Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on October 15, 2013, 01:59:49 AM

Title: Black Ice (now at Beta v0.7) $
Post by: getter77 on October 15, 2013, 01:59:49 AM
http://superdupergc.com/  $14.99, free demo slice of game available
http://store.steampowered.com/app/311800/
http://superdupergc.itch.io/blackice  Win/Mac/Linux
https://twitter.com/blackicethegame

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Black Ice is a Hack and Shoot - a cyberpunk first person shooter / hack and slash rpg about hacking.  Think Borderlands meets Tron.  The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud.
Title: Re: Black Ice (now at Release 1)
Post by: Zireael on October 15, 2013, 06:45:37 AM
Sounds right up my alley!
Title: Re: Black Ice (now at Release 2)
Post by: getter77 on October 18, 2013, 12:04:16 PM
Release 2
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THE ONLY GOOD BUG IS A DEAD BUG

-and they should all be dead.
Changes:

    -Healing Item – hold down the ability to heal slowly over time
    -There is now a 25% Bitcred penalty on death.
    -Spiders can attack people on top of them – but you can still Spider Surf.
    -You can skip the tutorial or set an option so it never appears again.
    -You no longer pick up health powerups when you’re at full health.
    -Sprint and Jump now vary more, so you can hunt for the perfect ones.
    -Spawn points are more sensibly located (even if you have tons of hack range)
    -TONS of bug fixes:
        Stores now spawn enemies
        Webplayer now fills the screen, even on Firefox
        Mouse Invert / Sensitivity options now always apply
        Lasguns now always do damage, and have higher base DPS
        Enemies can now walk through their parent building
        Saving and Loading now works properly, even during the Tutorial

I would have done more changes this week, but my parents were in town, it’s my wedding anniversary, godzilla was attacking, lay off me I’m starving.

I’d like to hear if you use the health ability, if you like it, etc. I’d also love to hear what your general strategies are.

Any other feedback or suggestions are always appreciated.  [Reddit Feedback Friday Thread]

If you’re reading this and you’re not already following me on Twitter, come on! What are you waiting for?  I’m super nice!
Title: Re: Black Ice (now at Release 2)
Post by: superdupergc on October 18, 2013, 04:51:05 PM
Hi there! I just wanted to mention that my game is on Mac and Linux now too.  I'd be happy to answer any questions or get your feedback here or via twitter :)
Title: Re: Black Ice (now at Release 2)
Post by: getter77 on October 18, 2013, 11:30:08 PM
Welcome and enjoy your stay!   8)
Title: Re: Black Ice (now at Release 3)
Post by: getter77 on October 25, 2013, 12:09:16 PM
Release 3

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Changes:

    Mines!
    A rare new type of building with a pleasant surprise if you can figure it out.
    Homing Projectile Weapon Affix
    BIG RAM change – As detailed in my first Devblog, RAM now comes back at a set rate after it’s returned to the player. Please let me know what you think of this.
    New Hack Time Remaining timer
    Balancing Changes
    UI Improvements
    Bug Fixes
    A Surprise if you play on Halloween!

I’d love to hear your feedback about the RAM change. I think it makes the game much more sensible, since high RAM cost weapons take longer to reload. Fast weapons are still great.

How does the homing affix feel for you? Too much? Too little?

What do you think of the new building type? Could you even find one? They are supposed to be rare, after all.

Any other feedback or suggestions are always appreciated. Actually, I’d love some feedback on the website, too.
Title: Re: Black Ice (now at Release 4)
Post by: getter77 on November 01, 2013, 03:22:16 PM
Release 4

   
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-TODAY ONLY: Halloween Surprise!
    -Big Change: Hacks will only complete when all enemies are dead.
    -Two new Unique Items – Spider Mines & Shaxwell’s Silver Hammer
    -Heal software is now toggle-on instead of hold-on
    -Shotguns are now all-or-nothing, no more partial shots
    -Jump Buildings are less rare
    -You can no longer shop or click info boxes during hacking
    -Enemies are easier to shoot: Lasers are faster, and enemies hit boxes are slightly larger
    -Mines now activate immediately
    -Windowed Mode is now consistent
    -Screen Resolution option added
    -Health Talent Buffed
    -Bug Fixes!

I’d love to hear from you about how hacks don’t finish until the enemies are dead.

Any other feedback or suggestion is always appreciated.
Title: Re: Black Ice (now at Release 4)
Post by: superdupergc on November 01, 2013, 09:51:10 PM
There's a patch preview video (http://www.youtube.com/watch?v=MTxS_280bCw) for the new changes too!
Title: Re: Black Ice (now at Release 5)
Post by: getter77 on November 08, 2013, 03:07:52 PM
Release 5
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Lots of new content this week!

    -New Original music from V-Axys!
    -New Enemy Type! Hoppers. I hope you like spiders in your face!
    -New Unique Weapon: Reason. It’s like a minigun that’s also a railgun.
    -New Item Type: Blink. Short ranged instant teleport!
    -New Affix: Chance to Ricochet. Lasers bouncing everywhere!
    -Enemies now use A* Pathfinding. They’ll hunt you down. This has become a game of cat and also cat. Please note: enemies far away from the starting area do not use A* yet, but they will soon.
    -RAM Regen changed to be smoother and faster
    -Lasgun damage should be smoother
    -The city is slightly more spread out
    -Displayed Version number in the main menu
    -Exploit Fix: Info Terminal firing position
    -Bug fixes

I would really like your feedback on the music. I like it, but it’s not quite where I want it yet, and I’d like your opinion.

I’d love to hear from you about how hacks don’t finish until the enemies are dead.

Any other feedback or suggestion is always appreciated.
Title: Re: Black Ice (now at Release 6)
Post by: getter77 on November 15, 2013, 06:29:19 PM
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Release 6

Lots of new content this week!

    S.H.A.R.K. – A hidden boss with special loot.
    The game no longer pauses. This is to get you used to it, because you won’t be able to pause when I add multiplayer.
    You can no longer equip items that you don’t have enough RAM to activate.
    Enemies should cause less lag
    Ranged enemies are smarter
    Lasguns don’t shoot you in the foot anymore
    Mines now fall to the ground below you, instead of always landing at 0,0,0. This prevents an exploit with Jump buildings.
    The hopping spiders have been renamed “Popups”
    All known bugs have been fixed. Sorry about last week.

Any feedback or suggestion is always appreciated.
Title: Re: Black Ice (now at Release 6)
Post by: superdupergc on November 15, 2013, 09:21:50 PM
I was just coming here to post the patch notes, but you beat me to it!

People say the SHARK is too easy, so he will be getting more dangerous!
Title: Re: Black Ice (now at Release 6)
Post by: Kevin Granade on November 15, 2013, 10:02:39 PM
I've only been able to beat Brian to it once so far :D
Title: Re: Black Ice (now at Release 6)
Post by: Kyzrati on November 16, 2013, 02:02:10 AM
I removed the Temple from my list of "places to update" for X@COM since Brian runs the show for practically everyone here ;)

On topic, I played this for the latest Reddit FF and like the idea. Probably its biggest drawback at this point is a lack of interesting enemies. All battles turn into constantly backpedaling while everything runs straight at you. The simple terrain doesn't lend itself to interesting tactics, but at least unique enemy behaviors could change things up.

Another suggestion: Make it easier to compare weapons, like a stat comparison shown when you are dragging a weapon and hovering it over a currently equipped one (before release).
Title: Re: Black Ice (now at Release 7 v0.1.560)
Post by: getter77 on November 22, 2013, 01:00:09 PM
Release 7 v0.1.560

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Lots of new content this week!

    -It’s my birthday this week! Webcrawlers have dressed appropriately, and I expect you to as well.
    -In addition to +5 health, players now receive 2 RAM and 0.1 RAM/s per level
    -New building shapes have been sighted in cyberspace
    -V-Axys has been working hard and the hacking music has been improved.
    -Debug Option: Low Particle Mode added for those of you who can’t handle the awesome S.H.A.R.K. hoverthrusters
    -The game pauses now when menus are open, because it’s silly to not be able to pause a single player game. When I add multiplayer, you will not be able to pause the game, but only during multiplayer sessions.
    -UI Clarifications
    -Shotgun Knockback has been brought back into line a bit
    -Lasguns now benefit from Attack Speed (more damage per tick, same tick rate)
    -Ranged Enemies are now smarter
    -All known bugs have been fixed.

Any feedback or suggestion is always appreciated.
Title: Re: Black Ice (now at Release 8 v0.1.580)
Post by: getter77 on December 06, 2013, 01:56:16 PM
Release 8 v0.1.580

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I’m sorry I missed last week, but to compensate, I’ve really gone overboard. This patch is NUTS!

Enjoy the 0.1.580 patch!

    -Enemies now climb up and over buildings!
    -JETPACKS
    -Hack Multiple Buildings at Once!
    -World Seed – Enter in a seed to get the same map generated every time! (Note: The same seed produces different results on new vs load game, but should be the same on new vs new or load vs load)
    -Building Types – Buildings of the same type (Bio/Tech/Military/Etc) will be close to the same color and will spawn the same sort of enemy waves
    -Thorns (Damage Returned when struck)
    -New Unique Item: Rem’s DAM-8350 – A unique Mod with +30% total RAM and other affixes!
    -Sniper rifles use less RAM
    -Teleport items now can teleport you upwards now
    -More Stores
    -Large Popups jump farther
    -Better Affix Coloration / Description
    -Fully Custom A* Pathfinding
    -Acid-spitting enemies are more dangerous now
    -The S.H.A.R.K. will now return home when the player dies
    -Xmas Colors on the week of Dec 21-28

I’d love to hear your thoughts on all the new content. Are jetpacks fun? How’s the pathfinding? Are you experiencing any lag?

Any feedback or suggestions are always appreciated.
Title: Re: Black Ice (now at Release 8 v0.1.580)
Post by: superdupergc on December 06, 2013, 06:54:01 PM
Once again, you beat me to posting the update! Thank you :)

I'd love to hear if you guys liked the jetpacks. I had to work really hard on the pathfinding and wall-walking to allow them.
Title: Re: Black Ice (now at Release 9 v0.1.590)
Post by: getter77 on December 14, 2013, 12:56:45 PM
Release 9(ish)
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This week, I focused on quality of life, useability, and bugfixes. I think you’ll like several of these changes. Here’s the 0.1.590 patch!

    Enemy Spawn Time has been increased (more warning before they land)
    Items now show their cooldown and time remaining on the hotbar
    Drunk Projectiles has been nerfed – it has less effect, and occurs much less often.
    Aimbots fire less often, and no enemy should be able to attack you right when it spawns.
    The options window is now always opaque (and much more readable)
    When a hack is complete, enemies that are far out of the hack radius will respawn inside of it, which should make them easier to track down and kill.
    It is no longer possible to hack the same building twice to get infinite XP.
    Fixed a rounding error in the RAM regeneration calculation
    Started on a Buff system for later :)

 

The following are the changes from 0.1.581, which was released midweek and you may not have seen.

    Bug Fixed: Returning damage to a dead enemy no longer results in current player health exceeding maximum health.
    Hack Range no longer takes the Y axis into account. Translation: you can go as high as you want, as long as you’re within the ring, the hack will not cancel.  This is great for jetpacking :)
    Jumping while midair will no longer spend your RAM.
    Teleporters should no longer let you fall through the world.
    The Hacking Music ends when all hacks are complete, not just one, during multiple hacks.
    In case you were hacking something close to the spawn point, hacks now cancel when you die.
    You can now press the C key as well as the T key to access the talent screen.
    Large enemies should no longer have trouble climbing on top of buildings.
    Enemies will crawl down buildings instead of just falling :) It’s creepy, look for it.
    You can now land on top of an information box. This has a side effect of slightly increased performance.
    The “Drunk Projectiles” affix should show up much less often.
    Jump Puzzle buildings will destroy their reward cube at the top when they are hacked, so pick it up before you hack them for maximum reward.
    Powerups (like Health pickups and Loot Cubes) are now affected by gravity, which means you’ll be able to retrieve them off of buildings by hacking those buildings.

I’d love to hear your thoughts on all the new content. Are jetpacks fun? How’s the pathfinding? Are you experiencing any lag?

Any feedback or suggestions are always appreciated.
Title: Re: Black Ice (now at Release 10 v0.1.600)
Post by: getter77 on December 28, 2013, 02:24:06 AM
Release 10

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This week, I have one awesome feature in particular, an awesome new track from V-Axys, balancing changes, bug fixes, and quality of life changes.

    Added Swarm Buildings - here’s what they spawn, and here’s what they look like.
    Added music when you agro the S.H.A.R.K. He’s even more terrifying now!
    Cooldowns on items with virtually no cooldown will no longer show on the hotbar
    Lasgun RAM consumption has been brought up, but it’s still much less than most weapons on a per-second basis
    Low level Jetpacks are a little less powerful
    The tutorial building will now only spawn simple spiders
    Tech Buildings (blue to light blue normal buildings) now spawn easier minibosses
    Healing Items work again
    Special Xmas Surprise next week! It should start tomorrow, and run for about a week.

Let me know how the balancing feels. Are you able to beat Finality? How’s the SHARK?

Any feedback or suggestions are always appreciated.
Title: Re: Black Ice (now at Release 11)
Post by: getter77 on January 10, 2014, 03:00:23 PM
Release 11

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BIG UPDATE THIS WEEK! Sorry for the hiatus, the holidays took a lot out of me.

    -Ranged enemies now lead their targets effectively. The SHARK is SUPER DANGEROUS now!
    -Added Damage Reduction Affix - Percent damage reduction! It stacks, but with diminishing returns.
    -Enemies now move around using real physics. They have momentum!
    -Enemies are much better at climbing up buildings realistically
    -Enemies will borrow their paths from each other; this should result in flocking.
    -The SHARK now spawns in a visible location, so watch out!
    -Swarm building minions no longer attack each other for 0 damage
    -Loading saves from earlier versions should always work now; item affix scrambling is a thing of the past!
    -Hack range no longer checks the Y axis for any calculation (including for the crosshair)
    -I know you love the SHARK's theme song, but it now stops when he dies.
    -Shotguns now have a maximum accuracy so they always feel like shotguns
    -Health Powerups now give at least 25 HP

Let me know how the balancing feels. Are you able to beat Finality? How's the SHARK? Try SHARK surfing!
Title: Re: Black Ice (now at Release 12)
Post by: getter77 on January 17, 2014, 01:07:55 PM
Release 12

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Do you like Loot? Lasers? Cyberspace? Black Ice is the game for you! It’s a Hack and Shoot – a cyberpunk first person shooter / hack and slash RPG about hacking.

This week was a pretty huge update. I’ve been slaving away for you, my Black Icicles. There may not be a patch next week, so here’s a big one :)

    -Enemy damage has been brought down except for the SHARK. This should have the most effect late game.
    -The stars, which represent data, will sometimes move around a bit. It’s pretty.
    -There is a “Sell All” button in the shop GUI now.
    -Damage Returned no longer affects enemies more than melee range away.
    -The game will silently check the version number and tell you if you need to update. This does not stop you from playing offline!
    -The Sprint tooltip now mentions that it must be held down to be effective
    -Debug Option added: Shift-F4 to level up
    -Debug Option added: Shift-F5 to toggle flight mode. Space to go up, left control to go down.
    -Enemies with affixes (mines, shields, acid) show up at lower hack difficulties
    -Jumping can now be charged up – more height, but larger RAM cost.
    -Enemies use a completely new method for climbing up buildings, which works much better (if they don’t run into each other)
    -Enemy pathfinding now doesn’t go backwards (because what?!)
    -The SHARK will not spawn right next to the player anymore. This should cut down on dead noobs.
    -Swarm building minions will no longer attempt to attack each other
    -Rare items now have only 3-4 affixes, not 3-5. Set items have 4-5. Set items continue to have higher stats than rares, but are still misnamed.
    -City Size is now limited to 9 tiles by default, instead of infinite. This can be changed in the options menu.
    -Mines now spawn underneath you and then drop to the ground with gravity. They can no longer be used to build a platform to stand on at >100m
    -Popups no longer jump in midair
    -Aimbots no longer get stuck on walls
    -Enemies now get info on where to go from their neighbors, resulting in flocking behavior.
    -Enemies no longer get stuck as DEREZZED (and unkillable)
    -Enemy shields aren’t nearly as strong anymore
    -Lasgun knockback has been reduced by 40% to account for perfect accuracy
    -Higher rarity lasguns consume more RAM now
    -Lasgun RAM consumption makes sense now – each tick of RAM consumption gives you one second of firing time if you hold the button down.
    -Black Ice now has a wiki!

How does the new jump mechanic feel? Does it make it feel unresponsive? How is the lasgun?
Title: Re: Black Ice (now at Release 13)
Post by: getter77 on January 31, 2014, 01:16:37 PM
Release 13

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-This week brings more content! I hope you like fire.
-Added a basic Buff system. Why, you ask? Because FIRE!
-Added a new projectile type: Fireball! Your rifles/shotguns/snipers can now shoot fireballs, which light things on fire for damage over time!
-Loot Cubes now always drop items!
-Loot Cubes are now colored by rarity
-Projectiles now only show up a certain distance away from the player (No more big red circles!) Thanks @Spooderw!
-Instant Healing Items no longer spend their cooldown if the user doesn't have enough RAM
-Loot/HP Notifications scroll about 50% faster
-Enemies dying as the hack ends no longer zombify.
-Updates to the Wiki
-Lots of new content on /r/BlackIce
Title: Re: Black Ice (now at Release 14 "Buffs are Metal")
Post by: getter77 on February 07, 2014, 01:03:32 PM
Release 14

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    -New Features
        Save Slots: You can now save and load in multiple slots, and choose a hacker handle for each one. There are 1000 slots.
        New Unique: Valentyn’s Love Beam – a lasgun which sets targets aflame
        New Unique: Frostbiter – a lasgun which slows targets dramatically
        Buff Indicators: Buffs on you now show up in the bottom right of the screen
        New Payload: Icebolt – Freezes targets. Available for Rifle, Shotgun & Sniper weapons
        New Payload: Frostbolt – Slows targets. Available for Rifle, Shotgun & Sniper weapons
        New Enemy Affix: Firestarter – Enemies will light you on fire, too. Payback time.
        New Enemy Affix: Slowing – Enemies will slow you down.
    -Improvements
        The SHARK now has increased attack range. Suck it, snipers.
        Missiles now explode at max range instead of disappearing
        Enemy Affix spheres are now always visible
        The Delete Items button has been moved out of the way, making it harder to hit accidentally. (Thanks, Indie!)
    -Bug Fixes:
        The SHARK will no longer respawn really far away from Finality after you die
        The FOV slider affects the camera appropriately now (lasguns won’t show a break)
        Re-debuffing an enemy no longer restarts the particle effect
        The Disc can now destroy mines
        Enemy mines no longer attack enemies from the same server
        Disc clipped through buildings on the way out
        Disc items didn’t save properly
    -New Devblog: Why Buffs are Metal
    -Updates to the Wiki
    -Lots of new content on /r/BlackIce

Any feedback or suggestions are always appreciated.
Title: Re: Black Ice (now at Release 14 "Buffs are Metal")
Post by: superdupergc on February 14, 2014, 10:33:33 PM
Hi All, thought you might want an update. There will be no patch this week, on account of both RL (Valentine's Day) and that I'm working on Multiplayer! It's going well, but it's not ready yet, and I definitely need to break a lot of things before I can fix them.  I'm aiming for a patch next week.
Title: Re: Black Ice (now at Release 14 "Buffs are Metal")
Post by: getter77 on February 14, 2014, 10:34:32 PM
Enjoy yourself and good luck banging around on the Multiplayer side of things!  8)
Title: Re: Black Ice (now at Release 15 "Double Down")
Post by: getter77 on February 21, 2014, 12:57:29 PM
Release 15
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This is a two-week patch, mostly because a lot of the work was done in the background, working on preparing for Multiplayer. Unfortunately, Multiplayer isn’t ready yet, but I am making steady progress!

Improvements & Changes:

HUGE: Enemy HP doubled, enemy damage reduced by about half. This should make the game feel less glass-cannony.
Two new amazing, original musical tracks from V-Axys!
Save & Quit is now the only way to leave the game
The Disc will now return to the player if activated again in midair. You have to let go of the button first, though, so if you want, you can just hold it down to fire it as fast as possible over the full range.
The Frozen debuff now prevents Popups from leaping
Enemy affixes look prettier
Icebolts and Frostbolts travel much faster
Shotguns now have a slower base attack speed
The SHARK surfing safe zone is now much smaller (only if you’re on his back)
Lasguns now only get 25% efficacy out of +WeaponRange
The SHARK’s weapon range is now farther than his attack range, rather than vice versa

Bug Fixes:

Debuffs drop from the player when they die – No more burning to death as soon as you respawn!
Health items no longer continue granting health after the player has respawned from death
Discs no longer collide with each other midair
Discs don’t trigger their cooldowns if you try to them again while they’re in flight
Spider mines should behave better when their target dies
It should no longer be possible to get the SHARK stuck on a building. He hunts relentlessly.
Aimbots now rotate much more smoothly
Tooltips on items are now one line longer to allow for weapons like Frostbiter
Spiders should no longer climb on dead buildings
Cooldowns are now rounded in tooltips
Weapons now will not go on cooldown if you don’t have enough RAM
Sound options now work from the main menu

Any feedback or suggestions are always appreciated.
Title: Re: Black Ice (now at Release 16 "Eraser")
Post by: getter77 on February 28, 2014, 12:51:48 PM
Release 16

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Let me ask you a question: Do you like railguns? Of course you do. Everyone likes railguns. This week introduces a new modular payload for the Rifle, Shotgun and Sniper weapons: The Railgun! Railgun shots pierce through everything, including buildings. Really, they’re a bit OP. Have fun while you can, I’m probably going to have to nerf them.

Improvements & Changes:

Railgun projectile for the Rifle, Shotgun and Sniper weapons.
Level Requirements: Higher rarity items now have a minimum level required to equip them, up to 15 for Unique items. This text is displayed in red if you cannot equip the item.
Higher level buildings now always drop decent items. Breakpoints at Hack Difficulty 50, 125, and 250.
Sprint now grants you a visible buff for the duration
Teleport items now use the Sprint icon instead of the Jump icon, to better reflect how I think they should be used
Shoguns now display damage like this to make clear they shoot multiple projectiles: (2-3)x6
Lowered Aimbot damage slightly
The SHARK will now drop at least a Rare item, scaling with your Loot Find. No more easy uniques!
Players will now receive a reward for managing to climb on top of Finality.
Acid pools now do less damage
Popups will now tend to jump at the player’s face instead of over her
Buildings outside of the spawn area will tend to be bigger, for a more convenient leveling curve

Bug Fixes:

Spider mines will drop from the player’s position, like normal mines, instead of always spawning at 0 height
Mines no longer will drop through the floor
Items are all deactivated appropriately when the inventory is opened
Permaslow bug fixed (it was an interaction between Slowing enemies and Sprint items)
Swapping items from the deck to the inventory no longer causes trouble
Lasguns appropriately are not blocked by powerup sensor spheres
Buff timers now display properly
Selling all inventory items is no longer super loud
Buffs no longer affect you after you die (for real this time!)
Jump buildings no longer block shots much further outside than necessary
Charge Jumps are fixed
The Music player has been fixed
Shielding enemies should no longer cause a ton of lag
Title: Re: Black Ice (now at Release 16 "Eraser")
Post by: superdupergc on March 12, 2014, 09:40:29 PM
Hi guys! I just wanted to tell you all that I'm going to be releasing the beta and starting the steam greenlight process this weekend!  The game will also be available for purchase at the same time - Saturday, March 15. I have a lot more information about this on reddit, here. (http://www.reddit.com/r/BlackIce/comments/202cp6/black_ice_greenlight_early_access_launch_this/)  I'm excited!
Title: Re: Black Ice (now at Release 16 "Eraser")
Post by: CaptainKraft on March 13, 2014, 12:29:10 AM
Hi guys! I just wanted to tell you all that I'm going to be releasing the beta and starting the steam greenlight process this weekend!  The game will also be available for purchase at the same time - Saturday, March 15. I have a lot more information about this on reddit, here. (http://www.reddit.com/r/BlackIce/comments/202cp6/black_ice_greenlight_early_access_launch_this/)  I'm excited!

This is very cool. I hope everything goes really well for you. Make sure you drop in a link to Greenlight so we can give you some love when it goes live.
Title: Re: Black Ice (now at Beta v0.2.010) Semi-$
Post by: getter77 on March 16, 2014, 12:16:30 PM
Beta v0.2.010

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The Black Ice Beta has launched! Click the above to buy and vote on Steam Greenlight!

I’d like to take this moment to thank all of you #BlackIcicles; without your encouragement, I would never have come this far!

Here’s what I’ve done in only two weeks since 0.1.710:

Features:

    MULTIPLAYER!
        Play with up to 10 people in online cooperative multiplayer games!
        No port forwarding or NAT punchthrough required!
        Public games!
        Characters can be transferred from Single Player to Multiplayer with no issues :)
        Chat – accessed via the Enter key (configurable from the launcher)
        Player List – accessed via holding the Tab Key (configurable from the launcher)
        Health powerups will heal all nearby players
        Every additional player in the game gives all enemies +25%HP and Damage, but all players +15% Loot Find

Enhancements:

    Servers remaining (to hack) and Max RAM are now displayed in the stats window
    Weapon Damage now scales with the number of projectiles a gun fires (Shotgun normalization)
    Character saves are now much more stable
    Saving and Loading takes much less time
    Merged building meshes (better performance!)
    The XP required to get to the next level now can’t exceed 250k
    Added a Maximum Framerate option for those of you with beastly computers

Bug Fixes:

    Shaxwell’s Silver Hammer and Reason now work properly
    Tutorial is working again
    Picking an item up with full inventory plays the sound correctly now
    The SHARK’s drop will now at least be Rare
    Lasguns no longer interact with the player’s body
    Lasguns are much more accurate at close range
    Spawn Points now set up when the hack is started
    Charge Jumps occasionally didn’t jump, or made people fly
    Hacking Finality no longer causes sporadic lag spikes
    Spiders now climb buildings more reliably
    Projectiles are now accurate at point-blank range
    The Railgun sound isn’t so darned loud anymore

Demo Version:

    The Demo version has all the updates the full version has, with the following exceptions:
        Multiplayer is disabled
        Player level is limited to 4
        Cheats are disabled
    Characters created in the demo are carried over to the full version seamlessly
Title: Re: Black Ice (now at Beta v0.2.010) $
Post by: Zireael on March 16, 2014, 02:02:28 PM
Aw shucks, it now costs money?
Title: Re: Black Ice (now at Beta v0.2.010) $
Post by: getter77 on March 16, 2014, 04:28:27 PM
Demo keeps pace with the full on releases though with the few limitations as per directly above, and the rest can be unlocked directly with the $5, so it is a pretty good way of doing it---similar to Soldak Entertainment's wares/elder shareware styles.
Title: Re: Black Ice (now at Beta v0.2.020) $
Post by: getter77 on March 28, 2014, 11:58:09 AM
beta v0.2.020

Quote
Additions:
Lenna's Inspection - a unique scope with 50% homing
New modular payload: Rainbow bolts! Now available in machinegun/shotgun/sniper weapons near you! These beautiful projectiles have a chance of recoloring an enemy so it fights its friends!
Put several player names into the game to fulfill backer rewards. Still many to do!
Advanced options when creating multiplayer games:
Game name
Game password
A giant techthulhu skull projected from the top of Finality

Changes & Improvements:
"Skip Tutorial" will be selected for the player upon successful completion of the tutorial
Optimized multiplayer message sending => reduced lag with many players in the game
XP required to level past the 250k mark now goes up at 5% instead of 0% each level
Hack Range has been nerfed slightly
Railgun attack speed has been nerfed, but damage has been increased
You can now save without quitting the game
Items now match their loot cube color - Common items are now Green, Set items are now Red.

Bug Fixes:
Cancelling a hack in multiplayer no longer results in zombie enemies
Weapons now no longer do only their minimum damage!
Players can no longer knock each other around in multiplayer
The tutorial no longer gives you a level every time
Charge Jump should no longer have ram return or issues where it won't jump
Cheat codes can no longer work in multiplayer
Demo saves should now transfer over to the full version without difficulty
Bitcred counts of >1M display correctly now
You can now always see all items in the buyback tab, but the size is limited.
Railguns no longer display funny with homing or drunk affixes
Attempting to hack a building that is already being hacked by another player no longer takes your RAM
Buildings now drop loot according to the loot find of the hacker for every player in a multiplayer game
Finality now drops loot in single player
Spiders should no longer get stuck in midair, but if you see this again, please let me know.


Any feedback or bug reports are always appreciated.
How to update: Return to wherever you bought the game, itch.io or Indie Game Stand, and overwrite your old game files. Your save is stored in another location.
Title: Re: Black Ice (now at Beta v0.2.030) $
Post by: getter77 on April 11, 2014, 02:51:37 AM
beta v0.2.030

Quote
Additions & Changes:
The Kokinator - Unique shotgun that shoots rockets and fireballs and does tons of damage.
City size (maxing out at 5) now works in multiplayer. More hacking for all!
Buildings are a little shiny, so you can see the all the pretty lights that projectiles have now :)
Homing and Drunk now start a little later, which should result in increased accuracy
Flat weapon damage will no longer drop on non-weapon items, but percent weapon damage drops in larger quantities.

Bug Fixes:
217 is no longer the max level (MAX_INT was problematic :P)
Hardcore mode now deletes your save when you die
Teleport works better now
Sprinting twice at once no longer makes you go slow
Sparks caused by projectiles now shoot in the correct direction
Rainbow bolts, fireballs, icebolts, and the Finality Hologram are now visible in low particle mode
Popups now actually pop up again. I hope you like spiders in your face!
Fire and Ice aimbots now fire fireballs and slowing bolts properly
Colorizing or slowing a shielded enemy will no longer change the color of their shield
Buffs now transfer appropriately in multiplayer for all players

Known Issues:
You can debuff other players in multiplayer, but not damage them.
Charge Jump is a little finicky, but works in most cases.
Any feedback or bug reports are always appreciated.
I wish I had had more time to add things this week, but life intervened.
Title: Re: Black Ice (now at Beta v0.3.000) $
Post by: getter77 on June 06, 2014, 07:24:50 PM
beta v0.3.00

Quote
Warning: Due to all of the awesome changes I’ve made, your v0.2 saves will not carry forward to this patch

Features:
All items now scale with Item Level, which is determined by the Hack Difficulty of the building the item dropped from
Any level of rarity can be found at any item level
Difficulty Settings - You can now raise the difficulty of single or multiplayer games. This increases the hack levels of servers on the map, which makes the loot better and the enemies harder. Denoted by [+X] in the game browser
Mod Support! All of the item stats can be modded. See here for a guide: http://superdupergc.com/wiki/index.php?title=Modding
New Music from V-Axys - Two new tracks and improvements to several old ones
Hack Radius Grace Period - You now have 5 seconds to get back into the hack radius if you leave
EMP - A new weapon which stuns and damages enemies close to the player
1990 Mode - A fun option to make the game look low-rez
CRT Mode - A fun option to make the game look like it’s on an old monitor
Comparison Tooltips - Hold shift in the inventory menu to “grab” an item’s tooltip, so that you can compare it to another item
Camera Shake - Explosions and being knocked back or damaged now cause the camera to shake. This can be turned down in the options menu
Recoil - Weapons now have quite a kick to them (Thanks Hoodie!)
Damage Direction Indicators - See where you’re being attacked from
Intro Video from Alon Karmi

Changes:
Localized Weapon Affixes - Weapon Affixes, like Weapon Damage and ChanceToPierce, no longer affect all equipped weapons; they now only affect the weapon they are on.
Many projectiles and particles now glow
Items now cost 2x what they sell for
Shotguns cost less RAM to fire, especially on the low end
Aimbots now fire at a more random interval, making it harder to dodge their shots
The SHARK now drops a rare or better item of ilevel 100
Talent tweaks - Attack Speed nerf, Health buff
Players now get more health per level
Every item you find should now be better than your starting items
Video options in the launcher have more fun names
High level servers drop less items, and no longer always drop higher rarity items, but the loot is still better because it has a higher item level
Enemies are much harder at high level
Stats in the Stats Window now display relative to your Left Click software. If you’d like to see how another item’s stats are calculated, put that item in the left click slot.

Bug Fixes:
You can no longer debuff other players in multiplayer
Shooting a mine with a rocket no longer causes tons of explosions
You can no longer swap items to wear items with too high of a required level
Fixed spelling errors in the tutorial
Railguns and other piercing weapons can no longer hit some targets multiple times
You can now see the inside of a shielded enemy’s shield
Enemies now readjust to their surroundings better when they are teleported for going too far outside the hack radius after the hack is complete

How to update: Return to wherever you bought the game, and overwrite your old game files.
Title: Re: Black Ice (now at Beta v0.4.001) $
Post by: getter77 on July 09, 2014, 07:49:55 PM
v0.4.001
Quote
Black Ice has launched on Steam Early Access!

The price is now $10, and this will be increasing as I add more features

There is a 4-pack option for $30 (4 for the price of 3!) on the Steam store
If you've already purchased the game, you get a Steam key for free! Return to where you've bought the game, log in, and request a key there.
The no-DRM promise remains intact - you can launch Black Ice from the Steam folder without having Steam open, or even an internet connection!
Thank you all for your votes. I wouldn't be on Steam without you.

Additions:
The Black Ice Original Soundtrack is now on sale for €4!
New & remastered soundtrack music from V-Axys!
Achievements! 16 achievements, including 2 hidden ones, can now be credited. Press Y to see them, or view them from the main menu
Boosh! Enemies explode into confetti when they die now!
Enemy HP and damage now scales exponentially. Get ready for trouble.
Added "Trip Hazard" hacker name for Zoe Quinn
Added "IDDQT" hacker name for Felix/Maya

Changes:
Multiplayer servers now default to a 5-player capacity, but this can be changed from 2-10 players
Weapons, especially shotguns, should not kick nearly as much
The SHARK drops lower-level loot to match his challenge level
EMP should look a little better
The Additional Hack Difficulty setting now increases in increments of 100
Icebreaker "Hacking Speed" is now larger numbers, and thus easier to understand
Spawn particles now glow more prettily in the color of what they're spawning
Crit and various hacking affixes now have maximums that can drop on certain items
Finality, Incorporated can no longer be hacked in less than 60 seconds
The starting Jump item is now stronger to allow for conquering Jump puzzle buildings earlier
Lasguns do less damage, but their DPS is calculated accurately now

Fixes:
Enemies should no longer get stuck when falling off buildings
Knowledgizer is now spelled correctly
Critical Hit is now properly listed as a (local) weapon affix
Jetpacks no longer shake your screen
Bubbleshields no longer stop the Disc
Invisible things no longer prevent you from clicking on shops and info boxes
The intro video is no longer pants-sh*ttingly loud
Modding unique weapons is now possible

http://store.steampowered.com/app/311800/
Title: Re: Black Ice (now at Beta v0.4.5) $
Post by: getter77 on August 08, 2014, 03:13:36 PM
v0.4.5

Quote
The TL;DR is that I changed a ton of numbers, fixed a bunch of bugs, and added a new item: The Lasbreaker. You should be able to carry over your old saves, but it would be best to start a new character to stay balanced.

Additions:

    Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link
    Added a bunch of new achievements, including Humble Beginnings
    You can teleport to another player in multiplayer by holding tab and clicking their name
    XP is now shared evenly among all players within 50 meters in multiplayer
    Added Sprint Toggle option so you don't have to hold the button down
    All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool
    :D added to multiplayer (you'll know it when you see it)


Changes:

    The SHARK now scales with difficulty... strongly
    Damage Returned now scales much more with ilevel
    Changed item rarity colors
    The color red should now only be used in text for bad things. Magenta is used for Weapon stats now
    Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented
    Weapon Range talent nerfed to 5
    RAM Regen talent changed to 5%
    RAM talent changed to 5%
    Health talent changed to 5%
    Movement speed talent removed (but items now have more)
    Weapon recoil is lower
    Machineguns have been tweaked to be more competitive with snipers and shotguns
    Reason (the Unique machinegun) has been buffed
    Railguns fire faster and cost less RAM, but do less damage
    Most modular weapons fire faster
    Icebreakers hack faster and scale better with ilevel, but cost more RAM
    Item level to Required Level scaling has changed
    Item affixes overall are more variable
    The homing affix now has a maximum amount that can drop on an item
    You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)
    Enemy HP scaling has changed (more at high level)
    Enemy Damage scaling has changed (less at high level)
    You now get most of your XP from hacking instead of killing enemies
    XP required to level has been lowered, since enemies give less XP now
    Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP
    Mines no longer shake your screen as much
    Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked
    Jetpack is now quieter
    The store near the spawn zone has lower level loot now
    Knockback to players shouldn't ever be *too* ridiculous
    Player HP and RAM Regen per level has been buffed
    Only unique items have a minimum level requirement of 5 now
    Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop
    Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode
    Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.
    The hack timer is now a progress bar counting up (It's at 80%! I need more time!)
    When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available
    Players can no longer choose to not spawn buildings (which people thought was a bug)
    Enemies fall to the ground faster
    All player projectiles fly faster, so you don't need to put as much of a lead on enemies
    Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.
    Servers drop 3 loot less often (1-3 is still what you get)
    Damage taken redness is now a LOT more noticeable, especially after taking multiple hits
    Healing items (Instant and Over Time) heal for a lot more
    The SHARK's death explosion is a lot more spectacular now
    Sprinting now looks cool as it changes your view a bit
    Mines do less damage and use more RAM, but are still super strong
    You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up
    Maximum movement speed is now +150% (down from +200%)
    Additional hack range on items is a little lower
    Missiles don't knock enemies back as far
    Other servers spawn further away from Finality
    Finality spawns further away from the spawn zone


Bug Fixes:

    Dying now causes the game to save, so going back to the main menu won't make you lose progress
    Updated the achievement system to work even if you exit the game prematurely
    Mines and Health Powerups now can fall through enemy shields
    Achievement: Pay, Pal now works even if you drag and drop the item
    Enemies can no longer fly at you when you're jetpacking about. They can still jump
    Piercing weapons no longer go through the floor
    Firing two lasguns at once no longer causes crit problems
    Crit and Crit Multiplier are no longer global affixes
    Shops now drop the appropriate item level loot when hacked
    Swarm Server info terminals now display text appropriately
    Enemies no longer seem to stick to you when they're close
    Jumping off mines to effectively walk on air has been disabled
    Pressing enter after you die no longer causes issues
    Skipping the intro video should be faster and not cause issues
    Enemy Shields and Mines should no longer cause lag
    More enemies can be on screen at once now
    Player mines shouldn't blow up on other players in multiplayer
    The modding menu buttons for payloads and unique payloads have been fixed
    Zombie Derezzed enemies should no longer appear
    Joining games with passwords now works properly
    Swarm buildings now change colors properly in multiplayer
    Jump buildings no longer drop the item on top of them when they're hacked
    XP can no longer overflow into negative numbers
    Aimbots and the SHARK are now much better at chasing you down
    You can no longer hear icebreakers from across the map in multiplayer
    Camera shake can be turned down properly now
    The Flatline talent now properly checks for you to be below 5% HP
    Enemies no longer keep being knocked back after teleporting to respawn
    Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag
    Music doesn't change way too often anymore
    Really high RAM regen no longer causes items to not reserve RAM
    You can now see damage numbers in multiplayer (crits don't show as red, though)
    You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision
    Jump puzzle buildings now always have the correct level displayed in multiplayer


Thanks for reading all this! I hope you like the patch <3
- Super Duper Garrett Cooper
Title: Re: Black Ice (now at Beta v0.5.0) $
Post by: getter77 on October 25, 2014, 08:48:18 PM
v0.5.0

Quote
Major Features:
PVP - Shoot your friends!
LAN Mode - Play offline with reduced latency! Great for LAN parties!
Nemesystem - Dying has consequences, but revenge has its reward!
Two New Enemies - The Ghost in the Shellfish and the Scorporation
Minions - Summon your own combat AI!
Reflections - Oooh, Shiny!

Would you like to know more? Keep scrolling! I've got more details on the major features below.

Minor Features:
Cloaking Enemies affix - The Predator comes to mind
Rebalanced Server Difficulty - Now just look at your player level to figure out what level server to hack!
Retooled Level Generation - Easier to find servers of your level!
New Unique Item - The Porta Device - A Unique Mod which has a chance to teleport your attackers away
H or Q to hack - No matter which slot your Icebreaker is equipped in!
Halloween Surprise 2014 - Find your own #HackOLantern, or make one IRL and win a Black Ice T-Shirt!. Don't like the Black & Orange servers? Select "I Hate Halloween" in the top left of the main menu.

Not to mention Bug Fixes and System Enhancements all over the place!

PVP:
Just select PVP from the Advanced Options when creating a multiplayer match to jump into PVP. You'll be automatically assigned to the Red or Blue team, although you can switch teams at any time by holding Tab and pressing the Switch Team button. Note that all servers and enemies are still active - and not friendly to you - so it's a race for each team to try to outlevel each other via hacking. Damage numbers are enabled for all players, which makes it much harder to hide from your enemies if you're hacking.

LAN Mode:
This takes a little extra work (instructions here![superdupergc.com]) but the benefit is that you can play multiplayer with no internet connection and with drastically reduced latency. And if you also own Disco Dodgeball, it's the same LAN setup :)

Nemesystem:
Dying to a server near or below your level will cause it to level up, but also will increase the odds of getting good loot from that server. And of course, the server will taunt you by displaying a large red skull hologram on the roof.

New Enemies:
The megacorps have been busy upgrading their security. First, the Ghost in the Shellfish is a big beefy crab-like enemy who can really knock your socks off (or your ass out of the hacking radius). The other new enemy is called the Scorporation. This high-tech scorpion AI packs a highly-damaging lasgun and can be very accurate, so keep moving!

Minions:
Ever wanted your own pet AI? Now you can have one! Or eight! Minions are great for distracting enemies and can put out some damage to boot. Grabbing a health powerup will also heal your minions.

Reflections:
The world of Black Ice just got a bit brighter with the addition of high-fidelity raytracing reflections. This does affect performance, but you can turn it down to Simple Reflections mode in the options, or turn reflections completely off. One side effect of the Fancy Reflections mode: enemy death particles look super cool now.
Title: Re: Black Ice (now at Beta v0.6.0) $
Post by: getter77 on March 03, 2015, 03:18:45 AM
v0.6.0
Quote
Hi everyone! This is what I've been working so hard on, I hope you like it :) This, and showing the game off at PAX South, East, and GDC!

Features:
Controller Support! This should "just work" for any controller. Try it out!
UI Overhaul - many menus are updated, prettier and easier to use
Gorgeous new server/building paint jobs.
Added Scorporation minion. All minions are now shiny!
Added Antialiasing as an option in the options menu
Drastic performance improvements, especially on large cities
Added a Colorblind mode for item rarity colors
Loot Cubes are a lot more descriptive and easy to see
Added new modular projectile type: Bouncy Ball! Reflects off all walls/floors but pierces through enemies. Can hit the same target multiple times!
Mysterious new Dark Servers

Changes:
Enemy blood particles are now the opposite color of enemies. Rainbow sometimes!
1990 Mode looks better (bloom takes affect afterwards, causing a glowing pixel effect)
Scorporation damage has been reduced by 50%, and other balancing tweaks
Removed "Simple Reflections" mode. Reflections are now on or off.
Buildings drop bitcreds instead of items sometimes now :)
Added a big floating $ hologram above shops
F7 is now Quick Save

Fixes:
Too many to count, but the game is going to run a lot smoother, faster, and better, especially on lower-end machines.
Title: Re: Black Ice (now at Beta v0.6.004) $
Post by: getter77 on April 02, 2015, 03:28:14 AM
v0.6.004

Quote
Hi everyone! This is a culmination of several indev patches over the past few weeks, mostly aimed at fixing bugs in multiplayer but also adding two new unique items, a bunch of small balancing changes that add up for better quality of life. I think you'll be quite happy with the results!

WARNING: This patch will break previous characters. They'll still load, but they won't be able to regenerate RAM. Please just create a new character. I tried really hard to avoid this, but was unable to.

Additions:
BIG CHANGE: TL;DR: 10-Player multiplayer works with no problems now! I did a huge networking code update and you can *see* it in multiplayer games - all the projectiles move much more smoothly
Added a new unique item: The Disco Dodgeball. Must be picked up after fired, but can be retrieved by activating again
Added another new unique item: The Spicy Meatball, which is a bouncy fireball (with 100% ricochet but no innate piercing)
Added Gisborne Industries as a reference to Mike Bithell's new game, Volume. He's a really nice guy
Players in multiplayer now get a +15% XP bonus for each player past the first
If you cheat, you will be marked as such
April Fool's day joke :) Wait and see!

Item Balancing Changes:
Shotguns + high accuracy should feel more like shotguns now (more spread)
Nerfed bouncyball damage to be more in line with other weapons
Mine damage has been reduced (including spider mines). I doubt anyone will notice
RAM Regen from leveling has been decreased
RAM and RAM Regen from items has been decreased
Icebreakers cost more RAM per hack now
Lasbreakers do more damage now
Health per Second items now cost more RAM and heal less per level

Other Changes:
You can now see the highest level server you've hacked, which is important because:
Shops now sell loot only up to the level of the highest level server you've hacked
GITSfish health has been lowered, but their damage has increased
Bitcred drops have been quadrupled
Multiplayer city size is now set to max at all times - not infinite, but large.
Hacked buildings are much more transparent now, this should let people see the loot better (Known issue: They don't show up on Macs now)
The select button now closes the inventory menu on a controller
Player and enemy movement in multiplayer is much more accurate now

Fixes:
Invert controller toggle works now
Punchthrough achievement works now
The Main Menu should lag less for lower-power machines. I expect this to improve next major patch when I upgrade to Unity 5
Overlapping buildings no longer spawn near the starting area
Nemesized servers now show up properly in multiplayer
Mines are colored appropriately in PVP now
Loot (including dropped credits) from every server is now always the appropriate level
Shared XP in MP now has a minimum of 1, not 0
Title: Re: Black Ice (now at Beta v0.7) $
Post by: getter77 on August 06, 2015, 09:11:40 PM
v0.7   8)

Quote
Biggest. Patch. Ever. I've been working really hard on this patch since March, and even though I've been releasing patches almost every week on the Indev version, I wanted to make sure it was great before sending it out to everyone. With all these improvements, I feel the game is now worth $15, so I've raised the price.

NOTE: YOU MUST START A NEW CHARACTER FOR THIS PATCH. This was a necessary evil, but with the new save and perk systems (details below!) it shouldn't ever happen again.

New Features:
PERK SYSTEM starting with unique 8 perks to change how you play (details below)
Leveling/Difficulty Overhaul - The game still starts pretty easy, but will get much harder, especially after level 100.
- Talents cap at 100 (to increase end-game difficulty and reduce treadmill effect)
- Percentage Talents are now multiplicative with item stats, which keeps them valuable even as you level
- It's now faster XP to always try to hack higher level servers, although multihacking is still good too.
Engine updated to Unity 5, meaning a major physics update, so character movement feels great, the graphics are AMAZING with a new bloom plugin and DX11
Save/Load Update - Cloud Saves, Hackable Saves (for you modders) and:
You can now drop items for other players in multiplayer
Full Controller Support with Key Rebinding
Drastic Multiplayer Performance Improvements - play with 10 players at once with no issues
Four new amazing music tracks from V-Axys (These will not be added to the soundtrack, as V-Axys is planning a second album)
Aim Assist - This is subtle, but it really helps. You can turn it on for controller and mouse separately

Perks:
Currently, you get one perk point at level 10, and one at 20, although I will be adding more points as I add more perks. These are intended to make each character play differently, so you will need to create multiple characters to try them all.
Perk damage bonuses stack multiplicatively with items and talents
Aimhax - Adds +30 Homing to all Sniper weapons
Emergency Overclocking - Adds a 25% Damage and Movement Speed bonus when you're below 25% health
Bomb Voyage - Dropping a mine grants you a movement speed bonus - which stacks with Sprint.
I Expect You To Die - Lasguns pierce through everything, allowing them to deal damage to multiple targets at once
Discipline - Launch up to 5 Discs at once, from each Disc item
Drunken Master - All projectiles gain +100% Chance to Ricochet, but also 25 Drunk. It's hilarious
Stopping Power - Standing still grants you a 15% damage bonus
Hard Drive - Moving forward grants you a 10% damage bonus, but moving backwards reduces your damage by 10%

New Items:
Scorchporation - A Scorporation minion with the power to set your enemies aflame
Oersted's Mallet - Hammers circle around you, piercing and damaging everything
Ice-a-Kill - Icebolts circle around you, piercing, slowing and damaging everything
Disco Deathball - Saved the best for last. This ultimate item has a long (30s) cooldown, and only fires one disco ball - which then fires HUNDREDS of lasers in all directions, which ricochet. (shown below)

Improvements:
All projectile particles react to explosions and
Jetpack and Charge Jump items overhaul - much more fun!
Added rocket jumping
Infinite city size performs much better on every computer
Aimbots can now fly
Unique items are now more rare, and only truly unique items will drop (Loot Find is still OP)
The Options Menu has several new options and is organized better
Minion overhaul - Minions now do much more damage and are improved by your damage and health stats, but have less health overall.
The Homing and Drunk item affixes now work much better

Fixes:
Main Menu Lag eliminated
Private Multiplayer games now properly require passwords
Your Highest level server hacked is now saved, this affects which items stores sell
Innumerable additional fixes. Chances are if you noticed a bug in the live version before, it's gone now.

Known Issues:
Achievements work, but aren't pushing to Steam. This is due to either Steam or the plugin I'm using, and I will be fixing this as soon as I can

Stay tuned, everyone. I've got much more up my sleeves!