Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on October 27, 2014, 11:16:09 PM
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http://store.steampowered.com/app/249050/ 8) Win/Mac
$12.99-$19.99
BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.
In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.
Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…
FEATURES... or "How to survive in an Endless dungeon"
Gather A Team.
Form a team of heroes, each with their own strengths (and psychoses)… or die
Equip them, deploy them, and earn powerful abilities… or die
Manage the balance between ex-prison inmates and guards… or die
Experience four player coop and watch your back… or die
Build Your Defenses.
Use the Dust you gather to power the rooms… or die
Use scarce resources to help your team survive… or die
Build minor and major modules to hold off waves of monsters… or die
Decode Endless ruins to discover life-saving technologies… or die
Open the Door.
Each door is a danger; prepare yourself and your team for anything… or die
Explore and discover an infinity of levels and layouts… or die
Carry your crystal through waves of monsters to the exit of each level… or die
Fight your way to the surface to discover the truth about Auriga… or die
v1.0.15
Hi everyone,
We're happy to announce that Dungeon of the Endless has officially released.
Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :)
Here's a list of the main additions to this version (* those were not in the previous Branch version):
Multiplayer coop mode (with improvements*)
HD GUI option
New game screen (start, lift, finale…)
Journal (highscore, stats)
Album*
Secret backstories*
3 new spaceships*
6 new items with passive skill*
Balancing (heroes, mobs, spaceship, modules*)
Steam Achievements*
Steam Trading Cards / Badges / wallpapers / emoticons*
OST available in the game files*
And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled)
Release Notes
If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version.
General
Added the multiplayer co-op mode, with up to 4 heroes
Added the last 2 floors and the “Jungle” environment
Added Journal panel with your local high scores and game statistics
Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
Added 3 new spaceships:
The Sanitary pod: Hard mode!
The Library pod (Dungeon Founder pack): Science / Module mode
The Refreezerator pod (Legend Founder pack): Lonely hero mode
Added 6 new items with passive skills
Added researches reset button in exchange of Science in Artefact panel
Improved projectiles and poison visual effects
Added music tracks (ship selection, lift and ending screen)
Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
Improved normal map to enhance lighting surface
A lot of optimisations have been made in our animations and sprites system
Multiplayer
Added a chat in the start, transition (lift) and final screens
Differentiated in game chat from the log to improve visibility
Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
Added a kick player button in the start screen
Added Steam friend invite feature
Steam
Added 25 achievements
Added 6 Steam Trading Cards
Added Steam badges and rewards (wallpapers / emoticons)
Added OST in the “Soundtrack” folder
Game Interface
Added HD GUI with bigger fonts (automatically activated on big resolution)
Improved the heroes and ship selection screen with 3D spaceships
Added a new victory screen with our rescued heroes
Improved loading screen
Improved game over screen
Improved the transition between floors
Floor progression is displayed
Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
Globally improved the user interface
Improved the tutorial which is now interactive
Added Controls panel (in system menu) to display all the shortcuts
Improved the tactical map:
Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out
Ctrl + click doesn't close the tactical map but power / unpower rooms
Added door steps to clarify the paths
Added animations on the Crystal (appearance, unplug, plug in, explode)
Added new icons and colours in the log
Improved exit button to finish the floor (and potentially abandon heroes!)
Improved green arrow of hero destination to be always visible
Improved Stele interaction: you can now open it without moving your hero
Changed Stele health bar colour
Added gold colour on skill unlock items description
Improved red pulse animation on the widget
Hero level is now displayed in green if you can level them up
Balancing
Tweaked heroes who are globally slightly more powerful:
Increased the power of most skills (in particular FIDS relative and heal skills)
Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company)
Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha)
Replaced Sara Duellist skill by Pickpocket
Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)
Gork is now unlocked by default instead of Opbot
Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra)
Tweaked Spaceships:
Infirmary Pod:
Increased initial Industry and Food incomes
Reduced health cost
Drill Pod:
Increased artefacts in first floors
Armoury Pod:
Increased hero attack power
Increased items loot
Tweaked Modules:
Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8)
Suppressive Firebot: increased power, reduced industry cost (9->8)
Dust Field Gen: increased upgrade defence, reduced industry cost (9->7)
Holohero: reduced industry cost (16->15)
Neurostun module: increased upgrade effect, increased industry cost (6->7)
Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence
Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob
Viral Injector: increased duration and poison effect (a lot!)
KIP Cannon: increased Science bonus of first level and increased attack max of upgrades
Reduced rooms number (about 14%)
Tweaked too easy mode (slightly increased mobs power and Crystal defence)
Reduced research costs of production module first levels
Increased the amount of Artefacts (a bug reduced their number)
Increased the amount of Heroes (a bug reduced their number in first floors)
Increased the amount of Major slots
Increased Dust Factory loot
Added score modifiers on spaceships (20% for Infirmary and Armoury)
Bugfix
Fixed several graphical issues on all environments of the game
Fixed several animations (heroes and monsters)
Fixed several issues with the user interface and localisation
Fixed GUI HD option not saved
Fixed several issues with multiplayer mode
Fixed several issues with the tactical map
Fixed an issue with the unlock of spaceships
Fixed Door Opener mob and number of doors open issue
Enjoy and see you in a multiplayer game?
~Amplitude Studios
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...annd the last few Beta builds garnered it:
Content
Added 2 new heroes:
Mizi Kurtiz, the G2G hero and her dark companion
Kreyang, the EL Founder pack Drakken hero
Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
Added “almost-HD” portraits for the heroes HUD
Improved environments by adding props, animations and FXs
Added situational dialogues (different for each heroes)
Added new tutorial (select in the menu to test it) [WIP]
Added 2 special skills for prisoners and crew members
Improvements
Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
Improved the Crystal phase:
The rooms are no longer unpowered
The Crystal can’t be put back in the first room
All the doors of the floor are opened!
You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
Added a backpack in the Inventory panel: all items in this bag will be kept between floors
Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
Added a pause button on the bottom right widget
Improved several animations on monsters & heroes
Heroes found in the dungeon can now have a higher level (with cost slightly increased)
Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
Added a special portrait when a hero dies
Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback
Improved GUI (log, hero panel, FIDS, dialogue, transition screens…)
Unlocked Deena by default
Changed low health feedback to be sooner and more visible
Improved Auto-Powered FX and environment FXs
Added new FXs for each module upgrade
Balancing
Increased the level up cost of first hero levels, slightly reduced the last ones (global cost is increased)
Increased number of new heroes in the floor
Reduced heal cost in the Infirmary Pod
Reduced Shop cost (build & research)
Tweaked item costs (for drugs) and effects (for devices)
Increased Lure activation delay
Reduced the power and the number of the anti-minor modules mobs
Increased power of Kamikazes, but they also hurt other creatures
Changed Holohero module behaviour: it no longer attracts mobs of other rooms
Increased Holohero module defence
Bug fix (since branch 0.9.20)
Kreyang is available for Endless Legend Founder Pack owners
Level up stats preview is displayed
Green colour is correct in the tactical map (shows rooms with modules inside)
Heroes selection marker is correct in the tactical map
Several panels are now hidden in the tactical map (dialogs, crystal button...)
Mouse wheel can be used in the Inventory
System menu is fixed
Lighting glitch in the Sewers environment is fixed
Hero sprites glitches during attack have been fixed
Kamikazes Elite behaviour is fixed
Bug fix
Random hero selection is now properly displayed
Notifications are no longer displayed on top of transition screens
Players can now unequip an item without this one disappearing
The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event
Stele is now immune to zone damage
“Fast but Weak mobs” stele event no longer stops mobs when they stack
Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod
Armoury floors no longer spawn free heroes
Fixed some sprites glitches
Balance
Reduced basic FIS incomes
Increased cost of Emergency Generator (now incremental)
Increased cost of FIS modules
Reduced Wit of Mechanical Pal
Tweaked cost and spawn value of items
Reduced Pilfer effect
Reduced power of flying Necro mob
Increased classic item spawn in the Infirmary Pod
Increased difficulty in Easy and Too Easy mode (power of mobs)
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v1.1.23
Hey there,
Here it is at last: the First Aid Kit update. We apologise for the slight delay, but we're hoping you'll enjoy this update for Dungeon of the Endless. The recent changes should improve your overall experience with new resolution options, key binding, small multiplayer improvements (chat in the game over/victory screens, regional filter, cross platform sessions), a first version of an auto-save feature, some balancing, bug fixes and so on.
This update also fixes the issues with the Endless Legend Emperor pack, with the Refreezerator pod and the Kreyang hero.
RELEASE NOTES [1.1.23]
Improvements
Unlocked Founder heroes by default: Josh 'Ntello (DotE Founder) and Kreyang (EL Founder/Emperor)
Added new resolution system in option panel
Added windowed mode in option panel
Added ability to rebind keys
Added Heroes groups shortcut with Ctrl + 0-9 (therefore allowing you to change your hero hotkeys)
Added first version of Auto-Save feature in case of crashes (solo mode) [WIP, doesn’t work if a crash occurs during elevator phase]
Added three G2G achievements (also renamed the achievement "Unbeatable Duo" to "Members Only")
Enabled cross platform multiplayer (Windows & Mac OS). Lobbies hosted by a player with a different public folder & files (modded version, or different OS) will be shown in gold.
Added regional filters in the lobby
Added chat in game over and victory panels
Added module build cost in the research panel
Improved Abandon game confirmation dialog
Improved some hero / monster / module animations
Improved Merchant on the tactical map (colour shows currency)
Improved projectile heights
Improved monsters placement to reduce overlapping
Balancing
Increased self-destruction Delay of Kamikaze mobs with now a random interval
Reduced Kamikaze mobs spawn and zone damages on modules
Increased Kamikaze mobs damage zone on other monsters
Removed Keeper monster in the Library
Changed Pro Modules Stele with multiplicative effect
Changed Bad Company skill effect (addition instead of percentage)
Bugfix
Fixed Endless Legend Emperor pack unlocks (Kreyang hero and Refreezerator pod)
Fixed some issues with items duplicating and Merchant
Fixed several issues with multiplayer
Fixed several issues with environments and lights (rooms too dark)
Fixed disappearance of the crystal carrier in the high score panel
Fixed typos in dialogue and localisation keys
Fixed Drill pod unlock (required to reach floor 24 and not 25)
Fixed Ken not respawning in Refreezerator
Fixed hero reappearance after dismissing them
Fixed the album resolution in 4:3 (now stretched though)
Fixed some issues with singleplayer game save: you can now retrieve it after playing a multiplayer game
Please note several known issues are still being worked on, and those include:
The multiplayer issues require a lot of testing
The auto-save feature: it's a first version for now and we plan on improving it, but it should prevent save losses in most cases. Piece of advice: remember to save and from time to time restart the game on Steam if you often get crashes. We're still working on the performance as well.
Lobbies listed in "gold": in case you want to report an issue, don't forget to mention if you were in this case (modified public folder or cross platform multiplayer)
Have a nice weekend,
~Amplitude Studios
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v1.0.88 Death Gamble :)
This Death Gamble update adds:
A new merchant will appear in the dungeon: the Death merchant. It will offer players a very special deal during the week of Halloween, and will appear less often the rest of the time. Unknown items will be available for fixed price as well!
A new item will be available thanks to the Death merchant: Time of Sands. It can resuscitate the player who is carrying it, which could be quite useful! Also note that the longer your character carries that item, the more HP they are likely to spawn with.
RELEASE NOTES [1.0.88]
Added a new event, The Dood, a very special merchant with a very special item…
Optimised AI’s mobs that will slightly improved performance
Fixed the Rocket Scientist achievement
In multiplayer mode, heroes can no longer be transferred during the action phase
Added a visual feedback on skills if you click on them when the cooldown is active
The last picture of the album is now unlocked after the last level of the game
Pat can now hit several monsters at his highest level
MORE TO COME...
Just so you know, we have been working on a very cool free update that is due next month! It will include the content that you have created and vote for through the GAMES2GETHER: a new organic spaceship, the Vultu mob, the Rosetta hero, and gamepad support amongst other things! We'll keep you posted.
Australium
"Taking a break after a particularly brutal gravel war, these four mercenaries are prospecting for the rare element Australium in the hopes of using their battle-honed skills to actually make some money. It is rumoured that there are extensive lodes of Australium across Auriga so they are exploring and tunnelling, trying to find this precious resource."
Added 4 new heroes
Pat Bates (Pyro): nobody knows where this thing came from, what it thinks, or why it does what it does. Eager researchers who interview Bates tend to either quickly change their area of study -- or go mad themselves.
Kaspar Herab (Medic): Kaspar did, at some point, receive some form of medical training. The duration, sobriety, and quality of that training -- and whether or not it pertained to human beings -- is highly questionable. Herab's eagerness to demonstrate it, however, is not.
Dell Bradford (Engineer): Dell is a misplaced transdimensional copy of a non-existent being from a pseudo-reality. Fortunately, he is also a skilled engineer with at least eleven hard science PhDs so minor questions concerning the nature of reality don't bother him much.
Misha Cherny (Heavy): Misha comes from a very cold gulag in a very cold place; much of his reputation stems from the fact that though he and his sisters escaped, none of the guards did. This experience has not affected the warmth of his personality, though it should be noted that the degree of warmth is directly proportional to the number of dead enemies.
Added 5 new items with passive skills (Sandvish, Gas Mask, Dove, jPad, Tower of Hats)
Tower of Hats: tarnish it notte, presumptuous one.
Gas Mask: a highly effective defence against anything from flatulation to the most toxic nerve gas. The only drawback is that the mask’s active ingredient causes idyllic, pastoral hallucinations.
Dove: the only flying animal not yet eaten by the dungeon inhabitants, Archimedes stays safely in the pocket of whoever is carrying it.
jPad: one letter better than its famous predecessor, this hand-held marvel contains optimised solutions for the materials, project plans, and techniques of module construction.
Sandvich: not considered edible by most sentient beings, this snack requires teeth capable of chewing gravel. On the plus side, it tastes like vodka.
Improved memory use
Fixed an issue where the operator lost his bonus during an attack in multiplayer
Fixed an issue where the floor could not be finished
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Organic Matters 8)
The “Organic Matters” update features a massive amount of content designed by the community via the GAMES2GETHER© initiative. Change your gameplay with the new Organic pod, fight against new monsters, play with a new hero, build new minor modules, check out the brand new ending sequence, and enjoy full gamepad support! Oh, and did we mention the update was FREE?
Organic spaceship
Note from sales brochure: ''This pod is an intellectual living creature, so take care of her, like a member of your crew. Remember, she likes red wine, boiled shrimp with sauce, classical music and pictures of kittens.'' The Organic spaceship provides a fresh new gameplay mode with the following rules:
the powered rooms can't be unpowered / provide X Food per turn / hurt the monsters
the monsters are faster
the modules can't be repaired
New hero
Like all Rosetta models, QV1819 was designed to be the first point of contact with new species during planetary colonization, learning the culture and language of the indigenous people to avoid any potential conflict with the settlers. Acquiring more personality in her AI than other models, QV1819 began referring to herself solely as Rosetta, and felt that her colonists were bringing 'enlightenment to the savages' -- whether the natives wanted them to or not. Fortunately, she seems to be the only one on board with this idea.
New minor modules
These two new modules are a perfect fit for your Organic pod attempts
build the "Biomass Factory" and convert useless dead bodies into useful Industry units
build the "Biomass Cannery" and generate Food units. Anything goes in, Food comes out. It's best not to ask how...
New monsters
A new type of monster has appeared in the dungeon: the Vultuu family. Designed by the community, the Vultuu features 3 elusive monsters that will try to weaken your heroes and modules. One of them will even hide, and drop extra Dust if taken down quickly enough.
New ending sequence
You've asked for it, we made it! You can new enjoy a brand new ending sequence, in all its pixel-perfect glory. One issue remains though: you first need to reach the dungeon's surface, one door at a time.
Full gamepad support
Toggle the option in the main menu and play the game with your favorite gamepad. The game has been tuned to provide the smoothest gameplay possible with specifically tailored GUI elements.