Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: getter77 on January 27, 2014, 02:55:48 AM
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http://www.youtube.com/watch?v=t5tJQ3cqRmc
Should make for an interesting watch/listen! 8)
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Thanks for the post @getter! Looking forward to watching this :-)
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It was interesting and that Matt guy is pretty good at interviewing. Seems to have lots of nice stuff on that channel. Now I also know Wich in Wichmann is pronounced "wikh", not "which".
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Glenn Wichmann is just a really nice all around type of guy. Just kicking it in college making games with his buddies.
Very cool.
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Part 2:
http://www.youtube.com/watch?v=MjjRfz2_dCs
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Part 2:
http://www.youtube.com/watch?v=MjjRfz2_dCs
Wonder if he still works at Zynga after the layoffs. Was kind of amusing Matt had the games displaying to the upper left of Glenn, and whenever Glenn was thinking he'd look up and to the the viewer's left.
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I think game developers often don't understand why their game doesn't become a success. And like now they blame piracy, but fail to see that using the same logic all games of that era should never have sold as much as they did. In fact more popular games should have more piracy problems and less popular should have sold more in proportion.
When commercial Rogue was still a new game I was a young player in 80's. Rogue would have been simply too complex for me. We the younger generation (I guess the huge majority of players back then) liked much simpler games: shooters, platformers, etc. In fact Ultima IV was the game that got me interested about RPGs and I was at that time 15 or 16 years old. It had easier UI and gameplay, an important thing to remember still today when trying to create games for wider audience. The older I get the less I play -other- than roguelikes so it's some kind of age issue as well, at least from my perspective.
Games that were good in commercial way also sold well and made some game developers millionaires. It's worth remembering to balance all that piracy talk.
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I found it the utmost amusement that the viewer behind the one viewer's question named Infra Arcana as their favorite Roguelike---nice to see it making progress in rising the ranks of utterly random chance sampling. 8)
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*Spits out coffee*
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He's also now getting into it and angling for suggestions! 8)
http://mattchat.us/?p=593
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Part 3:
http://www.youtube.com/watch?v=VvjSP_NQEXk
Nice range showcased on the cameo appearances from viewer suggestions! 8)
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He's kind of naive, with that all software should be online nonsense. I wonder if he would pay the bandwidth bills for those of us who live below the global broadband line (http://www.youtube.com/watch?v=whEYclzoIBI&feature=share&list=PLHnkDZ-Mto4EIUrMJRf_QDIroPcrUXl0b). Or whether he would compensate us when the official online version loses a critical feature, or the critical feature in the new version stops working. He worked at Disneyland when he was 19, I'm not sure he ever left.
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I saw it as more of an "instantly available to all" ideal-to-strive-for sort of situation---versus the myriad problems and special interests very much opposed to the likes of that in the world at large nowadays. :(
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I find the 'always online all the time' crowd to be a bit ahead of themselves. I certainly cannot be all the time, and rarely get the speeds I would need to do a lot of things. I do like his idea that tools to create things should be free, but the creations to be sold...there's some fun circular logic there but I do like the idea.