Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: VictorGijsbers on April 13, 2014, 08:55:33 AM

Title: Kerkerkruip 9 released
Post by: VictorGijsbers on April 13, 2014, 08:55:33 AM
The Kerkerkruip team is happy to announce the release (http://kerkerkruip.org/downloads/) of Kerkerkruip 9, by far the most extensive update of the game ever made. Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.

With over 700 commits to the code repository (https://github.com/i7/kerkerkruip), the changes made in Kerkerkruip 9 are far too numerous to mention here. But the highlights are:
We are now also offering stand-alone installers for specific operating systems. While it's still possible to download the game file and run it in your favourite Glulx interpreter, there are also installers for Windows and Debian/Ubuntu. We will be supporting OS X in the near future.

Finally, we have a new website at http://kerkerkruip.org (http://kerkerkruip.org/). That's where you should go for downloads, more information about the game and how to contribute, and a link to the wiki.

Kerkerkruip is presented to you by the Kerkerkruip team: Victor Gijsbers, Mike Ciul, Dannii Willis, Erik Temple and Remko van der Pluijm. We hope you enjoy the new version. If you've got any comments, or if you'd like to contribute to this free software project, please go the website for details and contact us!

Click here for an in-game screen shot. (http://kerkerkruip.files.wordpress.com/2013/07/newgame.png)