Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on September 21, 2013, 01:41:12 PM
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https://www.facebook.com/illuminascii
http://depressingdrawers.tumblr.com/
http://7dfps.com/?action=games&id=89
PC/Mac Alpha Release 1 was ARRP 2013
I’ve decided to let the inventory update out there into the big wide world, be aware that “The Big Content patch™" is going to be much later when I get the mechanics finalised. Therefore theres not an awful lot more content in this release but the mechanics are starting to fall into place.
So this is the new playable alpha! Be sure to read the readme!
First Person Roguelike - Taking Roguelike elements and jamming them into an FPS: ASCII graphics, randomly generated enemies, random levels, randomly generated weapons. Random everything really. W,S,A,D - Movement Space - Jump Mouse 1 - Fire Mouse 2 - Pick up (Make sure you position your reticle over the item you wish to collect!) Mouse 2 + Mouse 1 - Punch r - Reload i - Open Inventory p - Pause Game esc - Quit Game (In the Inventory) i - Exit Inventory e - Use Inventory Item down arrow - Move Inventory selection down (no up movement yet, sorry!!) The exit for each level is a big green cube. When you pick up a weapon your reticle should be over it - Beware! Once you equip a new weapon, the old one is gone forever! There is no win condition currently, so I'm afraid its just an infinite dungeon at the moment!
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Alpha 2:
Various new content and fixes!
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This seems really interesting!
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Hi there! This is Depressing Drawers, developer of Illuminascii, I'd like to say thank you to getter77 for the support and also to say that we've gone into the offical alpha release stage (v0.1) which you can find links for the new download here : http://www.indiedb.com/games/illuminascii/downloads
Thanks again!
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Welcome and congrats for reaching the first full-on Alpha release---keep at the fine work! 8)
Is there a changelog incoming?
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Is there a changelog incoming?
I knew Id forgotten something - Expect one soon!
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Illuminascii Alpha Release v0.2 -
PC (https://www.dropbox.com/s/jo590i6hi5q88l5/illuminascii%20PC.zip)
MAC (https://www.dropbox.com/s/s6b4ql8pghhsu86/illuminascii%20MAC.zip)
LINUX (https://www.dropbox.com/s/ew6odgavszw4or0/Illuminascii%20Linux.zip)
Changelog:
Improved Level Generation
Some optimisation tweaks
Some graphical tweaks
Added Stores
Added additional text prompts
Added tutorial
Tweaked tutorial
Tweaked Monster AI
Added Opening Cutscene (disabled in this release)
Added Banks
Added safes
Added secret rooms
Added new streets
Added death sequence
Added more lighting to levels
Added additional level types (incomplete)
Fixed error on retaining gun stats after death
Fixed error with reloading when ammo low
Fixed error in poster text generation
Fixed memento text
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Congrats on the release progress---keep at the stylish work! 8)
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Alpha 2..roughly~ 8)
the latest build featuring better visuals and even more ASCII-randomness.