Temple of The Roguelike Forums
Development => Programming => Topic started by: rdc on May 08, 2009, 09:57:39 PM
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In case you might be interested: I have some screenshots up on my page of the in-dev progress of The Sword of Light.
http://rickclark58.googlepages.com/solscreenshots
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Liking the looks of those screenshots very much! ;D
Do they reflect the gist of the style ingame or will it be....ASCII?
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Thanks. The screenshots are ascii. :) The game play will be character based with ascii "graphics" supplementing the look and feel of the game.
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Hmm...might be playable to me. Hard to say...only Triangle Wizard has somehow had "the magic" to triumph over my ASCII disorientation. Best of luck knocking it out!
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Looks interesting. Is there anything more about it you can tell us, or are you holding off on that for now?
Judging from that class abilities screen, it looks like the game will mostly centered around warriors.
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Sure, I can give you a run down. This is what I have planned now, although everything is subject to change of course. :)
There are several classes in the game. The pic is just for the Warrior class. Each class has a starting level that can be advanced. Here are the class groups.
Warrior
Berserker
Chaos Warrior
Cleric
Guardian
Paladin
Monk
Weaver
Reaver
Conjurer
Wizard
Battle Wizrd
Mage
Battle Mage
Summoner
Ranger
Shaman
Elementalist
I am going to have an overworld in this, actually several. You start on the island of Amanree, in a small port town. The town has several shops, a bank, a tavern, an inn and some others. On the island are 13 portals, 12 that will take you to different islands where you need to collect 12 keys that will unlock the 13th portal. The 13th portal will take you to the castle of the evil wizard for the final battle.
I plan on having a lot of interaction in the game using my Action Object model, different themes for the islands and various puzzles. Hopefully, it will be a bit more interesting that just a plain old hack 'n slash.
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Awesome sounding stuff right there. 8)
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Thanks!
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I added the world building screen and introductory text. The intro text sets out the major objectives of the game, so you have an idea of what you are trying to do. While the screen is displayed, the world is being built.
http://rickclark58.googlepages.com/solscreenshots
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I like the writing style of the intro and world generation text very much. Remind me of my own *g*
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Thank you. The careful reader may see some hints on game play there. :)
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This sounds pretty ambitious. I'll definitely have to keep an eye on it.
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I added an example of the in-game runic messages.
http://rickclark58.googlepages.com/solrunes.png/solrunes-full;init:.png
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This is interesting. Are you simply exchanging latin characters (or displaying the related phonems by runes) so it would be enough to learn the rune alphabet you use to read the text, or did you also change grammar, syntax etc.?
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It is just a simple substitution. The alphabet is a combination of various runes from various periods. I copied the characters from this font
http://helmer.aksis.uib.no/Runefonter/Gullskoen-e.html
to bitmaps which I then ran through a program I wrote that dumps the color data to an array which I included in my program. I thought having real runes would be a nice touch, but after thinking about it, I think I may create my own runes rather than using these. These look a little too primitive and I think I want something a little more stylistic.
I should add that the runes will be used to advance the back story of the game and for things like scrolls and various messages relating to the overall theme of the game. The character will be able to learn to read the runes, so that they will be translated when needed. I like the idea of having runes to help create some atmosphere for the game.
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I really wasn't happy with the runes I was using which were based on the old Germanic and Anglo Saxon runes, so I developed my own runes set. I wanted something a little more stylistic.
http://rickclark58.googlepages.com/solrunes.png/solrunes-full;init:.png
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That's the same link as before! No new runes yet :)
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You might need to do a refresh on the page. The new pic is named the same as the old pic so that the links would work.
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Still see the same. Maybe I already caught both as the new runes :)
They look nice, either way :)