Temple of The Roguelike Forums

Game Discussion => Classic Roguelikes => Topic started by: ianpwilliams on October 20, 2013, 02:02:49 PM

Title: Deep Roguelikes on iOS and Android?
Post by: ianpwilliams on October 20, 2013, 02:02:49 PM
I've seen lists online of some of the more popular Roguelikes for iPhone (I have an iPod Touch 4G) and Android (I have a Samsung Galaxy Ace 2). But most of them (particularly the iOS ones) seem to be very simple and basic i.e. you kill monsters, pick up stuff, and so on. I've played a few of the more shallow ones, and I end up getting bored and playing something else instead. So does anyone know of any Roguelikes on iOS or Android which have a bit more depth to them?

So far I've looked at these links:

iOS - http://www.cultofmac.com/221748/the-best-roguelike-games-on-mac-ios-feature/
Android - http://www.pocketgamer.co.uk/r/Android/Top+10+Android+charts/feature.asp?c=48025

Brogue apparently has "deep environment effects", which I like, but that's iPad only I think. "Sword of Fargoal" apparently has an "excellent contextual action system" e.g. items like shields degrade over time (I would like degrading weapons, because it would keep things fresh having to keep finding new ones), but the game itself sounds fairly shallow. I could also be interested in quests (like ADOM apparently has). And I could also be interested in other genres. I'm loving the look of Rogue Survivor at the moment because I love the zombie apocalypse genre, but that's only PC, and I'm guessing will stay that way. So to sum up, I'm interested in:

Depth
Environmental effects
Contextual actions
Quests
Other genres

Also, does anyone know how things are going on the portable Roguelike front? Are people still making new ones?
Title: Re: Deep Roguelikes on iOS and Android?
Post by: george on October 20, 2013, 06:25:54 PM
https://play.google.com/store/apps/details?id=org.disinterest.broguex&hl=en
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Samildanach on October 20, 2013, 07:57:09 PM
I'm not hugely impressed with the top 10 list there. It includes NetHack, Angband, etc. These classic/standard roguelikes tend to work really badly on Android, and presumably the same is true of iOS. They're still controlled by keyboard, which means using the ridiculous on-screen keyboard on a touch screen. It's deeply uncomfortable and unwieldy to use.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: ianpwilliams on October 21, 2013, 05:50:38 AM
Thank, Brogue bought and downloaded now.

And actually, I've found that many Roguelikes work pretty well on phones. The keys can quite easily be replaced by a menu, and the menu can pop up when you tap the character. And movement and attacking can be done by tapping in that direction. Admittedly an iPad would be better suited because of the larger screen, but I don't really want one of those. I may be picking up a super cheap refurbished old laptop though at some point, so I can play all the Windows Roguelikes, and with a keyboard. But until then it's iPod or Android.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: chooseusername on October 21, 2013, 10:39:40 PM
I'm not hugely impressed with the top 10 list there. It includes NetHack, Angband, etc. These classic/standard roguelikes tend to work really badly on Android, and presumably the same is true of iOS. They're still controlled by keyboard, which means using the ridiculous on-screen keyboard on a touch screen. It's deeply uncomfortable and unwieldy to use.
BrogueX, like all Brogue versions, is open source given that Brogue is GPL.  You should be able to compile Brogue for either Android or iOS and make any user interface you want.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: ianpwilliams on October 24, 2013, 05:24:15 AM
Yeah, BrogueX doesn't work well on an Android phone, because it hasn't been designed with the small screen in mind. It displays everything at once (map and character, messages etc), so if you pinch and zoom into the character, then you can't see the messages. Shame, because it looks like a good game. Might be time to buy a laptop.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: miki151 on October 24, 2013, 08:13:56 AM
I've played Nethack quite a bit on an Android phone (almost ascended one character). It's surprisingly easy to play. You can fully customize the layout of the keys, and have all the most common actions under your fingers. There is no need for an onscreen keyboard.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Zireael on October 24, 2013, 05:15:16 PM
I've played Nethack quite a bit on an Android phone (almost ascended one character). It's surprisingly easy to play. You can fully customize the layout of the keys, and have all the most common actions under your fingers. There is no need for an onscreen keyboard.

How do you customize the key layout? I couldn't find this option...
Title: Re: Deep Roguelikes on iOS and Android?
Post by: miki151 on October 24, 2013, 07:03:50 PM
You might be playing a different version, but on the one I'm playing it's in options->advanced->command panels->command buttons

The author mentions this port was inspired by an iOS port, so I guess there is also a similar functionality there.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Omnivorous on November 06, 2013, 11:40:37 PM
Pixel Dungeon is the roguelike I play the most on my Android. I can't say exactly IF or HOW "deep" it is, but it is very well-polished, it recieves regular updates (by that I don't mean twice a year, but rather once a week), it is free, it is extremely hard.

If by "depth" you mean "many options, and complex customization" then no, it is not deep at all.
Please check it out.

And on the topic, I am considering starting a thread on this roguelike to share experiences - I am only playing mage, and I got quite far ONCE, but most of the time I just die against pretty early monsters while feeling I have been cornered and am forced to just trade blows. If it's something I'm missing, I'd love to hear that.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Omnivorous on November 07, 2013, 05:48:17 PM
So, having played "Pixel Dungeon" as a casual roguelike on the bus, where I haven't really cared about the result, I just wanted to drop it's name here last night - but after I did that I became curious about what is hidden "behind" the surface.

Read some on its' wiki, and it does indeed have quite a lot of depth.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: DaBeowulf on November 11, 2013, 12:28:41 PM
On Android I can play:
DCSS
Adom
Nethack
Angband
GearHead 1+2
CataclysmDDA
+ ...
(all without emulation)

sadly, I cannot fire up my favs:
Incursion
UnReal World

nor can I fire up:
Slaves to Armok II
Title: Re: Deep Roguelikes on iOS and Android?
Post by: hypocritelecteur on April 29, 2014, 10:22:19 PM
On Android I can play:
DCSS
Adom
Nethack
Angband
GearHead 1+2
CataclysmDDA
+ ...
(all without emulation)

sadly, I cannot fire up my favs:
Incursion
UnReal World

nor can I fire up:
Slaves to Armok II

Adom on Android without emulation?  I've gotten the ASCII 1.2 running using DosBox... but thats it.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Zireael on April 30, 2014, 07:43:31 AM
DaBeowulf: how do you do it?
Title: Re: Deep Roguelikes on iOS and Android?
Post by: DaBeowulf on June 10, 2014, 09:07:37 PM
Adom: the official Raspbian (hence ARM) build likely works on your Android device as fine as on mine: http://www.ancardia.com/download/adom_linux_arm_1.2.0_pre23.tar.gz

The GearHeads (a little more work since you need a Pascal compiler for these which you may have to compile from source first) and Cataclysm can be built on your device in a proper GNU/Linux root.

DCSS has a ready made unofficial Android App with a nice UI (important if you are thinking a phone instead of a tablet).

For Nethack and Angband there are also apk files to litter your device with. :p
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Kethus on November 11, 2014, 10:29:55 AM
Hello, I can't find any way to run raspbian applications on android (only the other way around) to try ADOM, how did you do it?
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Skeletor on December 04, 2014, 12:35:45 PM
Unless you have a big phone (like Samsung Galaxy Note), computer roguelikes are not a nice experience when played on a phone.

So far I have enjoyed Pixel Dungeon (okay) and Shattered Planets (barely decent).
Title: Re: Deep Roguelikes on iOS and Android?
Post by: Kethus on December 07, 2014, 09:21:47 PM
I have a qwerty hardware keyboard so it's okay. I can play angband well.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: stefoid on January 12, 2015, 12:25:05 PM
DungeonBash is for IOS and Android.

www.dungeonbash.com (http://www.dungeonbash.com) 

Its a squad-based tactical.  Im adding depth to the tactical functionality with every release.  WIP.

Please check it out and give me your ideas and feedback. 

cheers

steve
Title: Re: Deep Roguelikes on iOS and Android?
Post by: akeley on January 12, 2015, 08:53:02 PM
This looks quite interesting - especially playing as a team of bizarre monsters, that`s always a plus (the knight-thief-wizard trope is quite worn out).  Dedicated touch screen controls are also very welcome.

I`d like to give it a go, but I`m allergic to Google - is this Community thing really necessary?
Title: Re: Deep Roguelikes on iOS and Android?
Post by: stefoid on January 13, 2015, 11:38:16 PM
This looks quite interesting - especially playing as a team of bizarre monsters, that`s always a plus (the knight-thief-wizard trope is quite worn out).  Dedicated touch screen controls are also very welcome.

I`d like to give it a go, but I`m allergic to Google - is this Community thing really necessary?

For the Android alpha-distribution, yes it is.  For IOS its not.   However, the google community is how I communicate new ideas and hear feedback, so it would be appreciated anyway!
Title: Re: Deep Roguelikes on iOS and Android?
Post by: akeley on January 18, 2015, 04:25:22 PM
Google account and iOS are no-go for me, so it would be nice to see a release outside these ecosystems - F-Droid, Amazon, or just a simple apk download would do. Feedback/announcements could be always provided through this site, for example.

But I`m in a minority -not sure if you would gain many more players this way. However, the HTML version you mention in the other thread would certainly be most welcome and obviously open up your game to a much wider audience - so please consider that option if you get any spare coding time.
Title: Re: Deep Roguelikes on iOS and Android?
Post by: vultures on March 09, 2015, 07:36:17 PM
So then, a Linux-driven tablet and an Android phone, or a turntable on these two? :)
Title: Re: Deep Roguelikes on iOS and Android?
Post by: stefoid on March 10, 2015, 06:57:49 AM
All I need for a HTML version is my own graphics - my current placeholders are scribblenauts - they dont belong to me.  Cant do an open alpha-release with borrowed graphics.

But im really happy with the gameplay for now - check it out and give me feedback, rouge-likers

(https://armpitgames.files.wordpress.com/2015/03/screen-shot-2015-03-09-at-3-12-52-pm.png)