Temple of The Roguelike Forums
Development => Challenges => Topic started by: ProfessorOak6 on January 27, 2015, 06:08:28 PM
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I'm completely new to this site and RogueBasin, and I've been trying to find when the next 7DRL Challenge will be in 2015. I noticed that they are generally in the March timeframe, but does anyone know anything more about when that will be at this time? I also just sent my email address off to the mailing list from the 2014 Challenge, hoping that will help some.
Also, I saw on RogueBasin that the use of previous code is... dependent on the developer. Kindof vague. Is there some harder set guidelines at all? Or just a new theme is required? Or some concrete number of lines of code can be transferred over?
Just wondering since I'm the newbie :) Thank you everyone :)
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Voting is being done at https://groups.google.com/forum/#!topic/rec.games.roguelike.development/9R4zjMWekEk
It seems like the winning week will be 7-Mar to 15-Mar, announcement will be made tomorrow probably.
The ultimate goal is finishing a game; the developer should just clearly and honestly say what he started from (just for sake of someone wanting to evaluate how cool his work was, but it doesn't really matter much; the ultimate goal is finishing a game)
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Excellent, thank you for the reply Slash, very good news :)
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POST
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Were reviews for last years entries ever posted anywhere? I understand that getting all those reviews done is a huge undertaking, and was perhaps never finished...I'm just curious if it did end up happening. I suspect that if they aren't here http://www.roguetemple.com/7drl/2014 then it never happened.
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Were reviews for last years entries ever posted anywhere?
http://7drl.roguetemple.com/Reviews
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I was a bit disappointed to realize it's a 3 point scale, as the first page of reviews seemed to vindicate my view that 7DRLs are a waste of time.
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Were reviews for last years entries ever posted anywhere?
http://7drl.roguetemple.com/Reviews
I don't think that page is up-to-date; there are some games reported (http://forums.roguetemple.com/index.php?topic=4106.msg37051#msg37051) to have been reviewed that don't have any review listed there.
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I was a bit disappointed to realize it's a 3 point scale, as the first page of reviews seemed to vindicate my view that 7DRLs are a waste of time.
yeah I've never found the numbers attached to the reviews to be much use. A category for roguelikeness is understandable but doesn't really help people find a decent game. The written comments are much better feedback as a developer and I've always been thankful for that aspect of the reviews of any of my games.
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Haha that actually made me go back and read the reviews I got for Fida'i. It didn't get great numbers but one reviewer griped that it didn't have backstabbing which is actually the main combat mechanic. Another gave full marks for roguelikeness despite it barely being a roguelike and gave bottom marks for innovation saying stealth roguelikes had been done to death. I reckon there's about 5 stealth roguelikes published and I would have written 2 of them (ThiefRL, kusemono and Rogue Assassin being the rest of which I'm aware).
Contrast that with very positive reviews it got elsewhere such as on reddit and a couple of other places and it reaffirms that bad reviews aren't everything and I'm just happy anyone played it!
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Thanks rot13!
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I was a bit disappointed to realize it's a 3 point scale, as the first page of reviews seemed to vindicate my view that 7DRLs are a waste of time.
yeah I've never found the numbers attached to the reviews to be much use. A category for roguelikeness is understandable but doesn't really help people find a decent game. The written comments are much better feedback as a developer and I've always been thankful for that aspect of the reviews of any of my games.
As a reviewer, the 'roguelikeness' category was a slightly annoying impediment. I don't like assigning number values anyway, but that particular category irked me. Having high 'roguelikeness' doesn't mean that it's a better game or more fun to play. Bah!
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I was a bit disappointed to realize it's a 3 point scale, as the first page of reviews seemed to vindicate my view that 7DRLs are a waste of time.
yeah I've never found the numbers attached to the reviews to be much use. A category for roguelikeness is understandable but doesn't really help people find a decent game. The written comments are much better feedback as a developer and I've always been thankful for that aspect of the reviews of any of my games.
As a reviewer, the 'roguelikeness' category was a slightly annoying impediment. I don't like assigning number values anyway, but that particular category irked me. Having high 'roguelikeness' doesn't mean that it's a better game or more fun to play. Bah!
On the other hand, it does justify participation in an event nominally about roguelikes that might (might) be of interest to roguelike enthusiasts...
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On the other hand, it does justify participation in an event nominally about roguelikes that might (might) be of interest to roguelike enthusiasts...
I reckon a category system which doesn't count for points where games are declared roguelike, roguelite, not-roguelike.
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On the other hand, it does justify participation in an event nominally about roguelikes that might (might) be of interest to roguelike enthusiasts...
I reckon a category system which doesn't count for points where games are declared roguelike, roguelite, not-roguelike.
I think that'd be great. It'd be meaningless, but it'd be also interesting to see an aggregate opinion of where different games sit and who thinks they sit where.
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http://7drl.roguetemple.com/Reviews
Is that the final version of the page? I thought that was just a temporary version while the reviews were being worked on. The old version (http://www.roguetemple.com/7drl/2013/) with tabulated scores was much better, in my opinion.
I was a bit disappointed to realize it's a 3 point scale, as the first page of reviews seemed to vindicate my view that 7DRLs are a waste of time.
yeah I've never found the numbers attached to the reviews to be much use. A category for roguelikeness is understandable but doesn't really help people find a decent game. The written comments are much better feedback as a developer and I've always been thankful for that aspect of the reviews of any of my games.
As a reviewer, the 'roguelikeness' category was a slightly annoying impediment. I don't like assigning number values anyway, but that particular category irked me. Having high 'roguelikeness' doesn't mean that it's a better game or more fun to play. Bah!
As another reviewer, I agree - in fact I think all of the scoring categories are a bit ill-considered (my personal most-hated being 'scope') and the criteria a little vague. This year I may forgo the official judging process and just try to write mini-reviews of as many games as possible.
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Is that the final version of the page? I thought that was just a temporary version while the reviews were being worked on. The old version (http://www.roguetemple.com/7drl/2013/) with tabulated scores was much better, in my opinion.
Agreed! Tabulated FTW.
This year I may forgo the official judging process and just try to write mini-reviews of as many games as possible.
Disagreed. Do both because I like totally know you have the time.
P.S. Also while we are constructively criticising the review process I would like to see a review process that scores my games higher than everyone else's.
P.S.S Aren't the reviewers like a secret society or something, you guys are totally opening yourself up to bribes. On a completely unrelated note I just started a PayPal account....PM me, you know you want to.
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Is that the final version of the page? I thought that was just a temporary version while the reviews were being worked on. The old version with tabulated scores was much better, in my opinion.
There's a thread in the private forum about this. It looks like various people provided scripts to get that format in previous years.
So I've offered to help with that. Give it a try at least. Slash said he had the data in JSON format. I really think this needs some closure before this year's 7DRL starts.
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Is that the final version of the page?
I haven't seen any other.
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P.S.S Aren't the reviewers like a secret society or something, you guys are totally opening yourself up to bribes. On a completely unrelated note I just started a PayPal account....PM me, you know you want to.
Judges are just volunteers, any old idiot can do it*. Also, I deeply resent the implication that I have, at any time, not been open to bribes.
*Provided you know the secret ceremonial handshake and have passed the sacred rite of Kahda-dorhn, of course.
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Hello people.
I'll take some time this week to sort this out.
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The results have been posted! http://roguetemple.com/7drl/2014/
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TY Slashie. Perfect.
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I have important question about 7DRL's rules. I know that event is finished... But I found critical bug which make game impossible to pass. Can I fix this in 7DRL version exceptionally?
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There aren't any fixed rules, but bug-fixing is encouraged.
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Yes, you can fix game breaking bugs, leaving an original 7drl version for the history is encouraged
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Thank you for respond :)