Temple of The Roguelike Forums
Websites => Off-topic (Locked) => Topic started by: koiwai on April 08, 2014, 06:29:30 AM
-
A JavaScript adventure game you play by modifying its source
http://alex.nisnevich.com/untrusted/
mirror: http://alexnisnevich.github.io/untrusted/
Apparently, it's using rot.js (http://ondras.github.io/rot.js/hp/) for generating levels.
-
Just saw this on my facebook feed, it looks crazy/awesome
-
Wow, a really great job! It took me some time to figure out what the game is actually about, but the resulting meta-coding experience is awesome.
-
Very restrictive implementation, played till level 2, most of the code is read-only.
Totally non-roguelike, but I fondly remember Colobot as an amazing coding game.
-
I tried the first link, got an error, and I was not sure whether it was an error or a part of the game. (It was an error, the second link worked.)
But the game is very nice!
-
Finished the game today. It is clever, original, playable and absolutely awesome.
Game levels are polished and balanced; there is just the right number of them. Soundtrack varies, but the credits music kick some serious electronic ass.
Ctrl+Q closes my browser's window, so that key binding is a bit unfortunate. No other mishaps encountered.
-
*giggles*
I beat the first level by adding a second exit instead of making a gap.
-
Woops, I didn't see this thread here.
-
I was inspired by Krice's post to post about the cave generation algorithm I've been using recently. Rather than hijack his thread, I thought I'd post a new thread.
This is a pretty simple algorithm. I'm sure several of you already use it, but I thought I'd post it here anyway. It's not great, but it's pretty simple and can create some pretty good results.
______________
Nawaz