Temple of The Roguelike Forums

Development => Challenges => Topic started by: Slash on November 08, 2014, 10:59:08 PM

Title: Procedural Jam has started
Post by: Slash on November 08, 2014, 10:59:08 PM
...and we are using this chance to invoke another mini-non-official 7DRL challenge.

Feel free to participate and discuss! http://itch.io/jam/procjam
Title: Re: Procedural Jam has started
Post by: Zireael on November 09, 2014, 04:24:59 PM
For those who don't know, Pro-D Total (aka the paid version) is free for the duration of Procjam.
Title: Re: Procedural Jam has started
Post by: rubybliels on November 16, 2014, 06:03:59 AM
I made a game for the challenge. Link to download acabepsi: https://sites.google.com/site/rubyblielsrl/acabepsi.zip?attredirects=0 (https://sites.google.com/site/rubyblielsrl/acabepsi.zip?attredirects=0)

features:
use knockback rather than direct damage
is random, not procedural
no rpg nonsense
chaotic
Title: Re: Procedural Jam has started
Post by: Paul Jeffries on November 17, 2014, 07:29:52 PM
I entered.  I didn't make a roguelike but I did make a tool to generate pixel art tiles of various kinds, which hopefully should be useful for other Roguelike devs: http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/ (http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/)
Title: Re: Procedural Jam has started
Post by: Zireael on November 18, 2014, 07:05:13 PM
I entered.  I didn't make a roguelike but I did make a tool to generate pixel art tiles of various kinds, which hopefully should be useful for other Roguelike devs: http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/ (http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/)

That sounds really cool! I wish there was something like that for creature tiles - like combining heads/torsos/arms :P
Title: Re: Procedural Jam has started
Post by: Paul Jeffries on November 18, 2014, 10:58:12 PM
I entered.  I didn't make a roguelike but I did make a tool to generate pixel art tiles of various kinds, which hopefully should be useful for other Roguelike devs: http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/ (http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/)

That sounds really cool! I wish there was something like that for creature tiles - like combining heads/torsos/arms :P

There's another entry that looks a bit like that (I haven't tried it out yet, though):
http://jediphilosopher.itch.io/frankenstein (http://jediphilosopher.itch.io/frankenstein)
Title: Re: Procedural Jam has started
Post by: Zireael on November 19, 2014, 02:49:02 PM
There's another entry that looks a bit like that (I haven't tried it out yet, though):
http://jediphilosopher.itch.io/frankenstein (http://jediphilosopher.itch.io/frankenstein)

Thank you so much, downloaded!
Title: Re: Procedural Jam has started
Post by: koiwai on November 20, 2014, 08:17:45 AM
I entered.  I didn't make a roguelike but I did make a tool to generate pixel art tiles of various kinds, which hopefully should be useful for other Roguelike devs: http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/ (http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/)
Wow, Paul, your program looks very cool. I especially like the composability of different generators. And the quality of the generated tiles is really impressive. And you can choose the periodic boundary conditions, so the pictures can be tiled seemlessly? I think, it's just awesome.