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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: chooseusername on April 14, 2014, 11:07:28 PM

Title: Incursion (open source) 0.6.9Y6
Post by: chooseusername on April 14, 2014, 11:07:28 PM
An updated download is available on bitbucket (https://bitbucket.org/rmtew/incursion-roguelike/downloads): 0.6.9Y6.

The primary reasons for this update is the reduction in CPU use, and crash bug fixes. Thanks to everyone who reported bugs.

Changes:
Title: Re: Incursion (open source) 0.6.9Y6
Post by: getter77 on April 15, 2014, 12:19:37 AM
Quite some gains on performance and major fixes---well done.   8)
Title: Re: Incursion (open source) 0.6.9Y6
Post by: chooseusername on April 15, 2014, 06:02:05 AM
Quite some gains on performance and major fixes---well done.   8)
It's interesting, without Incursion's game saving ability, I wouldn't have fixed half of these.  It's very invaluable that someone can provide a save file and say, case a summoning spell at the deep water (where their character in the save game has the summoning spell, and is standing beside the deep water).  This means I can immediately reproduce the bugs and fix them.

If anyone wants to get involved in roguelike development, personally I find that Incursion's source code is very easy to work with.  There is of course no documentation, and you'll need to be self reliant...  There's lots of things throughout the source code which are marked "unimplemented" and which can easily be found with a search.  Or bugs in the bug tracker on bitbucket.
Title: Re: Incursion (open source) 0.6.9Y6
Post by: Zireael on April 15, 2014, 06:34:31 AM
I would poke around Incursion's code if only I knew some C. Alas, even though I've tried to dabble in it in the past, I find it difficult, I prefer Lua.
Still, I can draw great ideas forth from here and put them into Veins :)

Grabbed the new release, obviously! You're doing a great thing, rmtew...