Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: Perspicaciosity on March 08, 2014, 08:44:43 PM
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Some friends and I are getting together over our conveniently placed spring break to try to put together an Oculus enabled roguelike game. (Using procedural generation & permadeath, but likely not turn based...) We want an exploration focused game, rewarding the player for careful observation. We plan to build in Unity. Mostly starting a thread to have a link for the 7DRL game registration page, but any advice, comments, or cantankerous quibbles are much appreciated.
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Should be interesting if it works out. I've wondered about Oculus roguelikes before. Of course almost no one owns an Oculus, but never mind eh? :P
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Success!....By our standards.
We set out to write a roguelike in a language none of us knew (C#) using an engine none of us had used before (Unity3d) on prototype hardware (Occulus Rift) in a domain we have no previous project experience in (rogue-likes). So after a week, being able to generate progressively larger levels, and wander through them with a 3d VR headset feels like success, even if the available game-play is basically limited to finding the hole down into the next floor.
And so we present TBMBAD!
A link to our Github project:
https://github.com/skylarjhdownes/oculus7dayroguelike
A link to the Executable:
https://mega.co.nz/#!XA5iyJAL!ajSMg5dYDs8czc_47Cu6_UUMw26ePI7b9QpS91bcUVI