Temple of The Roguelike Forums

Game Discussion => Player's Plaza => Topic started by: RiC David on July 13, 2013, 09:43:01 PM

Title: How do you picture ASCII based Roguelikes?
Post by: RiC David on July 13, 2013, 09:43:01 PM
I've always been curious when it comes to simple graphics or in this case ASCII 'graphics', whether other people are re-envisioning what they see. The most I ever do is occasionally try to envision a hallway or room from a different perspective but I don't really overlay the simple black background and white walls with something realistic - it's more like if an ASCII Roguelike could be viewed from first person as is.

If a kobold is coming towards me then I'll actively call up the mental image of a kobold from time to time just to reinforce my sense of what I'm dealing with but I don't keep this up, it's just a brief flash from time to time.

It gets to the point where I'm so familiar with, say a < or > that as soon as one appears I know it only as a stairway; I never actually picture a stairway though.

Is this similar to your experience? If so, do you feel the intention (or experience of the creator of Rogue, let's say) is to reimagine it, akin to what box art often does for games?

Either way, I completely immerse myself in the game world - it's just that it's a simple looking world.
Title: Re: How do you picture ASCII based Roguelikes?
Post by: guest509 on July 13, 2013, 11:09:36 PM
For me, my brain goes straight the characteristics of the object without generating a mental image or picture.

I picture nothing. I just assimilate the data.
Title: Re: How do you picture ASCII based Roguelikes?
Post by: Vanguard on July 14, 2013, 02:10:54 AM
Yeah, I almost never visualize anything.  I think of enemies and objects pretty much purely in terms of their tactical threat/utility.
Title: Re: How do you picture ASCII based Roguelikes?
Post by: Trystan on July 14, 2013, 03:19:19 AM
I might picture the overall setting or theme - caves, dungeon, space station, etc - but the things in the world are just a bag of attributes. Except with Dwarf Fortress. All I can see then is a bunch of dirty, drunk, half-naked, vomit-covered, short, hairy, fat, surly, dwarves. Maybe the generic Gygaxian fantasy settings are just symbols and the more unique or fleshed out settings have better imagery? So I guess I visualize the personality of the game more than the stuff of the game.
Title: Re: How do you picture ASCII based Roguelikes?
Post by: guest509 on July 14, 2013, 04:48:01 AM
Good call Trystan. I visual the personality of the game as well, but more on an emotional level then really a visual one. There's now real mind's eye for me, more of a feel I'd say.
Title: Re: How do you picture ASCII based Roguelikes?
Post by: Krice on July 14, 2013, 09:17:52 AM
I do visualize ascii, but it's somehow vague. I don't have any details.
Title: Re: How do you picture ASCII based Roguelikes?
Post by: Endorya on July 14, 2013, 03:50:40 PM
When I was new to ADOM, I would feel a great difficulty trying to immerse myself in the game, because the ASCII would be confusing and misleading. But after a while, everything started to make sense. Now ADOM's ASCII is immediately translated to its true meaning the same way I assimilate English words without needing to translate them to my main language first.

So now, whenever I spot a 'k', I immediately see a kobold, skipping entirely the conversion process. It is the same concept as reading Roman numbering, you know automatically that 'IV' means '4'. It's like you just add a shortcut in your brain with a different icon, which in the end will call the same object.