Temple of The Roguelike Forums
Game Discussion => Early Dev => Topic started by: Arnold on November 16, 2013, 09:07:21 PM
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Hey,
i've been working on a small roguelike prototype for the last 14 days. It's super simple right now, but i would love to get some feedback from experienced roguelike players. This game is intendent to work on Mobilephones this is why it has some constraints to fit mobile gaming habits.
The dungeons are generated randomly, i have only 2 enemys right now. You can find gold and exp from killing monsters, which you then can spend on upgrades. The player has 3 stats right now Health, Attack, Block. Those can be +1ed when you level up.
You can play the Game in the browser right here: Play ∞ Dungeon (http://tinytouchtales.com/prototype/endlessDungeon/)
As this is super early developement, beware of Bugs ;)!
Thanks for your feedback!
(http://tinytouchtales.com/prototype/endlessDungeon/shotendless.jpg)
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Not bad at all for an early build! I can certainly see it being a good one to pick up for short play sessions while on the move. Accessibility and simplicity of interface are important in that context, I think.
One thing I'd say is the delay when moving grates a bit for me, but that might just be personal preference. If I just want to walk three spaces to pick up some gold but I have to wait for a couple of seconds every single step, it starts to make me a little impatient. Just something to think about, it's certainly not a deal breaker. Is that something to do with being designed for mobile controls?
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I think it needs a little more color and challenge. :)