping forms will no longer overflow off the bottom of the screen and instead will expand in width to accomodate new items.

Death Cards
Added death cards option to the titlescreen's menu, here you can view death cards and their embedded information.
Added option to import death cards. This can be done by drag & dropping a death card image file onto the game, or right clicking a death card image in your browser and selecting copy image location/address followed by focussing the game.
Beating the game will show the card screen after the credits with a special gold victory border.
Dying now takes you to the death card screen where you can customize, share, and save your card.

Entities
Monsters should no longer be able to move onto cutscene trigger tiles.
The rat in the first room will no longer use Envenom.
When sprung from traps by non-player entities, animated arsenals and animated armors will now target that entity instead of the player.

Environment
Chance of yarn ball drops increased.
When lucky yarn ball drops occur the message log now says so and notes the multiplier.

General
Added stat tracking for:
Tiles moved
Form equipped turns
Dropped item count by rarity and category
Consumabled used total and per type
Doors opened
Times died
Times depossessed
Times possessed
Minions created
Creatures summoned
Traps sprung
Items bought
Items dropped
Unidentified items dropped
Monsters killed total and by type
Items uncursed & blessed & identified
Cutscenes skipped
Yarn balls spent identifying and uncursing items
Containers opened total and by type
Items smashed total and by type
Altars used
Divine favors received
Minor blessings received
Major blessings received
Times cursed
Number of shrines vandalized
Times pretending to be a blacksmith
Number of lucky drops
Highest/total lucky drop multiplier
Mana/stamina spent
Damage done total and by type
Damage taken total and by type
Damage against inanimate objects
Amount healed
Mana gained
Number of critical hits
Number of mastery procs
Attacks missed
Attacks dodged
Times cheated death
Credits are now functional from the title screen menu and after you beat the game.
Skippable cutscenes now show a message explaining they can be skipped.
Your save is now deleted when you finish the game.

Graphics
Nausea particle effect is now removed properly when the effect ends.
Particles that are out of line of sight should no longer be visible.

GUI
Can no longer increase meta stats after death.
Can no longer open menus when player input is not accepted.
You can now view all tracked stats via the statistics menu option.

Items
Added Floppy Disk unique item. This item is stubbed and currently has no functionality.
Alchemist's manual now mentions its effect is currently unimplemented.
Reduced cratefish king reward potency slightly.

Options
Added option to disable checking for death card image links in the clipboard.

Steam
Added 6 Steam achievements.
Added -resetachievements command line argument. This will launch the bundled 'ResetSteamStats.exe' command line utility which will wipe all your Steam stats and achievements.

User Files
Added -userpath command line option, when followed by a path (surrounded by double quotes if it contains spaces) the game will use the provided path to store user files.
All user files are now kept in the MidBoss subdirectory of the My Documents folder. The game should auto detect if you have older files and migrate them automatically to the new system.
Title: Re: MidBoss beta release (v1.0.7 Closed Beta) semi $
Post by: getter77 on May 14, 2017, 12:48:19 AM
v1.0.7

Quote
A new game+ mode where you replay with your items, abilities, or both, has been added to victory cards obtained when beating the game. Inspect the victory card in the death cards gallery and click the 'NG+' button to start a new game+.

(savegame compatible with previous version)

    Bug Fixes
        Fixed a bug which was causing menus opened by tutorials to not be opened.
        Fixed a bug which was causing tutorials to be blocked.
        Fixed a crashing bug when using consumable items.
    Entities
        Plague rat form spirit multiplier slightly increased. This lets the player cast possession or envenom after possessing their first rat without having to pass their turn or rest to regain mana, after which the mana regaining tutorial will trigger.
    Death Cards
        Added new game+ mode for victory cards, allowing you to replay with all your items, forms and abilities, or both. Inspect your victory card in the death card gallery and click the NG+ button to start a new game+.
        Death cards will now accurately display the player's level and meta attributes for cards generated in this new version.
        Victory cards now show the correct cause in the info tab.
Title: Re: MidBoss beta release (v1.0.8 Closed Beta) semi $
Post by: getter77 on May 17, 2017, 01:45:32 PM
v1.0.8
Quote
(savegame compatible with previous version)

Bug Fixes
Fixed a bug causing Rust to only proc poison 10% of the time instead of the stated 20%.
Fixed a bug causing Shocking Grasp's electricity effect to be applied twice to the attacker, rather than once to the attacker and once to the victim.
Fixed a bug with statistics not saving/loading properly when using -userpath command line option.
New game+ forms that weren't mastered will no longer have negative form points.

Death Cards
Death cards gallery should no longer cause frame rate stutter when opened.
Grave goods have been added. This is a system where you can choose one item from a death card's inventory to start a new game with. Death cards can only be used in this way once, and afterwards will be marked with a clipped corner in the death card gallery. Victory cards cannot be used for grave goods.
New game+ runs will no longer generate death cards.
When starting a new game if there are cards eligible to be used for grave goods you will be asked if you wish to use grave goods or not.

Entities
Rot maggots now know the new Fester ability.

General
Added 7 new mobs that will sometimes spawn instead of rats and bats, to give more variety to the first floors. These monsters have 5 brand new abilities.
Bouncing magic missiles caused by having the Sorceror's Codex equipped will no longer bounce to the merchant unless the player has aggroed the merchant.
Due to grave goods you can no longer start a new game from within the game, you have to first return to the title screen.
The cat merchant now points out the stairs to go down when he greets you.
The credits no longer congratulate you on beating the game if started from the title screen.

GUI
Form window scroll buttons are no longer blurry.

Items
Added the 5 new abilities to skill tomes.

Options
Added an option to switch from lossy jpg screenshots to lossless png screenshots called 'High quality screenshots'.
Title: Re: MidBoss beta release (v1.0.9 Closed Beta) semi $
Post by: getter77 on May 18, 2017, 12:01:34 PM
v1.0.9

Quote
Version 1.0.9 is out with drag and drop inventory, other UI improvements, and some improvements to tutorials.

Changes in v1.0.9:
(savegame compatible with previous version)

    GUI
        Added an on screen button for toggling item labels on and off.
        Added clicky sounds to various menu options and on screen buttons.
        Added tool tips to the health, stamina and mana bars at the bottom of the screen. These can be disabled with the new 'Disable health/stamina/mana bar tool tips' in the gameplay section of the options menu.
        Consumable items now have a line in the tool tip explaining they can be used by double or right clicking.
        Inventory items are now drag & drop capable. All old systems for inventory management still work.
        The minimap now has a button to maximize and minimize it using the mouse.
        When left and right alt, shift or control are both bound for an on screen button, the 'L' (for left) is no longer shown.
    Tutorials
        Added tutorials for the map, Mid's reminders, resting, damage types, and the turn order indicator.
        Tutorials should no longer trigger while being prompted to possess an enemy.
        Updated the item dropping tutorial message to mention the key binds for showing item labels.
        Updated the item rarity tutorial message to mention the key binds for showing item labels.
        Updated the loot tutorial message to mention the new on screen button for toggling item labels.
        Updated the low health tutorial message to mention that possessing requires mana, and that mana can be regained by passing the turn or resting.
Title: Re: MidBoss beta release (v1.0.10 Closed Beta) semi $
Post by: getter77 on May 19, 2017, 10:32:48 PM
v1.0.10
Quote
Version 1.0.10 is out now, with a fix for persistent stutter/frameskip on rare system configurations related to saving the player's statistics.

Changes in v1.0.10:
(savegame compatible with previous version)

    Bug Fixes
        (Hopefully) fixed a bug causing the chimera to not flicker dramatically upon death.
        Fixed a bug which could cause menus to be open while dying causing them to be visible on death cards.
        Fixed a bug which was causing the tiles moved statistic to be incorrectly calculated.
        Fixed an issue where naming your death card more than once would not stick.
    General
        Added '-nosave' and '-nostats' command line options.
        If the name in the name field for your death card does not match the card's current name when you save or share the card, the name will be updated.
        Statistics are now saved in a background thread unless '-nothreadsave' command line option is used. This fixes a stutter that could be experienced on rare system configurations.
        The game now highlights the tile your mouse is over with a glowing border. This can be disabled in the controls section of the options menu by unchecking "Highlight mouse tile".


v1.0.11

Quote
(savegame compatible with previous version)

Bug Fixes
Fixed a bug where the player wasn't prevented from buying items with a full inventory, causing the items to vanish.
Removed a one frame delay between the start of the player's turn and the start of the player's movement if the player kept moving.
The way filenames are generated for death cards is now more robust and won't crash due to invalid characters.
Zap no longer has an insane range (reduced from 10 to 1).
Entities
Acid, magic and lightning bat are no longer aggressive.
Aggressive variety monsters (cultist and flaming sword) will no longer spawn in the first room on floor 2 or the rooms directly adjacent to it.
Larva and flying shield are no longer aggressive.
Lowered cultist and magic bat cast chance.
Magic bat and cultist will now keep their distance at 2 tiles away from the player instead of 3.
Miscellaneous
The tutorial message when going down the stairs on the 2nd floor now warns the player that there may be aggressive monsters.
Title: Re: MidBoss beta release (v1.0.12 Closed Beta) semi $
Post by: getter77 on May 23, 2017, 11:50:33 AM
v1.0.12

Quote
(savegame compatible with previous version)

    Bug Fixes
        Fixed a bug causing the Animated and Noatun's Inventory buffs to not have a status effect icon until the game is reloaded.
        Fixed a bug which was preventing most potion related status effects from showing the appropriate icon.
        Magic arrow was mistakenly labeled "Magic Missile", which is in fact the name of a later, different ability. This has now been fixed.
        When using an item with an innate mastery as well as the relevant mastery ability the game was only giving the player one roll against that mastery instead of two. This has been fixed.
    Environment
        Certain gods now appreciate certain potions.
        Copper chests on the 1st tutorial floor are now scaled and will give poorer loot.
        Cratefish per crate increased.
        Number of crates decreased.
    GUI
        Empty drop down combo boxes in the forms and equipment menu now instruct the player to click them to select forms or abilities.
        Medium and large damage fonts now have a high contrast version.
        Message telling the player cutscenes can be skipped with the escape key now lasts twice as long.
    Items
        Bone Armor now clarifies you must have the Reanimate ability equipped to benefit from its bonus.
        Multipurpose jewelry now counts as 'Misc accessory' for the purposes of statistics.
        Skin boots, swamp boots and gore boots now count as their respective boot types for mastery purposes.
        Sorceror's Codex now says 'magic missiles and arrows' to clarify it applies to both the Magic Missile and Magic Arrow abilities.
    Miscellaneous
        Added -novsync command line option to force disable vsync from the command line before the game starts.
    Tutorials
        Added 'Reset all tutorials' option.
        All tutorials and conversations now have a short pause on the first bit of dialogue that prevents the user from accidentally skipping important information.