Temple of The Roguelike Forums
Development => Programming => Topic started by: Zireael on December 21, 2014, 12:52:59 PM
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I found this old thread http://forums.roguetemple.com/index.php?topic=2970.0 (http://forums.roguetemple.com/index.php?topic=2970.0) and started wondering, what portrait size would be the best?
Implementing something similar in T-Engine seems really easy (just use the playerdoll code), but I'd love to know what size I should use. 32x32? 64x64? Something else?
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Why not make a few simple portrait sketches of different sizes, and test how the interface looks with each one?