Temple of The Roguelike Forums
Game Discussion => Traditional Roguelikes (Turn-based) => Topic started by: zasvid on August 27, 2013, 06:44:27 PM
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After a streak of recent mentions of Demonhunt I've decided to check it out (and it turned out to be the game I enjoyed when it was at version 1.0 (well, technically it was at 1.3, but I distincly remember the then-newest release's link being dead back then)) and it's (still) quite enjoyable.
However, help menu doesn't work and as far as I can see there's only a strategy guide available on the Demonhunt webpage I wonder if someone could edify me on the level-up choices.
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Agreed, after seeing it mentioned a couple of times (notably in the "current favourite roguelikes" topic) I gave Demonhunt a go today. It has a lot going for it. I'm impressed. I haven't played enough to be able to give you an advice though. (As an aside, I know this is a superficial point but I enjoy the over-the-top sound effects.)
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Yes. Love the design. Glad you guys are digging it as much as I did. I have no comment on the level up choices...:-)
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I reassessed my initial position - help works, but it's just the keybindings. I can't say I'm a fan of the "figure out how everything works yourself" approach here...
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Got to agree that 'hide the ball' is not my favorite design principal...
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I reassessed my initial position - help works, but it's just the keybindings. I can't say I'm a fan of the "figure out how everything works yourself" approach here...
Personally I haven't run into many things so far that have been tricky to figure out, but I agree that it's basically just good sense to include some degree of useful help.
I do want to say, though, that DemonHunt might be my new favourite roguelike.
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From a design standpoint it is incredibly smooth.
You could add the procedural monsters and other gutsy principals from Random Realms and have a real piece of dynamite. I think.