Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: spritewrench on November 05, 2014, 03:35:49 PM

Title: Shiny Gauntlet (WIP)
Post by: spritewrench on November 05, 2014, 03:35:49 PM
Hello everyone.  Very first post here.  This is my current work in progress

(http://spritewrench.com/shiny-gauntlet/images/titleScreen1.png)

Play as Patch, the flickering spirit, in this action rogue-lite adventure. Explore the ever changing Gauntlet. Use different weapons, and collect shiny things to survive as many floors as you can!

The game is an infinite dungeon runner that draws inspiration from legend of zelda, binding of isaac and nuclear throne.  You explore the depths of the Gauntlet as you try get the highest score on the leaderboards (https://dl.dropboxusercontent.com/u/2302094/SG-leaderboard/leaderBoard.html) (score is recorded on death).  The game is still in alpha but development has been pretty consistent (I update once a week).  It would be great to hear your thoughts and feedback! (Always appreciated)

Feel free to give it a go here (http://spritewrench.itch.io/shinygauntlet?secret=Qx1oy9rpuvKM8FwswsFkCdpSjfc%3d)

or

Follow the games progress here (http://gauntletgame.tumblr.com/)

Gameplay Video:http:// http://vimeo.com/109659363 (http:// http://vimeo.com/109659363)

~

(http://media.indiedb.com/images/downloads/1/77/76519/Capture_1.PNG)

(http://media.tumblr.com/f62440c0f0e5a3487083e3d3e899adc1/tumblr_inline_neb11hRmLR1ruaq2z.gif)  (http://media.tumblr.com/3581ca79a2b27b1a29da008808f933c0/tumblr_inline_nd39q894K51ruaq2z.gif)

(http://media.tumblr.com/3e968bd04340c7e30edc003781b39b48/tumblr_inline_nd7u10KXEz1ruaq2z.gif)  (http://media.tumblr.com/5ae60bc19d33101e4ddf473fedce2896/tumblr_inline_nc4oz09Lua1ruaq2z.gif)



~
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 07, 2014, 02:00:01 PM
Update Feedback Friday #9

(https://dl.dropboxusercontent.com/u/2302094/ran.gif)

Build Version: 0.19 Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Controls

WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(changes depending on ‘class’)
E - switch weapons
 


Patch Notes

Title: Re: Shiny Gauntlet (WIP)
Post by: getter77 on November 07, 2014, 03:47:39 PM
Very glad to see this proceeding at a good dev pace---keep at it!

Suggestion:  Maybe a good idea to get a versioning going on with the releases as far as filename goes?   Something a bit more action-packed than  "release.system"?   :P
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 07, 2014, 04:11:52 PM
Good idea.  Been keeping this naming convention since build v0.01.   :P
Title: Re: Shiny Gauntlet (WIP)
Post by: Cirrus Minor on November 08, 2014, 01:34:07 PM
Hi !
I've tested the game, it's running well (although I had a crash in game - Win 8/64).
I like the 2D art !

Why is the game size so huge (> 100 MB) ?
Title: Re: Shiny Gauntlet (WIP)
Post by: Samildanach on November 08, 2014, 05:21:22 PM
Ok, feedback:

Generally the game is fairly fun. The darkness was annoying for the first 5 or 6 runs but I'm getting used to it.

I do have criticism/critical feedback though. Firstly, it's far too easy to accidentally dash. Sometimes I stop moving to dodge a projectile or something then start moving again, and this restarted movement registers as a second press so I dash. I often accidentally dash into darkness or at an enemy. I think this needs work.

Secondly, why do items bounce you backwards when you pick them up? They haven't yet shoved me into an enemy but they've come close. I don't see any need.

Finally, the way you freeze for maybe half a second after picking up coins or gems is a bit irritating. It's just a niggle but I can't see any reason to freeze when you pick things up. There's a reason that hundreds of successful and popular games don't do that.

All in all, I think the game's coming along well. There's definitely still work to be done but it's promising.
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 08, 2014, 10:55:30 PM
Why is the game size so huge (> 100 MB) ?

Hey! Thanks for playing!
The size is due to a number of things.  Assets arent as compressed as they should be and node-webkit (which is what the game is deployed in tends to be beefy)
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 08, 2014, 10:57:39 PM
Ok, feedback:

Generally the game is fairly fun. The darkness was annoying for the first 5 or 6 runs but I'm getting used to it.

I do have criticism/critical feedback though. Firstly, it's far too easy to accidentally dash. Sometimes I stop moving to dodge a projectile or something then start moving again, and this restarted movement registers as a second press so I dash. I often accidentally dash into darkness or at an enemy. I think this needs work.

Secondly, why do items bounce you backwards when you pick them up? They haven't yet shoved me into an enemy but they've come close. I don't see any need.

Finally, the way you freeze for maybe half a second after picking up coins or gems is a bit irritating. It's just a niggle but I can't see any reason to freeze when you pick things up. There's a reason that hundreds of successful and popular games don't do that.

All in all, I think the game's coming along well. There's definitely still work to be done but it's promising.

Thanks for the feedback.  Im making a note of these issues for the next build.  The dash I just cant seem to get it right.
Title: Re: Shiny Gauntlet (WIP)
Post by: Samildanach on November 09, 2014, 12:42:25 AM


Thanks for the feedback.  Im making a note of these issues for the next build.  The dash I just cant seem to get it right.
Yeah, it must be difficult to design something that requires a double tap. Too sensitive and it's awkward, not sensitive enough and it's useless. I sympathise.
Title: Re: Shiny Gauntlet (WIP)
Post by: Vanguard on November 10, 2014, 07:56:40 AM
Only count a double tap if the first directional input was an actual tap.  If the player holds down on a direction button for more than a few frames, the next time they push that same button shouldn't count as a double tap.

The timing on double tapping isn't too bad, but imo it could stand to be a bit more strict.
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 10, 2014, 09:40:51 PM
Only count a double tap if the first directional input was an actual tap.  If the player holds down on a direction button for more than a few frames, the next time they push that same button shouldn't count as a double tap.

The timing on double tapping isn't too bad, but imo it could stand to be a bit more strict.

I actually tried the counting on initial press/tap thing ... for some reason that solution didn't seem to work (suspect its my code-fu rather than any over reaching problem with the framework I'm using).  Right now it check on release hence, why the logic cant tell the difference between a long press and a tap.
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 14, 2014, 01:55:15 PM
Soft Update
Due to a lack of time and the scope of this weeks feature, a playable build is not available this week  :'( .  However, feel free to take a gander at some of  the new classes!

A number of the new classes are functionally hybrids of the base 5 (mage, warrior, priest, thief, archer).  Each of these classes has access to both of their base class passives (Teleport, Half damage, Increased Light, Identify Scroll, Increased Speed) and a unique active ability.

Mystic Knight
Mage / Warrior
(http://i.imgur.com/vkzDw5Y.png)

Bishop
Mage / Priest
(http://i.imgur.com/AAIyqCU.png)

Warlock
Mage / Thief
(http://i.imgur.com/UnDoLBj.png)

Arcane Archer
Mage / Archer
(http://i.imgur.com/JJqerXb.png)

~ Comments welcome/appreciated. ~
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 21, 2014, 01:31:19 PM
Update Feedback Friday #10

(http://i.imgur.com/RfsXwZa.gif)
(http://i.imgur.com/7jlNPKg.gif)
(http://i.imgur.com/a2KZqHp.gif)

Build Version: 0.20 Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Controls

WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(changes depending on ‘class’)
E - switch weapons
 


Patch Notes

Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on November 28, 2014, 01:44:40 PM
Update Feedback Friday #11

(http://i.imgur.com/YpKTXFF.gif)
(http://i.imgur.com/OkFDyHK.gif)
(http://i.imgur.com/A8A0IW9.gif)
Build Version: 0.21 Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Controls

WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(changes depending on ‘class’)
E - switch weapons
 


Patch Notes

Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on December 05, 2014, 01:42:49 PM
Update Feedback Friday #12

(http://i.imgur.com/FCNEGT0.gif)
(http://i.imgur.com/jwRtaQK.gif)

Build Version: 0.22 Grab it Here (http://spritewrench.itch.io/shinygauntlet)
*Note: Dying 3 times in a row (without clearing a floor) causes this build to crash, working to fix)*


Controls

WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(changes depending on ‘class’)
E - switch weapons
 


Patch Notes

Title: Re: Shiny Gauntlet (WIP)
Post by: Samildanach on December 07, 2014, 01:15:52 PM
I've tried downloading build 0.22 several times now but it's empty every time.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10407862_894841910556344_3956744192754366243_n.png?oh=7f980c5808c33bd5ad7921c78fe8a816&oe=551BE13D&__gda__=1425699041_3bcecfdecae8041c30c7c718a5d976dc)
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on December 08, 2014, 01:26:35 PM
hmmmm.  Not the first person to say this.  I think there might be an issue with the site.  Some dowloads just fail outright.  Thanks for the heads up! and please see if you have a better experience with this link: https://www.dropbox.com/s/he41cm4us4czyv2/winRelease.zip?dl=0 (https://www.dropbox.com/s/he41cm4us4czyv2/winRelease.zip?dl=0)
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on December 12, 2014, 03:01:10 AM
Update Feedback Friday #13


Build Version: 0.23
Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Gamepad
DPAD - directional movement (double tap a direction to dash)
ABXY - attack in that direction
Right/Left bumper - use active ability if available(changes depending on 'class')
Right Trigger - switch weapons​
Left Trigger - fuse weapons​

Keyboard
WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(chang​[/li][/list]es depending on 'class')
E - switch weapons


Patch Notes
Updated class abilities for all ranged classes: Archer,Spellsnipe, Arbelist,Seraph,Ninja
Added new scroll
Added game pad support!!!


Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on December 19, 2014, 02:17:42 PM
Update Feedback Friday #14


Build Version: 0.24
Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Gamepad
DPAD - directional movement (double tap a direction to dash)
ABXY - attack in that direction
Right/Left bumper - use active ability if available(changes depending on 'class')
Right Trigger - switch weapons​
Left Trigger - fuse/seperate weapons​

Keyboard
WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(chang​es depending on 'class')
E - switch weapons
Q - fuse/separate weapons​

Patch Notes
Added 7 gold rings:
Tweaked a mage's teleport , and monster collision
fixed a number of smaller bugs


[/list]
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on February 13, 2015, 05:02:39 PM
 


Update Feedback Friday #15
~

--------------------------------------------------------------------------
-------------------------SHINY GAUNTLET v0.25-----------------------------
--------------------------------------------------------------------------
~
 
Grab it Here (http://spritewrench.itch.io/shinygauntlet)
 
~
(https://dl-web.dropbox.com/get/Public/SG-Releases/back.gif?_subject_uid=2302094&w=AADCpQWNFAnQWuzZIMYnKURkDN2dWGurTr-D_vQvJsYNBA)
 
 
 I'm not dead folks!  Just been experimenting with some stuff!  Belated Happy Holidays and Belated Happy New Year everyone!
 
 
Controls:
 
Keyboard
WASD - to move (double tap in a direction to dash)
ARROW Keys - to attack
Q - to eat food
E - to swap weapon
R - Fuse weapons
SPACEBAR - special class ability

Notes:

colored meter at the bottom of the screen to denote your current weapons durability (weapons will break once meter reaches 0)
Shop now only available between floors
You are now graded based on performance on a floor (this is how you get gold)
Defeated monsters spawn chests
Chests have a chance to drop the following:
    Food
    Scrolls
    Rings
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on March 21, 2015, 08:18:09 PM
Alpha Build v0.31 Released!


(http://spritewrench.com/shiny-gauntlet/logo.png) (http://spritewrench.itch.io/shinygauntlet)
(http://i.imgur.com/NYBOogc.gif)
(http://i.imgur.com/wNU6ZlA.gif)
(http://i.imgur.com/knk3wj2.gif)
(http://i.imgur.com/nt5J9Bb.gif)


Build Version: 0.31
Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Gamepad
DPAD - directional movement (double tap a direction to dash)
ABXY - attack in that direction
Right/Left bumper - use active ability if available(changes depending on 'class')
Right Trigger - switch weapons​
Left Trigger - fuse/seperate weapons​

Keyboard
WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(chang​es depending on 'class')
E - switch weapons
R - fuse/separate weapons​

Patch Notes


[/list]
Title: Re: Shiny Gauntlet (WIP)
Post by: spritewrench on March 28, 2015, 03:31:25 PM
Alpha Build v0.32 Released!


(http://i.imgur.com/B6RHt6m.gif)


Build Version: 0.32
Grab it Here (http://spritewrench.itch.io/shinygauntlet)



Gamepad
DPAD - directional movement (double tap a direction to dash)
ABXY - attack in that direction
Right/Left bumper - use active ability if available(changes depending on 'class')
Right Trigger - switch weapons​
Left Trigger - fuse/seperate weapons​

Keyboard
WASD - directional movement (double tap a direction to dash)
Arrow Keys - attack in that direction
Space - use active ability if available(chang​es depending on 'class')
E - switch weapons
Q - fuse/separate weapons​

Patch Notes


[/list]
Title: Re: Shiny Gauntlet (WIP)
Post by: almozayaf on May 01, 2015, 11:17:05 AM
Great game, but it for same one like me (Easy motion sickness)