Temple of The Roguelike Forums
Websites => Off-topic (Locked) => Topic started by: Z on March 11, 2014, 10:26:49 AM
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This game is interesting: http://gabrielecirulli.github.io/2048/
It is turn-based, grid-based, randomly generated, features permadeath, non-modality, resource management, (almost) ASCII display, and numbers are shown. It is also a procedural death labyrinth. But somehow I get the best scores by playing randomly.
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Thanks for the link, that is a fascinating game. ;D
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Actually one of my friends has won, and he was in fact using a strategy. :)
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This game is indeed cool!
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And if you want to write your own AI to play the game, it is possible too: http://murgo.github.io/2048/
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The strategy I've had the best luck with is to never push the left button. It keeps the low numbers on one side together. I've only gotten the 1024 tile so far though.
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I beat it, thought I could leave in peace. Then I found this:
http://www.csie.ntu.edu.tw/~b01902112/9007199254740992/
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I beat it, thought I could leave in peace. Then I found this:
http://www.csie.ntu.edu.tw/~b01902112/9007199254740992/
I just died.
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I've found it really repetitive and boring myself. I've never been very gripped by puzzle games, mind. Could be interesting as part of a larger system.
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2048 is actually a poor attempt at cloning an amazing game made by some great developers. http://asherv.com/threes/
The story of the massive amount of clones of this game have been spreading around Twitter like crazy and the original developers deserve more attention. If you want a deeper experience with a much better made product, try out Threes. It's totally worth it.
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sounds like the triple town/yeti town fiasco a couple of years ago.
The developers (Spry Fox) of triple town had the original idea, the yeti town "developers" (LOLAPPS Inc. and 6Waves LLC) just copied them.
Anyways... threes currently has about 10K - 50K installs on google play, 2048 clones all together have approximately 2000K - 10000K installs.
The only real difference between the two? Threes costs $1.99, 2048 is free.
it is interesting to see that the free app's total user base is approximately 200x the size of the paid-for apps user base. Imagine if they had released it for free and put ads on there.
for comparison: flappy bird had about 50000K installs...
There may be a good chance the threes developers would win if they took the other guys to court, but 2048 can be released by any guy who has the ability to checkout a git repository on github and package it into an android app.
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The only real difference between the two? Threes costs $1.99, 2048 is free.
I have to disagree. Threes is much more polished and much more interesting. You can see this when people create an AI to beat 2048 with 2-3 lines of code. Once you figure out the strategy it is incredibly boring.
Also, those numbers you quote don't tell the whole story. Threes released on iOS first and the markets for iOS and Android are very different. Not to mention that free games will of course get many more downloads.
Threes is a game that two developers put a lot of work into and actually care about the product. It's a bit sad to me that stuff like this can happen.
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What's the strategy?
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Here is one example https://pbs.twimg.com/media/BkQ5MacCQAA-mkt.jpg
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This should settle some things: http://asherv.com/threes/threemails/
Prepare to feel bad.
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Up and right over and over until you can't move, then left.
Then right.
Repeat.
EDIT: No that's just silly. You don't win that way by doing that repeatedly.