Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on August 29, 2013, 02:01:46 AM
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http://necrodancer.com/ $14.99 Win/Mac/Linux Soundtrack also available
Crypt of the NecroDancer is a hardcore roguelike rhythm game. Can you survive this deadly dungeon of dance, slay the NecroDancer, and recapture your still beating heart? Or will you be a slave to the rhythm for all eternity?
Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
Groove to the game's epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
Play with keyboard, controller, or even a USB dance pad!
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Sorry for the "Necro" bump, lol, but this just came out on Steam yesterday for $15. Worth every penny, too! It's technically an "Early Access" title, but it is already a quite complete game, just missing the fourth and last area and some unlockable characters, I think.
But fans of rhythm games and roguelikes will find this is a great mix of the two genres. And if you are into BOTH types of games, like I am, this is your dream game!
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v0.371
New stuff!:
- Fixed issues some folks were having getting custom music to work on Mac + Linux
- Added a secret “food shop”
- Gave the Bard his own voice!
- Added some anti cheating measures
- Toned down the zone 3 starts to reduce swarming
- made calibration respond to joystick/whatever by default
- made it possible to map 2 keys to the same direction
- made the intro video not look so washed out + compressed
- fixed crashes resulting from running out of time while in an arena
- Fixed issue where watching a replay ‘win' could unlock things for the watcher
- made it so that hitting “LEFT” on the main menu exits the game
- Added script to set LD_LIBRARY_PATH on Linux, to fix problems on a few distros
- Fixed some issues with custom music directory location on Mac + Linux
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v0.372
New stuff!:
- Added “monk” character who dies when he touches gold, but gets one item free from each shop
- Add option to assign a custom music playlist for a given level
- Added option to assign custom music songs for boss battles and lobby
- Added Heart Transplant item
- Made it so the blood shop can charge 1/2 hearts, made some blood costs cheaper
- Made it so Ring of Charisma decreases Blood Shop costs
- Made custom music GUI remember the folder you last navigated to
- Made custom music GUI work with Windows drive letters
- Fixed issue where daily challenge for day X could sometimes be counted for day X+1
- fixed issue that could cause earthquaked wraiths to be visible but not corporeal
- prevent bard deaths from shrine of rhythm and accidental double-moves
- Made it so that the LEFT key only exits from the main menu after gameplay has started at least once (people thought the game was crashing because they were mashing keys while waiting for it to load)
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One of my favorite games of the year. Seriously, if you haven't played it you are missing out. So brilliant.
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v0.374 AKA Update #3
Lots of changes!
- Added scroll of need
- Added scroll of enchant weapon
- Added shield scroll and spell
- Added dagger of frost
- Added dagger of phasing
- Fixed Shrine of Risk bug where you could move quickly on the next level to avoid damage
- Fixed issue where setting zone 2 song to the zone 1 song would cause crash
- Fixed zombie facing so they always face the direction they're going to move
- Fixed issue where movement thought you could hit falling enemies, causing a missed beat
- Fixed text that said +5 diamonds no matter how many they got for finishing a zone
- Bounce trap changes: changed bounce traps to take effect immediately, should fix replay/bard inconsistencies and a bunch of other bounce trap related issues.
- Fix for score submit retry system sometimes not working
- Made players flash on minimap
- Fixed bug where replays on page > 1 on leaderboard GUI were unviewable
- Fixed replay desync caused by entering arenas very early on the beat
- Made it so replay desyncs don't cause crashes anymore after dropping down a level
- Made replay filenames use local instead of UTC time and friendlier month value
- Fixed issue where you could attack through shrines
- Fixed issue where you could skip levels in co-op using trapdoors
- Fixed issue where you could get all shop items free in co-op with 1 monk
- Took Yellow Scroll and Ring of Shadows out of Monk’s item pool
- Increased the duration of effect for tempo traps
- Rebalanced some weapon drop probabilities
- Increased the number of bomb drops
- Made bombs destroy coins and items in the blast radius
- Made boots of leaping togglable and made them less rare
- Made it so that if you have a bomb or good shovel you can destroy King Conga’s throne and speed up that boss battle
- Made it so you can attack and aggro the shopkeeper with bombs or a fireball spell
- Made it so that if the shopkeeper takes damage from a dragon, he runs away!
- Reduced shopkeeper health to 9
- Added “empty heart container” and “double empty heart container” items
- Added a chance of heart containers to the secret Food Shop. (Now called the “Health Shop”!)
- Updated Monk scoring: You now get credit for all coins left on the ground when you leave a given level
- Made it so you can steal shop items if you can lure a shopkeeper down a trap door
- Decreased the cost of flails in shops
- Changed the attack DIRECTION of some of the flail attack squares, to make it more broadsword-like. This’ll help prevent situations where you get stuck due to a shield skeleton
- Fixed issue where replays wouldn't get saved if you immediately hit 'R' after dying
- Fixed issue where arenas and transmogrifier could mess up determinism in future levels (because of item pool)
- Tweaked minimap colors (Thanks, Nazenn!)
- Made diamonds not kill Monk
- Fixed bugs so Monk takes damage while using Ring of Courage, while invincible after getting hit, and while on exit stairs
- Fixed bug where heart transplant timer remained on screen if you finished a level while it was active
- Made Death Metal’s summoned skeletons stop dropping gold after a while (in Monk mode) otherwise you can farm it for a high score
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Very brief threadomancy here to emphasize what's already been said. I avoided this game because rhythm games are generally not my cup of tea. Necrodancer is incredibly fun.
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Update #7-#4 8)
"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!
Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
Added a ton of fun achievements!
Added a new music track for when you’re training against enemies and minibosses in the lobby!
Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
Made daggers of phasing and frost each do 3 damage
Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
Made it so unloaded crossbows do the appropriate damage for their material type
Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them
We hope you enjoy the update! Happy Halloween, everyone!
- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.)
- Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus
- Fixed bug where dance pad mode was generating the same level layout every time
- Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer
- Fixed bug where Scroll of Need wasn’t giving armor if you had no armor
- Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none
- Made Scroll of Need drop your previous item when getting a new one
- Added new graphics for Bolt!
- Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns
- Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door
- Other minor Scroll of Need tweaks
- Fixed bug where flyaways would persist after death or restart
- Added option to manually set gameplay's zoom level!
- Added option to enable quick-move in the lobby!
- Fixed bug where the character select confirmation dialog wouldn’t allow you to say ’no'
- Fixed bug where tracks looping in Bard mode would desync the shopkeeper vocals
- Fixed bug where getting hit while using the shield spell would break Coin Multiplier and result in non-flawless boss wins
- Fixed leaderboard repeated ‘LOADING' bug
- Fixed bug where cracked walls could be turned into walls with gold in them, and the gold would cover up the teleporter
- Fixed leaderboard crash/slowdown issue
- Fixed issue where bombs were taking on the properties of the player’s weapon
- Made player drop weapon + holster when they pick up Boots of Leaping, and vice versa
- Fixed bug where Glass Armor and Crown of Teleportation were being shattered, even while Shield Spell was active
- Fixed bug where Scroll of Need was always turning weapons into glass daggers instead of glass versions of the pre-existing weapon
- Made the Shrine of Peace not take away the Ring of Peace nor previously purchased heart containers
- Made the player’s location on minimap flicker more rapidly to make it easier to find at a glance
- Added new Merlin NPC images
- Fixed issue with tar monsters sometimes not being damageable
- Better error checking when loading invalid custom music files
- fixed issue where dehorsed skeletons were still doing lots of damage
- fixed issue with mimics being invincible too long with boots of speed
- fixed issue where travel runes wouldn't teleport you if you were standing on them before wall broke (ring of phasing)
- fixed tween glitch with monsters attacking over bounce traps
- deactivate leaderboard GUI slots when they don't exist
- fixed bug where pending metagame items could appear places like the glass shop
- don't keep coin multiplier when watching replay from post-win screen
- fixed control rebinding display bug
- fixed issue with mages/elementals knocking you off stairs
- fixed issue with heart transplant + bard
- fixed death metal not teleporting bug
- Fixed issue with King Conga and Deep Blues King sometimes not teleporting away
- Fixed bug where Bossmaster practice rooms were always using the same RNG
- Made Death Metal NOT summon bats if you hit his shield with a Dagger of Phasing
- Made it so that exploding mushrooms also destroy nearby gold and items
- Added a “BEAT SKIPPED” warning message to help new players learn that they are sometimes dying because they accidentally missed a beat
- Removed the Scroll of Need and Ring of Courage from the Monk’s item pool
- Fixed bug where you could use boots of leaping to jump past the boss battle trigger tiles
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Update #9, 8
Here are all the new features + fixes in v0.383!:
- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details!
- Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info!
- Added Transmute Spell and Scroll!
- You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps.
- Bombing activated shrines now give out different items than non-activated shrines
- Made transmogrifier NPS give out better items and made it so transmogrification can’t fail
- Doubled the duration of the Heart Transplant effect
- Added the ability to assign a given character for dungeons created in the level editor
- Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it
- You can now edit the level editor-created XML files to modify each enemy’s starting beat delay
- fixed bug where shrine effects weren't resetting in level editor
- fixed item RNG weirdness in level editor
- fixed bug where trying to move nothing in level editor would crash the game
- Made torch of foresight a little rarer and more expensive
- Fixed duplicate definition of “level” variable in some parts of the Item class
- Reduced likelihood of finding glass torch in glass shops (it was too common)
- Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs
Here are all the new features + fixes!:
- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight
- Added Ring of Shielding
- Made it so you can bomb shrines and get items out of them
- Made it so enemies near a Nightmare miniboss are silhouetted
- Made monsters not seek the player when player is inside a wall with Ring of Phasing
- Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats
- Made shop items free when shopkeeper is outside his shop
- Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart
- Fixed crash bug in level editor when saving large dungeons
- Added quick delete and ability to move objects in level editor
- fixed issue where Aria + potion + trapdoor would cause a freeze
- fixed issue where level editor was generating the same level over and over again
- put background behind level editor GUI
- fixed tar monster spawning bugs
- fixed issue where arena minibosses would unlock exit stairs
- added flyaways to locked lobby stairs
- made tar monsters able to fall down trapdoors
- fixed millisecond formatting issue on speedrun leaderboards
- Fixed bug where Orange Scroll would sometimes take away your weapon
- Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear
- Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness
- Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor
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Update #10
Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:
- Fixed bug where the game was crashing for some people when submitting a mod
- Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius
- When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move
- Made the Ring of Gold automatically pick up dropped gold when the player moves
- Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image
- Made karate gi do double damage instead of +1 damage
- Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3.
- Fixed bug where confused conga line zombies would behave erratically
- Added ability to place locked miniboss stairs in level editor
- Made beat missing death for Aria happen in level editor levels also
- Fixed bug where enemies could move on the first beat while in the level editor when using bard
- Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor
- Made scrolls tell you their name when you pick them up, not just their color
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Update #11 "Teh Urn"
Another sizable update incoming!! Here are the changes:
- Overhauled the core of the game’s movement system. Resolved a ton of longstanding bugs and made replays more reliable.
- Added crates, barrels, and ‘teh urn’ -- a very rare container that always has a powerful item inside!
- Added Boots of Strength item
- Made blood weapons do massive damage when player is at 1/2 heart of health remaining
- Made dagger of frost do 1 damage on first hit, but 9999 damage to any frozen enemy. Also, frozen enemies can no longer teleport away
- Increased Ring of Charisma discount at shops, including blood shop
- Added ability to attach thumbnail preview images to published mods/dungeons (see http://necrodancer.com/workshop/ for instructions)
- Fixed bug where ‘tink' sound was missing when you hit an undiggable wall
- Implemented movement priority system for enemies. Larger+stronger enemies now move and attack before smaller+weaker enemies
- You can once again dodge dragon fire and bomb blasts by using bounce trap tricks, and standardized the way knockbacks work
- Allow moving/deleting items from on top of player in level editor
- Fixed bug where level editor was generating the same levels for 1-2, 1-3, 2-2, 2-3, etc.
- Allowed movement with cat + ring of phasing into walls
- Fixed bug where 'no items' wasn't working in level editor
- Removed Ring of Gold from the Monk’s item pool
- Fixed longstanding issue where skeleton mages would sometimes wait 1 beat too many before moving or casting wind spell
- Fixed bug where transmuting items from a shrine would let you take all three instead of just one
- Made it so you can damage King Conga early, or on his throne, if you have a Dagger of Phasing (regardless of your shovel type)
- Fixed bug where King Conga looked funny when frozen
- Fixed bug where invisible enemies could show up with ice around their feet
- Let blunderbuss recoil knock player back into walls with ring of phasing
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Update #12 "Blood Magic!"
Blood Magic, Blood Drum, Boots of Pain, and more!:
- Added a bit more variability to the initial setups of all of the boss battles
- Added an option to allow the display of ‘hints’ when standing next to items
- Made it so that you can cast spells even before they’ve cooled down. This “Blood Magic” just costs you some health.
- Made it so you only attack crates/barrels/urns if you’re adjacent to them (regardless of what weapon you have)
- Added ‘Blood Drum’ item and ‘Boots of Pain’ that do damage to enemies you walk towards
- Fixed some Death Metal bugs and also made it so you can’t double bomb him before he teleports
- Made Teh Urn also give out a spell and some food, in addition to the powerful item it previously gave out
- Made Ring of Mana cut cooldown delay by 1/4 rather than 1/2 and cause all spells to have more powerful effects
- Fixed a few Bard bugs, including the bug where Bard took no damage on hot coals
- Fixed some longstanding input bugs that prevented exiting the game and navigating menus
- Fixed issue where enemies could fall down trapdoors and not let other enemies fall
- Fixed issue where player could drop a monkey down a trapdoor and avoid it
- Fixed issue where Bard could move quickly onto and off a trap without triggering it
- Made barrels and chests have something inside them slightly more often
- Made it so Teh Urn can be opened by hitting it with a weapon and dealing 5 or more damage, instead of 9
- Made crates/barrels say “EMPTY CRATE” or “EMPTY BARREL” when opened and empty
- Made Blood Shops have slightly better items
- Made transmogrifier NPC cost 1/2 as much
We hope you enjoy the update!
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Update #13
And our "Peace On Earth" update, version 0.391!:
- Added a new playable character: Dove, the pacifist!
- Added new NPCs to the lobby: janitor and diamond dealer!
- Made it so crates and barrels are now never empty, and sometimes contain something dangerous…
- Made Shrine of Peace give you 2 heart containers when activated, instead of just 1
- Removed central spike trap from Conga1 and replaced it with a speed-up tempo trap to make it easier to bomb the throne
- Various fixes related to confused enemies and confusion particles
- Fixed bug where jumping on a trapdoor on last beat of a song would prevent you from falling
- Fixed bug where ring of courage wasn't working against spike traps
- Fixed bug where erasing crates/barrels in level editor would cause them to reappear and duplicate when you play the level
- Fixed bug where players could kill themselves while falling down trapdoor to retain gold in lobby
- Fixed bug where dropping crates or barrels down trap doors and then dying while falling down that trap door would result in items being placed in lobby
- Fixed issue where 'woah!' would play for every ice slide
- Confuse particles, frozen enemies, and gigantism all now flicker on the final beat before the effect wears off
- Fixed bug where starting bombs in level editor were inconsistent
- Fixed bug where winning while playing a gamedata mod would fail to progress to post-game screen
- Made Aria and Dove die if they pick up a weapon
- Fixed bug where Transmute was changing Blood Shop costs to 1/1/1 every time
- Fixed issue where you could theoretically get infinite score via Death Metal spawns and transmute spell
We've had an amazing year, thanks to all of you. Thank you, and Merry Cryptmas, from the NecroDancer team!!
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Update 14
Hi folks! Lots of fun stuff in today's update for you! But first I wanted to explain something.
We were previously saying that the game was still in "alpha" which seemed to confuse quite a few people. We were using the strict definition of "alpha" which means "feature complete but not content complete". The problem with this is that a lot of people hear the term "alpha" and think that the game is FAR from completion, which is not true! We only have a few months of dev left, at most. So, despite it not being a 100% accurate term in our opinions, we've decided to switch to calling the game "beta". Hopefully this all makes sense! We do still have some core chunks of content to add, but the gameplay that is there is certainly close enough to finished to call it "beta".
Anyway, without further ado, here are the new features in this build!:
- Added a new character!: Eli. Unlock him by completing zone 3, regular or hardcore.
- Added a new weapon: The Rifle
- Daggers and spears can now be thrown!
- Added monstrous shopkeepers who show up VERY rarely
- Made custom music work with non-ASCII filenames on Windows
- Implemented cloud saves using Steam's remote storage API
- Improved mod zipping/unzipping system without the use of external tools
- Fixed it so that crates + barrels can no longer be confused
- Added text to blood weapons and crown of thorns to show how many kills left until heal
- Made Dove’s bombs teleport enemies away rather than confuse them
- The EXE is now “code signed” to help cut down on false positives from virus scanners
- Made it so that bats move away from Dove, when confused
- Fix issue with crates/barrels dropping enemies too often, and enemies dying right away to the bomb or attack
- Fixed bug where HEARTTHROB achievement wouldn’t be triggered if the 10th heart was gained via Ring or Shrine of Peace
- Fixed bug where Orange Scroll could sometimes give out Dove’s flower as a weapon
- Made phasing damage hurt skeleton knights immediately
- Fixed bug where Blood Magic and Blood Drum could prevent a flawless victory in a boss battle
- Made crates/barrels drop good stuff slightly more often
- Made Scroll of Need give you a glass rapier if you have no weapon at all
- Fixed issue where Death Metal, Deep Blues, and 3-1 were skipping the wrong beat with Shrine of Rhythm
- Made Shrine of Space give out Miner’s Cap if bombed after being activated
- If Dove is surrounded by enemies and uses Scroll of Need, it now casts the Fear spell
- Made it so that Death Metal won’t spawn skeletons right next to bounce traps
- Allowed use of bombs in training mode
- Made ghasts not auto-hit player when bombed
- Fixed bug where you could still die after winning a Dove run
- Fixed bug where Aria and Dove would die immediately upon entering Dance Pad mode
- Fixed bug where ghosts could spawn inside walls in the Death Metal boss battle
- Fixed a memory leak
- Fixed issue where picking up multiple coin piles with Ring of Gold would result in incorrect flyaways
- Changed Janitor’s text to say 'NON-HARDCORE item pool'
- Fixed bug with confuse particles showing up too low, when player is confused
- Fixed issue with crates/barrels spawning enemies after trap door
- Made it so crates/barrels/urns can’t be Feared
- Made it so wraithlikes + moles don’t spawn for Eli
- Fixed issue where buying hearts in lobby with Eli/Dove gives you an extra heart as other characters
- Fixed bug where clones move when you do a non-movement action
- Monk unlock after zone 1 Cadence
- Dove unlock after zone 2 Cadence
- Changed text in character select room
- Popup in lobby when player has unlocked a new character
- Fixed trap door clipping when trap door is above a wall
- Fixed bug where sometimes flyaways don't appear on locked stairs in lobby
- Set item hints to ON by default for new players
- Changed the game from "alpha" to "beta" since it was confusing so many people, and since we're getting closer to the end
Looks like this is relatively on the home stretching kicking it to high gear---excellent. 8)
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Urgent Question: do the monstrous shopkeepers sing in a different octave?! Eagerly expecting a dev reply ASAP.
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The shopkeepers are easily the best part of the game.
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Update 15
Big news! You can now collect Steam Trading Cards by playing Crypt of the NecroDancer! Check the details for below for a list of what this update to v0.393 has in store:
- Steam Trading cards! Collect them to gain access to NecroDancer emoticons, backgrounds, and badge!
- Added new items: glass jaw, blast helm, sunglasses, coupon, holy water
- Added six passive ‘charms': Frost, Gluttony, Nazar, Protection, Risk, and Strength
- Changed jeweled dagger. It now does 5 damage and doesn’t give any extra gold on kills
- Active/live bombs can no longer be transmuted
- Added white mimic chests that run away from you
- Made Ring of Courage do +1 damage
- Made crossbows do phasing/piercing damage
- Made the Blood Drum only take away 1/2 heart per use
- Removed Boots of Speed from the game for now, sadly!
- changed profile system to give option to wipe if save_data.xml files doesn't exist
- fixed bug where mod music wouldn't load on Windows
- fixed issue where deleted custom songs were causing crashes again
- changed profile system to give option to wipe if save_data.xml files doesn't exist
- Fixed bug where enchant scroll could sometimes give you gold (and kill Monk)
- Made the Deep Blues King not try to castle after he has been hit
- Gave Eli a regular shovel, instead of Crystal one. He can already blow up walls with bombs!
- Using the Scroll of Need with zero coins now gives you a COUPON item instead of coins
- Removed Boots of Pain, Ring of Gold, and Blast Helm from Eli’s item pool
- Fixed bug where enemies were sometimes frozen on your next run after a victory
- Fixed bug where Cloud Save pop-up was sometimes improperly scaled
- Made it impossible to die of Cowardice in the lobby
- Made monstrous shopkeeper significantly rarer and let him actually leave the shop
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Update 16
A huge variety of new features in today's update! We hope you enjoy it!
- To summon a Leprechaun, make a pile of 50 gold or more, then wait
- You can now see the seed number for any hardcore run on the pause or death screens
- Arenas now allow you to see the items and select one BEFORE the battle starts.
- Added ability to manually tap out the beat to any custom music song
- Added Boots of Lunging, Ring of Becoming and Shrines of Phasing, Pace, No Return, and Chance
- Significantly improved the Sunglasses and Blast Helm
- Made gold weapons do massive damage on the beat after you’ve gained some gold
- Added bomb traps, metal doors that close behind you, and Weaponmaster NPC
- Made all secret shopkeepers attackable
- Made crossbows, blunderbuss, and rifle not shoot through walls or from inside walls
- Made reassigned multi-keys appear on HUD
- Added a bunch of new sound effects
- Fixed determinism issues arising from using shrines, killing shopkeeper, etc.
- Fixed bug where Gluttony Charm was not triggering HeartThrob achievement if player got to 10 heart containers
- Fixed bug where Glass Jaw was amplifying damage received from blood shop
- Took the Charm of Risk out of Aria’s item pool. It’s too powerful for her!
- Made Charm of Risk only give +2 damage, not +3
- Made the items that give you extra damage a bit more rare
- Made it so some shrines are more common than others, and some never show up in non-hardcore mode
- Made dagger throwable/pickupable for low% runs
- Made gluttony charm only work once
- Gave Aria, Coda, Bolt, and Eli the Nazar Charm by default
- Added text to the pause screen and postgame screen to show if a run is still Low%
- Made sunglasses only cause enemies to be silhouetted, not items + traps
- Made glass jaw double ALL other damage modifiers, not just the base weapon damage
- Removed blast helm’s low vision, made it +1 defense only, and made bombs detonate immediately
- Changed Deep Blues King’s teleport behavior if you throw something at him before he castles
- Made enemies in boss battles drop gold if the player has a gold weapon
- Made enemies in boss battles only drop ONE coin, if they are going to drop any
- Added a glow to the HUD when a gold or blood weapon is about to do 999 damage
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...and some hotfixin'
Updated to v0.396 with the following fixes:
- made doors disappear if they're orphaned (no wall tiles around them)
- fixed bug where vision wasn't getting updated after opening/closing metal doors
- fixed LT - RT HUD issue with controllers
- Fixed bug where Glass Jaw wasn’t doubling the weapon’s base damage
- Made bombing self while wearing blast helm not break boss flawless, nor trigger ring of shielding, charm of frost, glass armor, etc.
- Fixed bug where players could get a free Nazar Charm by doing a character swap trick in the lobby
- Fixed bug where enemies (including Leprechaun) spawning inside an arena or secret shop would be frozen in place
- Fixed bug where Nazar Charms were appearing in item pools of characters who already started with a Nazar Charm
- Fixed bug where Shrine of Phasing wasn’t properly taking away your weapon
- Hid the hardcore seed number from the pause screen. (It is still on the post-game win/death screen.) Otherwise people can start a run to get the seed, and then learn about that seed on another machine before completing the run on the first.
- Fixed bug where Dove could change her weapon via weaponmaster’s floor plates
Updated to v0.397 with the following fixes:
- added metal doors, bomb traps, new bounce traps, new shrines to level editor
- fixed issue where killing shopkeeper could affect randomness
- changed item generation to pre-generate ordered item pools at the start of a run and take from those
- a separate pool is used for dynamic item generation to minimize impact on determinism
- fixed glass key showing up when weaponmaster wasn't unlocked
- fixed issue where double doors could be orphaned
- Took Nazar charm out of Eli’s item pool
- Fixed bug where the exit for an Arena would sometimes not appear after the battle
- Fixed bug where Shopkeeper was behaving strangely when getting knocked back with flail or Ring of War
- Fixed bug where Glass Jaw was tripling base weapon damage, rather than just doubling it
- Fixed bug where zone 3 conga line was sometimes moving too close to the path to the throne
- Fixed bug where OPEN metal doors would not be destroyed, when orphaned
- Fixed bug where you could get coins by using a gold weapon in the training rooms and bring that gold into the next run
- Fixed bug where leprechaun could spawn inside another enemy or other obstruction
- Fixed bug where dragons weren’t taking damage from bombs created by bomb traps, nor by exploding mushrooms
- Fixed bug where bomb trap bombs and exploding mushrooms could do double damage to enemies
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Update #17 8)
- Added new boss battle: Coral Riff!
- Added two new characters: Melody and Dorian!
- Added three new NPCs: Shriner, Pawnbroker, and Conjurer
- Added three character options: Random, Deathless, and All Characters
- Made holster use LEFT+RIGHT slot, so you can now store weapons in holster for future throwing
- Added new voiceovers for Aria, Melody, and Dorian
- Added an option to enable VSYNC
- Game now automatically pauses when minimized
- Reduced Dagger of Phasing damage to 2
- Made Dagger of Frost do piercing damage
- fixed issue where killing shopkeeper would affect run RNG
- fixed issue where some characters would die when entering DDR mode
- fixed crash when player 2 steps on single player mode stairs in lobby
- fixed crash from using invisible 'prev page' option in level editor
- fixed issue where you could stall by pressing both a direction and the alternate binding for that direction
- Made the game default to Bard for debug builds, since he’s much easier/faster to test with
- made distinction between phasing and piercing weapons
- fixed issue with leprechauns moving while doing their disappear animation
- fixed crash bug in input class related to custom key bindings (could be the cause of some of the crashes on startup?)
- made giant armadillos able to destroy all destructible wall types
- made it so enemies killed by traps don't count towards spell cooldowns
- made barrels/crates not count for ring of courage, blood weapons, spell cooldowns, etc
- fixed bug where bomb traps were disappearing from level editor levels
- took holy water & boots of lunging out or Dove's item pool
- fixed bug where Aria wouldn't die from missed beat in training mode
- fixed bug where arena items could disappear if a shrine was used on the same level
- fixed bug where teh urn would not collide in certain situations after having been dropped down a trapdoor
- fixed bug where fear would persist across levels
- fixed bugs where minotaur would sometimes charge incorrectly
- added downloaded_mods folder to try to prevent re-publication of mods
- hide confusion particles if you die when confused
- fixed bug that sometimes allowed 2 chests (one normal, one mimic) in one level in hardcore
- made diamond dealer's items not refresh until one is bought
- added glass jaw to shrine of glass and scroll of need effects
- made Eli unable to kick bombs that are inside of walls (with ring of phasing)
- made it so thrown weapons and rifle shots can aggro shopkeepers
- made purple scroll drops deterministic
- made armadillos not charge until the beat after they've been visible
- made all mimics damageable by bombs even when stealthed
- added Hephaestus art
- fixed bug where urns can get stuck in walls in boss level
- fixed bug where janitor wouldn't remove an item from the pending spawn item pool
- fixed bug where frost and knockback weapons were also affecting holy water, boots of pain, etc.
- fixed a few erroneous item pool items
- fixed bug where things like golden lute could be generated by scroll of need, transmuting, etc.
- fixed bug where large enemies could open a metal door and then move again on the next beat
- made enemies that move through walls still seek if player is in walls
- fixed bugs with wraiths + earthquake/freeze spells
- fixed issue where wraiths could spawn too close to player after shrine of war
- made wraiths unable to spawn in secret shops
- fixed bugs with Dove getting hit while submitting scores, and not unlocking zones properly
- fixed bug where rook could castle without the king
- Tweaked some character select stair text
- fixed banshee audio bug
- fixed bug that could cause score message to persist and enemies to not move
- Fixed the monkey code so that Render+Update are always called at the same time on Mac+Lin
- Added new travel rune images for the added NPCs
- Added hammering sound for Hephaestus
- added code to pause the game when the window is minimized (should work with mac/linux too I think)
- moved frame capturing for post-death replay into C++, hopefully will reduce GC time
- Fixed crash bug with Ring of Charisma and non-sale shrines
- Made Dorian not leap in the lobby
- Fixed issue where Dorian and Eli were not animating to the beat properly
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EDIT: Updated from v0.398 to v0.399 with these changes:
- fixed issue with freezes/stutters after dying or completing a run
- made shriner lock player in his room after summoning dragons
- fixed bug where shriner dragons were being counted as minibosses for unlocking exit stairs
- fixed bug where shriner dragons could get spawned outside the shop walls
- fixed crash bug when you start a throw, then swap weapons, then move
- made Melody able to gain health
- removed ring of courage from Melody's item pool
- fixed bug where deep blues wasn't castling anymore
- made glass shovel able to dig through 1 shop wall, then break
- fixed bug where flawless victory achievement was unlocking for any character
- fixed bug where teleporting into the boss room could keep music muffled
- fixed bug with trapdoor when landing on stairs on last beat of song
- Fixed bug where some seeds with potions on 1-1 would not have a shriner cracked wall on 1-1
- When dragons appear after bombing shriner, they now drop no gold
- Gave Melody 2 hearts by default and Cadence and Bolt 3
- Reduced chance of finding Golden Crossbow in blood shop
- Fixed bug where freeze spell could make Pawn Shop inescapable
- Made pawn shop not give you a dagger or basic shovel when pawning those slots. It was exploitable via transmogrify to get gold repeatedly
- Made it so Melody’s attacks don’t work while inside a wall with Ring of Phasing
- Fixed bug where freezing during the Coral Riff fight could cause a crash
- Made glass shrine not turn Dorian’s armor into glass
- Made Shrine of Phasing revert Melody + Dorian to their initial builds
- Made Shrine of Peace give Melody 2 heart containers
- Adjusted the locations of post-boss Flawless Victory chests, so they are easier for Dorian to work with
- Made it so that you can only use one Shrine from the Shriner, and you can bomb the shrine you’ve “purchased” afterward, if you wish
- Added Coral Riff to bossmaster
- fixed bug that was causing locked chests to generate gold in non-hardcore mode
- fixed bug where some custom music songs weren't generating a trapdoor when the song ends
- made freezing cancel knockback effects
- made spells visible while cooling down (took away pie)
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Update #18 8)
Hi everyone!
As we get closer to the game's final launch we are tidying up a bunch of loose ends, hence this huge laundry list of improvements and fixes! Enjoy!
- Added Blood Shovel item and Lucky Charm item
- The Daily Challenge now requires you to play Cadence, then Melody, then Aria, to win.
- Updated Coral Riff behavior to make him a little more difficult to quick kill
- Made Boots of Lunging do 999 damage on a lunge, and made the lunge not result in taking the killed enemy’s place
- Changed Crown of Teleportation to teleport player into the shop if possible
- Added 'ignore multipress combos’ option (this will help if you often accidentally drop bombs as Bard)
- Added pop-up File Selection dialog to make selecting Custom Music songs easier, on Windows
- Made healing via spell, food, or holy water give invincibility for that beat. (Food now has a use, for Aria!)
- Added code to reduce swarming in zone 3. Also, purple shovemonsters only have 2 health, and new gray ones have 3
- Renamed “Hardcore Mode” to “All Zones Mode” and moved the staircase in the lobby
- Made gold piles different at 50 gold so that you can tell visually when you have enough to summon a leprechaun
- added option to disable pre-boss audio effect
- added option to disable pause on loss of focus
- added option to wipe progress
- added option to disable the "spend diamonds!" reminders
- added option to swap P1/P2
- added option to set a default character
- added option to always show enemy hearts
- added option to always show item names
- added fullscreen toggle (works in Windows only)
- added option to specify resolution (works in Windows only)
- added option for setting a mod by default
- fixed bug where shrine effects persisted in the character select room in all chars mode
- added Coral Riff to level editor
- added rotating bounce traps to editor
- added new shops to editor
- disallowed placing stairs at (0, 0) in level editor
- fixed weird crate/barrel duplication bug in level editor
- fixed inconsistency with deleting/moving at tile (0, 0) in level editor
- allow custom music with level editor levels
- increased green bat probability
- made boots of leaping ignore water
- fixed bug where phasing/piercing damage wasn't hitting armored beetles
- made piercing not affect moles
- fixed bug where piercing weapons were acting like phasing when thrown/fired
- made holy water not hit NPCs
- made boots of pain and golden lute not work from within walls (with ring of phasing)
- fixed issues with not being able to hit enemies that just spawned from crate
- allow weaponless characters (and Melody) to shove barrels/crates
- changed error handling in Windows to log exceptions to log file
- removed 'quit to lobby' option when in lobby
- made deathless mode just start hardcore immediately
- prompt when quick restarting deathless mode with at least 1 win
- changed speedrun timer to counter in deathless mode
- made shovemonsters not kill groove chain when squishing player
- made spell cooldowns work with Dove
- fixed bug where Dove died in the lobby from weaponmaster tiles
- removed arena for Dove, food shop for Aria, Pawn Shop for Monk, and others
- shrine/transmog items are now removed from the item pool
- fix 'song ended' text
- disallow shrines that are useless for certain characters
- changed shrine bomb items to not give items that would be useless for that character
- made duplicate shrines not show up
- no shrine of peace in shriner shop
- made using shriner ensure that no other zone 1 shrine will spawn
- no guaranteed shriner in 1-1 for daily challenge
- added hint text for shrines
- shrine of darkness gives 1 bomb instead of 3
- made shrine of risk only affect 1 player
- made shriner accept coupons, monk
- shrine of war now upgrades mushrooms, bosses
- shrines no longer make pickups in front of them disappear
- fixed issue with ring of courage not protecting from death metal fireball
- made ring of courage give invincibility even if dash can't be performed
- made ring of courage dash ignore water/tar
- made player ignore water/tar when giant
- fixed issue where war drum, boots of leaping, and blood magic could mess up ice slides
- fixed issue where holstered gold weapons weren't creating coins in boss battles
- don't let shove monsters shove when shield is active
- made sounds not start playing if it is already playing (can turn off with delayBetweenRepeat=0 in xml)
- made VO sounds cut each other
- added visual indicator to audio calibration
- fixed issue where weapons would sometimes hit crates/barrels instead of an enemy
- made Monk/Dove able to steal shop items
- made ring of shadows let you steal arena items
- made enemies de-aggro when confusion ends (very helpful for Dove!)
- Took War Drum out of Melody’s item pool
- Fixed crash bug caused by trying to play an old replay file
- added autodetection for XBOX/XBONE/PS3/PS4 controllers on Windows and made HUD text match controller detected
- added ability to use R stick on controllers
- fixed bug where you couldn't assign any keys to RIGHT
- fixed crash caused by trying to watch old version replays in leaderboards menu
- removed custom music leaderboard for bard
- fixed holster/backpack duplication bug
- took away knockback from ring of peace
- fixed level editor bug where generating/playing boss levels with Dove would cause weird behaviour
- Fixed the bug that was causing diagonal-moving enemies to behave more intelligently than desired
- Made the game play VO sfx for Shield, Need, and Enchant spells
- Fixed bug where Coral Riff’s head and tentacles could teleport while frozen
- Removed Blast Helm’s additional armor and made it give you +3 bombs when you pick it up for the first time
- Made coin multiplier text not be red at 3x if the Shrine of Rhythm is active
- Fixed various text/hint issues
- Altered the costs of some rings
- Increased probability of finding a torch
- Make transmute spell rarer, costlier, and increased number of kills required for refresh and the health required for blood magic
- Made Crossbow, Rifle, and Blunderbuss more rare
- added option to enable/disable custom music
- fixed exploit where you could play most of a run with custom music, then switch at the end to submit to normal leaderboard
- Altered the timings of all animations to make them “snap” more on the beat
- Made Blood Drum permit player to dig any wall on the next beat after use
- fixed sideways door bug
- fixed issue with filenames containing ';' causing issues for custom music
- fixed issue where mushroom lights could spawn in shops behind metal doors
- fixed issue where fake walls could spawn in miniboss room after trapdoor
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EDIT! Updated to v0.402 with the following changes:
- fixed bug where secret rooms could fail to be created and crates, etc. could show up in walls
- fixed bug where L-shaped rooms could cause enemies/traps/shrines to spawn incorrectly in secret rooms
- fixed bug that caused you to respawn as Cadence after daily challenge
- made it so the game respects command line params over profile for fullscreen/resolution
- fixed bug where window would resize when using custom music filebrowser
- fixed boss generation in level editor (Coral riff was producing Deep blues when played)
- added grey shove monster to beastmaster, level editor
- fixed monkeys/tar monsters on always show hearts mode
- fixed bug where popup was preventing you from continuing deathless runs
- fixed bug with coin score leaderboards not showing properly
- made daily challenge leaderboards show zone like all chars mode
- Fixed bug where tempo traps on Conga’s level were behaving strangely
- Fixed issue with overlapping cost text and hint text, at the Shriner
- Made it so that Dove can’t get Boots of Lunging from bombing Shrine of Pace
- Fixed bug where Coral Riff’s head wasn’t dropping gold in Monk mode
- Fixed bug where all boss battle enemies were dropping coins after the boss was defeated, regardless of mode or golden weapon
- made transmogrification fail if there are no items left in the item pool for that slot
- fixed bug that caused spike traps to bypass invincibility frames depending on when in the beat you moved
- Fixed bug where enemies summoned by bosses WOULD drop gold, if you killed them before the next summon
- Reduced length of invincibility flicker to make it match up better with actual invincibility duration
- Fixed bug where Dagger of Phasing wasn’t always damaging Coral Riff’s head
- Fixed some text alignment/overlap issues with item names and hints
- fixed bug that caused DDR mode to respawn starting items each level
- fixed bug that made "ZONE 2 UNLOCKED!" always show up
- Fixed bug where setting Default Character to Dorian and then changing to another character would result in that character retaining the 1.5 armor bonus
EDIT! Updated to v0.403 with the following changes:
- reverted daily challenge back to Cadence only and added a separate “Story Mode” for Cadence/Melody/Aria
- added prompt letting you submit individual run scores during all chars or story mode
- Made Blood Shovel do a large dig (like with Gigantism) any time it causes the player to take damage
- fixed bug where mouse cursor wasn't becoming visible when toggling out of fullscreen
- Fixed bug where rifles and some other weapons wouldn’t break open crates + barrels that are within their multi-hit attack range (left it as-is for single-hit weapons like whip, cat, etc)
- Made Shrine of No Return only hurt you ONCE, when you backtrack.
- fixed bug where confirmation popup would still appear if you quick restarted after dying in deathless mode
- made NPC hearts not appear in lobby
- made it not play the "Ahh" voiceover after heal spell
- fixed bug where blood shovel was stopping flawless victories
- Fixed bug where red coloration of coin multiplier text was not taking lobby upgrades into account
- Made the “always show enemy hearts” feature not work if any player is wearing the sunglasses