Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Thraka on February 11, 2014, 03:40:14 AM
-
Download: http://sadconsole.sadlogic.com/index.php/Main_Page#Downloads (http://sadconsole.sadlogic.com/index.php/Main_Page#Downloads)
Basic Screenshots: http://sadconsole.sadlogic.com/index.php/Screenshots (http://sadconsole.sadlogic.com/index.php/Screenshots)
Ansi Viewer Demo Application: http://files.sadlogic.com/AnsiViewer.zip (http://www.sadlogic.com/ccount/click.php?id=9)
Change log available at: http://sadconsole.sadlogic.com/index.php/Change_Log (http://sadconsole.sadlogic.com/index.php/Change_Log)
Source code available at: https://github.com/Thraka/SadConsole (https://github.com/Thraka/SadConsole)
SadConsole is an open source MonoGame 3.2 and XNA 4.0 based game library written in C# that provides an engine to emulate old-school console and command prompt style graphics. One or more textures are used to represent the standard ascii character set. SadConsole allows you to create console instances which can be managed independently of each other. A console is made up of individual cells which can have a foreground, background, character, and a special effect applied to it.
This version was a good month in the making. The big things I focused on were the cell and console animation systems, allowing you to automate color fading, character changing, and working with color gradients. I fixed some bugs too!
Features
- Create and manage multiple consoles
- Consoles can be repositioned on the screen
- Consoles can be of any size
- Consoles support the concept of a view port. Bigger console, but only show a portion of it
- Complete UI library written in the engine itself
- Basic controls like buttons, scroll bars, lists and more
- Popup modal and non-modal windows
- All written in the engine itself
- Multiple font texture support
- Consoles can use any font anytime
- Supports font textures that go past character 255
- Optional Keyboard and Mouse handling
- A Virtual Cursor is available to each console
- Console data can be manipulated cell-by-cell
- And more!
-
Updated to 1.3.110 with a quick hotfix. If you downloaded it, just do so again and get the latest build.
-
Added link to source code
-
Bumping this thread because over on Github (https://github.com/Thraka/SadConsole) we've released SadConsole 2.0, which is now cross-platform with MacOS and Linux support out of the box.
This is now also available on NuGet (http://www.nuget.org/packages/EdCanHack.SadConsole.Platforms.Windows.Core/) (Windows only, at the moment).