Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: BenHorst on April 15, 2014, 10:54:57 AM
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Hello,
I'm making a video podcast of a complete run of UMoria. It's just a fun thing that I thought the internet needed! :-)
I want to answer the question of: what's it like to play and beat Moria?
Has anyone ever posted a winning game of a roguelike in video form anywhere?
Anyway you can find the podcast called "30 minutes of UMoria" over on youtube.
https://www.youtube.com/30minutesofUMoria
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It happens, though rarely---"usually" for games like ToME 4, ADOM, DoomRL, Dungeon Crawl Stone Soup.
If you can manage this feat though, hmm, I guess trying NPPMoria would make for a good followup since it is actively in development in a sense?
http://forum.nppangband.org/viewforum.php?id=2
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Also, this is pretty great and I'm looking forward to the hopeful future episodes to come. 8)
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Oh hell yeah dude.
Surprised I've not seen a Nethack winning run....wait, no I'm not. :-)
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The show is pretty cool and entertaining.
One thing though. Is there anyway to make the sound of the keyboard lower/more subtle? The sound of the keyboard was starting to drive me nuts. :P
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Yeah I wish I had a way of turning down the key-clicking but keeping the voice. Can anybody figure out how to do that in audacity?
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Very nice production values! And good explanations too.
I would consider moving the wheel of source code to the end of the show, though. Now you start with two small features (a monster, a piece of source code) and then the main feature. I personally would prefer having the main feature in the middle with the monster as an appetiser and the source code as a more technical epilogue.
I'm interested in seeing what's going to happen. I'm not familiar with uMoria, and to be frank ... it seems a little bit boring after seeing one-and-a-half session. As far as I've seen, there's very little to pick up in the dungeon, the dungeon floors are very large without something handy like DC:SS's auto-epxlore fuction, the monsters don't appear to have much individuality, and the strategy for beating them seems quite constant. But of course I realise that a lot of that might just be because we're only on the first level, so as I said: I'm interested in seeing what's going to happen!
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I like the format of this video series. Looking forward to future podcasts. Die Balrog, die!
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BenHorst, what software are you using to make these videos?