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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Krice on April 24, 2009, 01:52:28 PM

Title: Agduria
Post by: Krice on April 24, 2009, 01:52:28 PM
Latest version:
http://koti.mbnet.fi/paulkp/agduria/index.htm

It has now a small gui and you can actually run it.
Title: Re: Agduria
Post by: PaulBlay on April 24, 2009, 04:04:10 PM
Latest version:
http://koti.mbnet.fi/paulkp/agduria/index.htm

It has now a small gui and you can actually run it.

What is the "known roguelike's game world" that it is transforming?

P.S. I put up a stub page at RogueBasin, feel free to correct / complete if you wish.

http://roguebasin.roguelikedevelopment.org/index.php?title=Agduria
Title: Re: Agduria
Post by: Krice on April 25, 2009, 08:08:00 AM
What is the "known roguelike's game world" that it is transforming?

Monsters in monst_types.txt should look familiar.

Quote
P.S. I put up a stub page at RogueBasin, feel free to correct / complete if you wish.

I really wish someone would put Teemu in RB, it's a complete game anyway. Maybe it's not enough roguelike? I don't know. I don't care.
Title: Re: Agduria
Post by: PaulBlay on April 25, 2009, 11:29:11 AM
Quote
I really wish someone would put Teemu in RB, it's a complete game anyway. Maybe it's not enough roguelike? I don't know. I don't care.

Er, somebody did.  i.e. me, a month ago.

http://roguebasin.roguelikedevelopment.org/index.php?title=Teemu
Title: Re: Agduria
Post by: Krice on April 26, 2009, 03:00:32 PM
Er, somebody did.  i.e. me, a month ago.

It's empty.
Title: Re: Agduria
Post by: PaulBlay on April 26, 2009, 07:15:58 PM
Er, somebody did.  i.e. me, a month ago.

It's empty.

Then put something in it, that's how wiki's work.
Title: Re: Agduria
Post by: Krice on April 28, 2009, 10:13:03 AM
Then put something in it, that's how wiki's work.

I thought anyone can do that, not just the author of the game project.
Title: Re: Agduria
Post by: PaulBlay on April 28, 2009, 12:16:47 PM
I thought anyone can do that, not just the author of the game project.

Yes, anybody can put stuff in.  However strictly speaking you can only copy text verbatim from another page (e.g. the game's home page) if you are the author or have explicit permission from him. 

Also I have basically added going on for 100 games to RogueBasin so I don't exactly spend all day on any particular one. 
Title: Re: Agduria
Post by: purpleflayer on April 28, 2009, 12:35:07 PM
I added the page for chickhack my self some time ago.  Because I know it better than any other person since I made it. :)
Title: Re: Agduria
Post by: Krice on April 28, 2009, 01:40:17 PM
However strictly speaking you can only copy text verbatim from another page (e.g. the game's home page) if you are the author or have explicit permission from him. 

Who says you have to copy text from the home page. What happened to writing while I was away?
Title: Re: Agduria
Post by: Darren Grey on April 28, 2009, 03:16:10 PM
As far as I know only the pages for major roguelikes aren't primarily written by their respective authors.  Almost every other page is written for the most part by the people that made the game, and others only tend to modify them to correct little things or perform minor updates.
Title: Re: Agduria
Post by: AgingMinotaur on April 28, 2009, 04:44:28 PM
If you want something done right (or sometimes at all), you have to do it yourself. So, krice, you should probably just swallow you pride and create that page for Teemu. Or wait for it to magically become recognised as a major RL :-X On a related note, I would have tried out the game myself (it certainly sounds interesting), but being Windows-less, what should I do?

As always,
Minotauros
Title: Re: Agduria
Post by: Krice on April 28, 2009, 06:05:45 PM
but being Windows-less, what should I do?

I think it works in Wine. I'm releasing source code for v1.1 (under development..) so then it can be compiled in whatever system that supports SDL and C++.
Title: Re: Agduria
Post by: Krice on April 28, 2009, 06:10:43 PM
So, krice, you should probably just swallow you pride and create that page for Teemu. Or wait for it to magically become recognised as a major RL :-X

Oh, about that.. I'm not worried if there is no page for Teemu in Roguebasin. My main project is Kaduria and I have a feeling that I don't have to create a page for that when it's released:)
Title: Re: Agduria
Post by: Krice on May 14, 2009, 12:07:28 PM
New version (0509x) has @ on screen, but you can't move it yet. Isn't it exciting? Anyway, it should be possible quite soon, because adding movement isn't going to be that hard. You can comment the source code, if there is something bad in there.
Title: Re: Agduria
Post by: getter77 on May 14, 2009, 04:26:57 PM
Congrats on continued progress Krice.  Somehow, Nethack never "got" me, despite enjoying reading and viewing accounts of it, so perhaps your variant will do the trick.   8)
Title: Re: Agduria
Post by: Krice on May 17, 2009, 01:33:50 PM
Congrats on continued progress Krice.

Thanks. You can now move the player!
Title: Re: Agduria
Post by: Krice on June 16, 2009, 11:39:49 AM
I have decided to release when something major is done. The next release is when basic dungeon generation is ready. I'm pretty excited about the dungeon generator (for dungeon level theme), at least if I can get it to work properly..
Title: Re: Agduria
Post by: Krice on June 18, 2009, 12:45:45 PM
I couldn't wait but released a version that has executable included so no need to compile. It has a dungeon generation with rooms and corridors. Still needs some extra corridors and "small rooms", but I think it's decent.

http://koti.mbnet.fi/paulkp/agduria/index.htm

I think I also solved the "mystery" of connection between areas. They are in fact just those rooms which have wall to wall connection and aren't connected to other rooms.
Title: Re: Agduria
Post by: Slash on July 02, 2009, 04:45:50 AM
The page doesnt seem to exist anymore
Title: Re: Agduria
Post by: Krice on July 02, 2009, 07:06:47 AM
The page doesnt seem to exist anymore

Should put something back. Maybe some screenshots.