Temple of The Roguelike Forums

Development => Development Process & non-technical => Topic started by: Kimchi on June 01, 2014, 01:52:20 AM

Title: Hi! New Developer Here!
Post by: Kimchi on June 01, 2014, 01:52:20 AM
Hello! My name's Kimchi, and I'm an aspiring roguelike developer. I've been browsing the forums for a bit, trying to get myself acquainted with the way things are run around here, et all. In any case, I'm here because I want to hang out with other guys who I can talk techno-babble with. It's pretty rare for me to meet others IRL who know stuff about computer programming.

Don't get me wrong, I live in South Texas, south of San Antonio, and it's not that there's no guys who understand computer programming really well. Rather, most of them live on the North Side of Town. The Southside doesn't have the infrastructure yet to support a lot of really nerdy technical guys, but we're still here, if you know where to look. :)

I do have a game that I am currently working on, titled ARMcore. As a roguelike, it's actually a bit more conservative with respect to roguelike gameplay. No crazy anatomy or dismemberment systems here. Plus, the A.I. system is relatively primitive. Although, I compensate for this in various ways.

Some features that I do want to incorporate, however, include the following:


In general, I just want to be a part of the community, and get my feet wet, so to speak. I'm still learning, but I want to learn a lot more. Thank you for having me! :D
Title: Re: Hi! New Developer Here!
Post by: chooseusername on June 01, 2014, 07:58:46 AM
Don't get me wrong, I live in South Texas, south of San Antonio, and it's not that there's no guys who understand computer programming really well. Rather, most of them live on the North Side of Town. The Southside doesn't have the infrastructure yet to support a lot of really nerdy technical guys, but we're still here, if you know where to look. :)
South-side represent, yo!  No, not actually from south-side.  Nor from Texas, or the USA, but welcome.

Your list at the end of the post was a bit abstract and ambiguous.  What is a tile?  It could just be a character at a coordinate in the console which is composed of rows and columns.  It doesn't have to be graphical.  What is tileless?  No idea!

Can you elaborate on each?
Title: Re: Hi! New Developer Here!
Post by: AdamStrange on June 01, 2014, 12:59:45 PM
Hi Kimchi :)

point 4. Point-to-point. You should have a google for a* pathfinding. that should be what you are looking for.
Title: Re: Hi! New Developer Here!
Post by: guest509 on June 02, 2014, 07:25:02 AM
Welcome Chi!
Title: Re: Hi! New Developer Here!
Post by: AgingMinotaur on June 04, 2014, 08:50:21 AM
Hmmm … I've got a craving for pickled veggies now. In any case, welcome.

As always,
Minotauros
Title: Re: Hi! New Developer Here!
Post by: RylandAlmanza on June 04, 2014, 02:13:16 PM
Hi Kimchi,

If you hang out on IRC at all, you should join #rgrd on Quakenet. Fun little conversations there every once in a while. Also, what does "tileless" mean? I think I like the idea, but I'm not sure what it is! :)