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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: xTERM on July 10, 2009, 12:01:39 PM

Title: GORE 0.1.0 released!
Post by: xTERM on July 10, 2009, 12:01:39 PM
GORE is roguelike MMORPG.

Currently implemented features:

    * True color terminal emulator
    * Small widget toolkit
    * Animation
    * Real-Time server
    * Efficient and reliable network protocol
    * NPC (goblins, orcs)
    * Armor, weapons
    * Attack
    * Fallout-like Field-Of-View
    * Random town, dungeon, forest generators
    * Map scrolling
    * Chat
    * Unicode support

Screenshots: http://gore.sourceforge.net/index.php?page=7
Title: Re: GORE 0.1.0 released!
Post by: getter77 on July 10, 2009, 12:06:26 PM
Seems like it is coming together nicely...keep up the good work and stick with it!   8)
Title: Re: GORE 0.1.0 released!
Post by: xTERM on July 10, 2009, 07:20:22 PM
If somebody wants to join developing this game, write to GORE mailing list. You can find instructions in FAQ page: http://gore.sourceforge.net/index.php?page=4
Title: Re: GORE 0.1.0 released!
Post by: Anvilfolk on July 11, 2009, 12:44:17 AM
That sure is an unusual programming language :)

I don't really have time to do much, but I think that if you want to bring more developers in, it might not be a bad idea to explain what you're planning to do with the actual roguelike gameplay in the game. It's great that it's online, but regarding the actual gameplay there is little information.

Oh, and it's a bit of a bother, but updating phpBB to the latest version should stop most spambots from registering in your forums! It sure is annoying :)

Best of luck, and see you around!
Title: Re: GORE 0.1.0 released!
Post by: purestrain on July 13, 2009, 06:43:01 AM
Vala, yay... i once converted parts of my D framework (former c++ framework) to vala, but lack of operator overloading (and some other things) and very big compile times got me to skip it.  At least the index-operator was implemented after some irc-chatting.

Any good IDE/Debugging Support now? I'd like to revisit the language again...
Title: Re: GORE 0.1.0 released!
Post by: Anvilfolk on July 14, 2009, 09:57:59 AM
No matter how cool and seemingly easy it sounds, I've always steered away from operator overloading... it seems like that kind of thing that can lead to a whole lot of bugs and weird compile-time errors. And it's only syntactic sugar!
Title: Re: GORE 0.1.0 released!
Post by: purestrain on July 14, 2009, 10:53:24 AM
Vector vel += ( (acc+grav) * deltaT);

Vecdot vel = Vector.add(vel, Vector.multiply(Vector.add(acc,grav),deltaT)));

I surely don't miss something like the second line and keep to my sugar... ;-)




Title: Re: GORE 0.1.0 released!
Post by: Anvilfolk on July 14, 2009, 11:08:56 AM
You'll get diabetes! :D

I'd probably just make a few lines longer, with a comment. I have to be honest and say that I haven't coded anything big with C++ in quite a while. I used it mainly for undergraduate-level problem solving :)