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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: BenHorst on April 15, 2014, 10:54:57 AM

Title: Moria video podcast
Post by: BenHorst on April 15, 2014, 10:54:57 AM
Hello,

I'm making a video podcast of a complete run of UMoria.  It's just a fun thing that I thought the internet needed! :-)

I want to answer the question of: what's it like to play and beat Moria?

Has anyone ever posted a winning game of a roguelike in video form anywhere?

Anyway you can find the podcast called "30 minutes of UMoria" over on youtube.
https://www.youtube.com/30minutesofUMoria
Title: Re: Moria video podcast
Post by: getter77 on April 15, 2014, 12:06:35 PM
It happens, though rarely---"usually" for games like ToME 4, ADOM, DoomRL, Dungeon Crawl Stone Soup.

If you can manage this feat though, hmm, I guess trying NPPMoria would make for a good followup since it is actively in development in a sense?

http://forum.nppangband.org/viewforum.php?id=2
Title: Re: Moria video podcast
Post by: getter77 on April 15, 2014, 06:07:00 PM
Also, this is pretty great and I'm looking forward to the hopeful future episodes to come.   8)
Title: Re: Moria video podcast
Post by: guest509 on April 17, 2014, 02:39:16 AM
Oh hell yeah dude.

Surprised I've not seen a Nethack winning run....wait, no I'm not. :-)
Title: Re: Moria video podcast
Post by: Legend on April 17, 2014, 07:16:29 AM
The show is pretty cool and entertaining.

One thing though. Is there anyway to make the sound of the keyboard lower/more subtle? The sound of the keyboard was starting to drive me nuts.  :P
Title: Re: Moria video podcast
Post by: BenHorst on April 17, 2014, 04:22:22 PM
Yeah I wish I had a way of turning down the key-clicking but keeping the voice.  Can anybody figure out how to do that in audacity?
Title: Re: Moria video podcast
Post by: VictorGijsbers on April 17, 2014, 04:32:05 PM
Very nice production values! And good explanations too.

I would consider moving the wheel of source code to the end of the show, though. Now you start with two small features (a monster, a piece of source code) and then the main feature. I personally would prefer having the main feature in the middle with the monster as an appetiser and the source code as a more technical epilogue.

I'm interested in seeing what's going to happen. I'm not familiar with uMoria, and to be frank ... it seems a little bit boring after seeing one-and-a-half session. As far as I've seen, there's very little to pick up in the dungeon, the dungeon floors are very large without something handy like DC:SS's auto-epxlore fuction, the monsters don't appear to have much individuality, and the strategy for beating them seems quite constant. But of course I realise that a lot of that might just be because we're only on the first level, so as I said: I'm interested in seeing what's going to happen!
Title: Re: Moria video podcast
Post by: sokol815 on April 17, 2014, 05:39:36 PM
I like the format of this video series. Looking forward to future podcasts. Die Balrog, die!
Title: Re: Moria video podcast
Post by: VictorGijsbers on May 15, 2014, 08:49:52 PM
BenHorst, what software are you using to make these videos?